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WWII Online: Blitzkrieg is a massively multiplayer online game that features land, air, and sea action with accurate vehicles from World War II in full 3D. Players participate in a persistent world where success affects supply and territory, and where players must coordinate and unite to capture, hold ground, and defend against enemy attacks. Players can accumulate experience in any or all of the three branches of service on either side (and respective countries), and gain access to better equipment and more sophisticated features.


WWII Online: Blitzkrieg Windows Soldiers and an anti-tank gun taking off from spawn to join in the battle.
WWII Online: Blitzkrieg Windows Taking cover from the enemy as we advance on a city.
WWII Online: Blitzkrieg Windows British soldier

Promo Images

WWII Online: Blitzkrieg Magazine Advertisement
WWII Online: Blitzkrieg Screenshot
WWII Online: Blitzkrieg Screenshot
WWII Online: Blitzkrieg Screenshot

Alternate Titles

  • "WWIIO" -- World War II Online short-form
  • "World War II Online: Battleground Europe" -- 2005 re-release title
  • "World War II Online" -- Informal title

Part of the Following Group

User Reviews

Wonderful military simulation Windows Chris Jones (3)
WWII Online is THE Best Game (Patch it First though) Windows Brent Fox (2)
Dont Judge this Game from Old reviews Windows william allen (3)
They still have some ironing to do but... Windows caine (2)
A Massive Multiplayer Flop Windows Already (7)
This game ROCKS Windows Steve McGinnigle (5)

Critic Reviews

Softonic Windows May 17, 2007 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Joystick (French) Windows Nov, 2002 8 out of 10 80
About This Particular Macintosh Macintosh May, 2003 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Cyber Stratege Windows Dec 06, 2009 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Gamezilla Windows Jul 06, 2001 77 out of 100 77
Gameplay (Benelux) Windows May 26, 2006 74 out of 100 74
Game Informer Magazine Windows Aug, 2001 7 out of 10 70 (UK) Windows Dec 19, 2005 7 out of 10 70
GameGenie Windows 2001 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Inside Mac Games (IMG) Macintosh Apr 11, 2003 5 out of 10 50


There are currently no topics for this game.


Post-launch problems

The June 2001 launch had many woes, but for some the worst part was that 'online' part. The servers were either unreachable or unbearably laggy. The publisher extended the 30-day trial period (as included in the retail box) until the reliability issues were solved. The trial lasted until November 2001.

Behind the scenes, the games' primary ISP and facilities host had botched the transition from the beta-testing T1 to release 100Mb pipes. Massive initial interest in the game choked that lil' T1 stony cold dead.

After a showdown between WWIIOL's VP, John "Killer" MacQueen and the ISPs chief tech guy, it was divulged by a concerned employee of the ISP that the gaff wasn't entirely unintentional, not least because the ISP was in a position of not actually have 100Mb transit at the time.

Perhaps hoping the WWIIOL money would allow them to buy peering, the ISP followed up with a quick invoice for a year's connectivity and hosting in advance. As a show of good faith, they upgraded the 1.5Mb-connection-being-charged-at-100Mb rates to a 10Mb connection. When WWIIOL's developers declined to pay the 100Mb rate for this connection, the ISP promptly issued a legal filing against the game company and, without notice, turned off the connectivity.

Apparently "Killer" is no slacker. Within 8 hours he'd gotten agreements and connectivity from 3 major ISPs, rented facilities at a coloc on the far side from Dallas and conducted a covert-op truly befitting of an online wargame to quietly "recover" their hardware from the original ISP and redeploy it across town. The servers went down a little after 1pm and started coming back online around 6pm, with full connectivity and service somewhere between 7.30 and 8pm.

Unfortunately, the legal battle with the original ISP put the developers into Chapter 11 and forced radical staffing cuts that pretty much sealed the game's fate as a minor MMO few have ever heard of.


  • Computer Gaming World
    • April 2002 (Issue #213) – Biggest Patch of the Year (for the bad launch)
  • GameSpy
    • 2001 – Sim Game of the Year (Readers' Choice)

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Contributed to by Shoddyan (14294) and Kasey Chang (4616)