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Genre Perspective Visual Gameplay Interface Setting |
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Description
Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The Worm in Paradise is set about 50 years after the events of the previous game in the trilogy, Return to Eden. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) โ return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.
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Critic Reviews
Sinclair User | ZX Spectrum | Mar, 1986 | ![]() ![]() ![]() ![]() ![]() |
100 |
Popular Computing Weekly | Commodore 64 | Jan 09, 1986 | ![]() ![]() ![]() ![]() ![]() |
100 |
Popular Computing Weekly | Atari 8-bit | Jan 09, 1986 | ![]() ![]() ![]() ![]() ![]() |
100 |
Popular Computing Weekly | ZX Spectrum | Jan 09, 1986 | ![]() ![]() ![]() ![]() ![]() |
100 |
Popular Computing Weekly | Amstrad CPC | Jan 09, 1986 | ![]() ![]() ![]() ![]() ![]() |
100 |
ASM (Aktueller Software Markt) | MSX | Apr, 1986 | 9.5 out of 10 | 95 |
Zzap! | Commodore 64 | Feb, 1986 | 90 out of 100 | 90 |
Computer and Video Games (CVG) | Commodore 64 | Feb, 1986 | 9 out of 10 | 90 |
Your Sinclair | ZX Spectrum | Feb, 1986 | 9 out of 10 | 90 |
Computer Gamer | Commodore 64 | Feb, 1986 | 17 out of 20 | 85 |
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Trivia
Awards
- Computer Gamer
- February 1986 (issue #17) - Included in the list Spectrum Collection (the best Spectrum ZX games since 1985 by editorial staff choice)
Related Web Sites
- AtariMania (Atari 8-bit) (for Atari 8-bit: cassette inlay; additional material)
- Cambridge Centre for Computing History (for BBC Micro: exhibit reference ID CH36242; additional material)
- CPC-Power (in French) (for Amstrad CPC: game database entry; package material; manual digitalizations; goodies; advertisement; downloadable releases; additional material)
- Lemon 64 (for C64: game entry database; magazine review; additional material)
- MSX Generation (for MSX: package material digitalizations; additional material)
- World of Spectrum (for ZX Spectrum: downloadable releases; player review; magazine references; magazine adverts; additional material (cassete inlay, advertisement, instructions))
MSX Credits (12 people)
System Design:
Implementation (System Design):
Game Design:
Implementation (Game Design):
Graphics:
To your Micro:
Delayed by:
Adrian Mole
Cover Design:Cover Picture:
Production:
Simon Stable, A & M Litho, Option A, etc.
Tested by:Packed by: