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Published by Developed by Released Official Site Platform |
ESRB Rating Genre Perspective Gameplay Vehicular Setting |
Description
The year is 2067, and the Earth's resources are nearly depleted. In search of raw materials essential for the survival of the humans, powerful corporations send explorers into a region of space known as the Frontier. However, upon arriving there, the humans find out that they are not the only ones needing resources. The alien races who had invaded Earth nearly seventy years ago have their own claims for the Frontier, and it looks like there can be no peaceful solution for the situation.
X-COM: Interceptor has elements of strategy, but its primary gameplay style differs from most previous installments in the
X-COM series, focusing on space combat simulation and resource managing. The player commands an elite force of starfighters sent to protect the human corporations in the Frontier. As the X-COM commander, the player must manage space stations, resources, and finances of the organization. Researching alien technology is also necessary to ensure the safety of the humans.
When an enemy craft is spotted, the game's mode switches to space combat simulation. The player pilots starfighters, co-ordinating their wingmen, similarly to
Wing Commander: Prophecy. Mission objectives usually involve destroying or capturing enemy ships, sabotaging alien trade routes, escorting friendly ships to specific locations, and raiding alien bases.
Screenshots
Promo Images
Alternate Titles
- "幽浮:太空攔截者" -- Traditional Chinese spelling
Part of the Following Groups
User Reviews
Critic Reviews
| Power Unlimited |
Jul, 1998 |
8.5 out of 10 |
85 |
| Power Play |
Jun, 1998 |
85 out of 100 |
85 |
| Game Over Online |
Jun 19, 1998 |
77 out of 100 |
77 |
| GameSpot |
Jun 24, 1998 |
7.5 out of 10 |
75 |
| PC Games (Germany) |
Jun 03, 1998 |
72 out of 100 |
72 |
| IGN |
Aug 31, 1998 |
7 out of 10 |
70 |
| PC Player (Denmark) |
1998 |
7 out of 10 |
70 |
| PC Action (Germany) |
Jun 17, 1998 |
68 out of 100 |
68 |
| Computer Gaming World (CGW) |
Oct, 1998 |
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50 |
| Adrenaline Vault, The (AVault) |
Jun 07, 1998 |
     |
50 |
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Trivia
In the original game design, you don't need the MacArthur to carry you through the blackhole.
Related Web Sites
faceless (446) added
X-COM: Interceptor (Windows) on Dec 15, 1999