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DescriptionThis adaptation of the first-person shooter Wolfenstein 3D is not a straight port, but a remix with substantial changes as well as new additions.
While the basic gameplay of exploring levels, shooting enemies, collecting treasures, keys and power-ups remain the same, only half of the original game's 60 levels have been retained. Each of those 30 levels (grouped into six missions, with two levels being secret ones) is a simplified version of an original level. The end bosses for the missions are taken from both Wolfenstein 3D and its prequel, Spear of Destiny.
Other changes from the original include new power-ups: an ammo box (taken from Spear of Destiny) and backpack that increases the maximum amount of ammo that can be carried.
The original's weapons (knife, pistol, machine gun, chaingun) all return, but there are also two completely new tools of destruction: a flame thrower and a rocket launcher.
- "Wolfenstein 3D: The Claw of Eisenfaust" -- Japanese SNES title
- "Wolfenstein 3D: Second Encounter" -- Macintosh title
- "Wolfenstein 3-D" -- Copyright title
- "ウルフェンシュタイン3D" -- Japanese spelling
Part of the Following Groups
|Great game, wrong console||SNES||Scott G (793)|
|It's still Wolfenstein but it looks like you're seeing it through a smudged window.||SNES||J. David Taylor (28)|
|Not so super||SNES||blueberrymustard (3)|
|An utter classic!||Jaguar||UltraViolet (3)|
|GamePro (US)||Jaguar||Sep, 1994||5 out of 5||100|
|Consoles Plus||Jaguar||Sep, 1994||93 out of 100||93|
|Total!! UK Magazine||SNES||Feb, 1994||87 out of 100||87|
|Freak||SNES||Nov, 1993||85 out of 100||85|
|Mega Fun||SNES||Mar, 1994||85 out of 100||85|
|The Video Game Critic||Jaguar||Oct 19, 2000||B+||83|
|Electronic Gaming Monthly (EGM)||Jaguar||Oct, 1994||29 out of 40||72|
|Electronic Gaming Monthly (EGM)||SNES||Feb, 1994||28 out of 40||70|
|GameCola.net||Jaguar||Jan, 2009||6.2 out of 10||62|
|E1M1 Magazine||SNES||Sep 04, 2020||60|
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TriviaWilliam "Bill Burger" Heineman had been contracted for the SNES port, but he didn't mention to id that he was now employed at Interplay, and that everything he did would become property of the company. When id Software found out as the deadline approached, id fired him and it was done in-house.
Contributed to by Terok Nor (29640)
Jaguar Credits (20 people)