WWF Wrestlemania 2000 Reviews (Nintendo 64)

Published by
Developed by
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

the ULTIMATE wrestling game when it first came out, now it's just another step in an evolution. Gothicgene (83) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars
A kickass wrestling game for the N64 AaronGamer (45) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (21 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Next Level (Nov 26, 1999)
All in all, this is the definitive wrestling game. You can't ask for a better quality wrestler than this... until Smackdown! comes out. Wrestling fanatics have probably picked up their copy of this fine title, but if you got an N64 and Donkey Kong 64 isn't up your alley, I suggest taking this for a spin and seeing if it's worth the purchase. If you're one of those poor souls who's been fed on WCW Nitro and Thunder on the Playstation, do what I did; buy an N64 and this game. That's all you'll need.
Even with some of the flaws, this is the absolute pinnacle of wrestling games. Acclaim can longer release WWF games using their tired and outdated engine. THQ, bring it on.
IGN (Nov 24, 1999)
This game has finally brought the WWF experience home the way I've always wanted. Since there's no game yet that can offer all of the drama of the sports entertainment, we might as well get one that gives us all of the fighting and violence that we love about the WWF. That's what we have here and there's more WWF Attitude in this game than in the Acclaim game of the same name. One thing that Aki has kept in mind is that sooner or later the intros and other WWF intricacies become obstacles to the game that gamers will just skip through so they can get to playing. It is then that the game has to sink or swim according to the strength of its gameplay. The People's Elbow alone carries a lot the burden of superior gameplay. Overall, Wrestlemania 2000 is deep enough and entertaining enough to head to the top of the class of this year's crop of wrestling titles.
Total! (Germany) (Dec, 1999)
Zwar liegt WWF Wrestlemania 2000 grafisch und von der Modi-Vielfalt hinter der Genrereferenz WWF Attitude, punktet aber mit der wesentlich eingängigeren Steuerung und einer enorm dichten Atmosphäre. Zusammen mit den vielen Original-Wrestlern und Moves bleibt der Titel nur knapp hinter dem Klassenprimus von Acclaim Sports zurück.
Dank der guten Steuerung. die man ja von den Vorgängern zur Genüge kennt, des großen Spielumfangs und der herrlichen Kirmesatmosphäre wird das Spiel letztendlich ein voller Erfolg. Sähen die Wrestler mit ihren platten Gesichtern und nicht zum Torso passenden Armen etwas realistischer aus und wäre auch der Sound liebevoller realisiert worden, hätte WWF Wrestlemania 2000 sicher einen Award verdient.
Gaming Target (Aug 30, 2000)
I suppose WWF WM2K is worth a buy. Hardcore fans of the genre will love the game, I'm sure. The only disappointment is that the wrestlers and moves don't have realistic attributes. If the wrestler you create has a punch as his signature maneuver, it will hurt your opponent a lot when you do it. Another example is that Gerald Brisco and Pat Patterson are as skilled as Stone Cold Steve Austin and the Rock. You probably won't agree with me from the get-go, but if you look deep into the game, you'll realize what I'm talking about. Overall, this game isn't to pass, give it a try.
Video Games (Jan, 2000)
Ja, gut für beide Games. Sowohl WCW Mayhem als auch Wrestlemania 2000 gewinnen sowohl im grafischen Bereich, als auch bei der Soundkulisse keinen Blumentopf – wobei hier Mayhem noch etwas besser dasteht. Die Animationen der einzelnen Wrestler sind dabei sowohl von Electronic Arts als auch von THQ sehr gut und realitätsnah gelungen, nur haben leider beide Games mit z.T. argen Polygonfehlern, vor allem im In-Fight, und einigen Clipping-Problemen zu kämpfen. Die Spielbarkeit ist aber, unter Berücksichtigung der Vorlieben, jedes Einzelnen, bei beiden Produkten Top und bietet in Verbindung mit der professionellen Aufmachung in Bezug auf Schnitt, Kameraführung und Atmosphäre Wrestling-Spaß pur. Die höhere Wertung erzielt Wrestlemania aufgrund des sehr viel feiner ausgearbeiteten Karriere-Modus und der damit zusammenhängenden Motivation im Single-Player-Mode – ganz ehrlich, wie oft hat man schon drei Kumpels bei der Hand, wenn amn gerade Lust auf eine fetzige Keilerei hat?
Power Unlimited (Feb, 2000)
Iedereen die de wrestlinggames van THQ nooit geprobeerd heeft omdat de WCW license misschien niet tot de verbeelding sprak, krijgt nu zijn kans.
GameSpot (Nov 12, 1999)
WWF Wrestlemania 2000 does a lot of things right. It's got some good gameplay, though it may be a bit too simplistic for some. It improves on THQ's last N64 wrestling game by quite a lot, especially with the addition of a good create-a-wrestler mode. But the terrible sound, only passable graphics, and general lack of originality keep this title from reaching greatness. This engine has delivered some good games, but I think it's definitely time for an all-new engine.
HappyPuppy (Dec 06, 1999)
While WM2K is the "best there is, and the best there was," it's not the best there ever will be. Eventually, another wrestling game will hit WM2K with a foreign object by including a true career mode.
Game Revolution (Mar 01, 2000)
WWF Wrestlemania 2000 looks like a solid game, and is chock full of nifty little details. But in this case, the details only accentuate the game's ultimate lack of character, and outline the space that should be filled by good gameplay.