DescriptionEden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?
The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.
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Part of the Following Group
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|Popular Computing Weekly||BBC Micro||Jan 09, 1986||100|
|Popular Computing Weekly||Atari 8-bit||Jan 09, 1986||100|
|Popular Computing Weekly||Amstrad CPC||Jan 09, 1986||100|
|Popular Computing Weekly||Commodore 64||Jan 09, 1986||100|
|Sinclair User||ZX Spectrum||Mar, 1986||100|
|ASM (Aktueller Software Markt)||MSX||Apr, 1986||9.5 out of 10||95|
|Your Sinclair||ZX Spectrum||Feb, 1986||9 out of 10||90|
|Zzap!||Commodore 64||Feb, 1986||90 out of 100||90|
|Amstrad Action||Amstrad CPC||Feb, 1986||87 out of 100||87|
|Computer Gamer||Commodore 64||Feb, 1986||17 out of 20||85|
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- Computer Gamer
- February 1986 (issue #17) - Included in the list Spectrum Collection (the best Spectrum ZX games since 1985 by editorial staff choice)
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- MSX Generation (for MSX: package material digitalizations; additional material)
- World of Spectrum (for ZX Spectrum: downloadable releases; player review; magazine references; magazine adverts; additional material (cassete inlay, advertisement, instructions))
Amstrad CPC Credits