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DescriptionWorms Forts: Under Siege is a turn-based strategy game where 2 – 4 people battle it out with a team of 4 worms with the help of weapons and forts. Each player takes timed turns bombing, shooting, causing natural and unnatural disasters, punching and blowing up the other opponent’s worms. Each worm has a set amount of health and once that health is depleted or the worm drowns that worm is dead.
New to the series is the ability to construct buildings to aid in the fight. Build hospitals to resurrect dead worms, science labs to increase your firepower, strongholds to base your operations in and protect your worms, towers, keeps, castles and citadels to deploy weapons from there tops and weapon factories to produce multiple weapons around it at the start of each turn you take. Along with these typical building you can create Wonders in which your opponent has two turns to knock it down and if they don’t succeed you win. If they in turn build there own you must destroy it to win the game.
Along with the typical Worms-style weapons like the mini gun, bazooka, rocket launcher, earthquake and homing pigeon (a homing missile in the form of a pigeon) you will also have weapons to destroy buildings like the trebuchet, fridge launcher, nuclear strike and the Trojan Donkey in which you get to place a Trojan Donkey where you like where it remains until it explodes, how long it takes to explode is not known. Some weapons like the Old Women and Rhino can be steered to your desired location upon which they explode on contact or exploded early by pressing a button.
Throughout the game different crates will fall from the sky or teleport onto the playing field. There are four different types of crates: weapon crates (more powerful weapons); health crates (increase the health of a wounded or sick worm); utility crates, which carry instant utilities such as spy (see contents of all crates on the field), double time (doubling the time for your turn) and double damage (for one turn inflict double the damage); and collectible utilities like freeze (freeze your worms or building to protect them from damage for one turn), parachute (so your worm can safely jump from heights), jet pack (to reach distant locations and heights) and repair (to fix damaged buildings).
Single play allows for a quick game, tutorial, campaign, the trials (death match against the CPU) and the viewing gallery, which allows to view movies you have unlocked in the game by winning matches, how much of the game you have completed, check out the credits and look through the Fortapedia (a list of buildings available in the game and their descriptions).
As with the other Worms games, in multiplayer you have a plethora of options to choose from to set up a match against other people including allowing the CPU to play. Choose schemes (selection of pre-set weapons and game options), landscapes (the type of playing field – Roman, Egyptian, Samurai and Old World), Fortpot (a slot machine that randomly selects three game options from the many available), game settings (wins required, turn time, etc.), worm health and sudden death settings.
- "Worms Forts: В Осаде" -- Russian spelling
- "Worms Forts: V obležení" -- Czech title
- "Worms Forts: Unter Belagerung" -- German title
- "Worms Forts: Oblężenie" -- Polish title
- "Worms Forts : État De Siège" -- French title
Part of the Following Groups
- Animals: Worms
- Gameplay feature: Freely destructible terrain
- Gameplay feature: Jetpack
- Games with randomly generated environments
- Software Pyramide releases
- Technology: amBX
- Worms series
There are no reviews for this game.
|Gamesmania.de||Windows||Dec 20, 2004||86 out of 100||86|
|AceGamez||Windows||Dec 14, 2004||8 out of 10||80|
|Cheat Code Central||Windows||Aug 06, 2005||4 out of 5||80|
|Jolt (UK)||PlayStation 2||Nov 25, 2004||7.3 out of 10||73|
|TeamXbox||Xbox||Mar 16, 2005||6.8 out of 10||68|
|GameSpot||Xbox||Apr 14, 2005||6.5 out of 10||65|
|TGSN (The Gaming Shack Network)||Windows||Jan 14, 2005||6.4 out of 10||64|
|PC Powerplay||Windows||Dec, 2004||62 out of 100||62|
|Games TM||Xbox||Nov 04, 2004||6 out of 10||60|
|Joystick (French)||Windows||Dec, 2004||5 out of 10||50|
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Contributed to by Stillman (7619)
PlayStation 2 Credits (76 people)
68 developers, 8 thanks
Game Design Team:
Kevin Aston, Kevin Carthew, Robert Charlish, John Dennis, Mark Dimond, Paul Dunstan, John Eggett, Jackson Li, Grant Towell, Lee VarleyLead Programmer:
Richard Gatehouse, Fredrik Egeberg, Laurie Dobson, Nikolas Lalas, Phillip Woods, Paul Tapper, Matthew Bishop, Sam Parsons, Michael Platings, Robert J. Hill, Paul ScargillLead Artist: