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In Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green ball that is able to defend his world against the color-sucking enemies who have turned his once brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard will restore the colors to the world by retrieving them from defeated enemies. There are eight levels to be completed.

The player starts out as a bouncing green ball that can shoot and be put into more or less heavy rotation to move slowly or faster, physically correct through the side-scrolling levels. The first task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles that are left by them. In order to stand a chance against the following moving enemy waves, some upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. flying through the levels), a shield sheltering the top and bottom of the player's should be acquired, and two-way fire (left/right) should be obtained.

But the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the form of a small green satellite that will imitate the ball's movement, or can be directly controlled by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a certain kind of defeated enemies until the respective color pot is filled up. There's three colors available (red, green and blue), and several different combinations of them must be collected to complete a level and restore it to former colorfulness. Every color combination collected will send Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently.

The game also features a bunch of multi-player modes, there's even a two-player cooperative mode amongst them.


Wizball DOS Death scatters you to the four winds
Wizball Commodore 64 Collect droplets of colour with the cat
Wizball Amstrad CPC Some wizball enemies.
Wizball Commodore 64 Enter your initials in the high score table

Promo Images

Wizball Concept Art
Wizball Concept Art
Wizball Concept Art in: Game Additional Material
Wizball Concept Art

Alternate Titles

  • "Wiz Ball" -- Alternate spelling

Part of the Following Group

User Reviews

Add a little bit of color to your world Commodore 64 Katakis | カタキス (42838)
roll up another one dave Amiga jib71 jib71 (2)

Critic Reviews

Zzap! Commodore 64 Jul, 1987 98 out of 100 98
Zzap! Commodore 64 Nov, 1989 97 out of 100 97
Happy Computer Commodore 64 1986 92 out of 100 92
Amstrad Action Amstrad CPC Oct, 1987 92 out of 100 92
The Games Machine (UK) Atari ST Jun, 1988 87 out of 100 87
Commodore Format Commodore 64 May, 1994 85 out of 100 85
The Games Machine (UK) ZX Spectrum Oct, 1987 80 out of 100 80
Commodore User Commodore 64 Jun, 1987 8 out of 10 80
64'er Commodore 64 1991 7 out of 10 70
The Games Machine (UK) Amstrad CPC Oct, 1987 65 out of 100 65


Topic # Posts Last Post
Screwed screen thumbs in here 7 vedder (57607)
Feb 16, 2010


1001 Video Games

Wizball appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Andreas Axelsson

Andreas Axelsson, founder of and programmer at Digital Illusions (Pinball Dreams, Motorhead, Battlefield 1942 etc), said in an interview that Wizball was his all time favourite game.:

I always think about this game and how to recreate it.


About the platforms and publishers: Originally released as a booting game in Europe, Mindscape had the developers recompile to a DOS version to market in the US. Later, Mindscape's Thunder Mountain title remarketed it at bargain-bin prices.

Spectrum Version

The Spectrum version had a change of programmer midway through, Steven Watson left the company abruptly forcing Paul Owens to take over. This probably explains why the Bonus stage and Cop sprite were never added. Peter Clarke did write tunes for them, and had a couple of other unused sound effects. In 2017 Adrian Singh released a hack which made these sounds available from the main menu (and also changed the text over to the C64 version's custom font)


  • ACE (Advanced Computer Entertainment)
    • March 1991 (issue #42) - Included in the list Greatest Games of all Time in category Shoot-'em-ups (editorial staff choice)
  • Commodore Format
    • July 1991 (Issue 10) - listed in the A to Z of Classic Games article (Great)
    • March 1994 (Issue 42) Heaven – The Path to Righteousness: 20 Essential Games
    • March 1994 (Issue 42) – Heaven: Music of the Gods
    • November 1994 (Issue 50) – #8 The All-Time Top 50 C64 Games
  • Computer and Video Games
    • May 1988 (Issue #79) - Golden Joystick 1988 Award: Runner up in category Best Original Game of the Year
  • Happy Computer
    • Issue 01/1988 - Best Action Game in 1987
  • Power Play
    • 1987 - Best C64 Game '87
    • 1987 - Best Music Track '87 (High score music)
  • Retro Gamer
    • October 2004 (Issue #9) – #25 Best Game Of All Time (Readers' Vote)
  • Zzap!
    • Newsfield Reader's Awards 1987 - Best Shoot-'em-up (readers choice)
    • Newsfield Reader's Awards 1987 - Best Sound Effects (readers choice)
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)
Information also contributed by Grov

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