Not an American user?


WWF Wrestlemania is a wrestling game with arcade elements, which uses the World Wrestling Federation license. The player can control one of the three available wrestlers: Hulk Hogan, the Ultimate Warrior, or the British Bulldog.

The player either participates in practice matches (against the hopefully-misnamed Mr. Perfect) or in a sequence of five matches to win the Wrestlemania Belt. The opponents have different special moves - watch out for The Warlord's Full Nelson and Sgt. Slaughter's Camel Clutch, for example. Before the fights start, the opponents will deliver a taunt, which the player must respond to as creatively as possible.

The game is viewed from a forced perspective above and behind the action. The player's aim is to pin the opponent to the ground for three seconds, which can only be done once he has been weakened. Kicks, punches and throws will reduce an opponent's strength bar. When a strong opponent is down, stamping on him will pay off more than attempting a pin.

Avoid leaving the ring for too long - 20 seconds out and the match is void, which counts as a defeat. As in real WWF, the frame of the arena can be used to perform moves. Once players are in close contact, the player can waggle the joystick to ensure he wins the grapple.


WWF Wrestlemania Commodore 64 Title screen
WWF Wrestlemania Commodore 64 Being flying-kicked
WWF Wrestlemania Commodore 64 Hulk Hogan's attributes
WWF Wrestlemania DOS It's kind of like combat in Monkey Island, only... not cool or clever.

Promo Images

There are no promo images for this game

Part of the Following Groups

User Reviews

There are no reviews for this game.

Critic Reviews

Sinclair User ZX Spectrum Dec, 1991 91 out of 100 91
Commodore Format Commodore 64 Jun, 1993 88 out of 100 88
Amiga Computing Amiga Mar, 1992 77 out of 100 77
Commodore Force Commodore 64 May, 1993 73 out of 100 73
Commodore Force Commodore 64 Jun, 1993 72 out of 100 72
Amiga Games Amiga Dec, 1993 62 out of 100 62
64'er Commodore 64 Apr, 1992 5 out of 10 50
Play Time Commodore 64 Mar, 1992 42 out of 100 42
Power Play DOS Apr, 1992 28 out of 100 28
Power Play Amiga Mar, 1992 24 out of 100 24


There are currently no topics for this game.



  • Commodore Format
    • July 1993 (Issue 34) - Modern Classics: Beat-'em-ups

Contributed to by Martin Smith (66864)