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Atari 50
X-Men: Mojo World Game Gear Title screen.


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In a dark future, Mojo has his own TV show where the participants fight to death. He has imprisoned some X-Men from the past to recreate their greatest battles. Wolverine and Rogue have to enter the game and rescue their friends, then defeating Mojo to return back home.

In this platform game, the player starts choosing either Wolverine or Rogue. At each new level beaten, a new X-Men will be available: first Gambit, then Cyclops, Havoc and finally Shard. If one of the X-Men dies, the player has to start the level again, choosing among the remaining X-Men the one to play. After all the X-Men have died, the game is over.

Each character can activate his/her power at will. Wolverine can use his claws, Rogue can fly, Gambit can throw explosive cards, Cyclops will fire optic blasts, Havoc fires plasma blasts and Shard fires energy blasts. The characters have an energy meter and a power meter, which will worn out as they are hit or use their powers, respectively. They can find items to restore their energy and power.

Gameplay consists basically in finding the way out of each of the six levels. Once finding it, the character will face a boss, usually known characters from the comics like Magneto, Fitzroy, a Sentinel, etc.


X-Men: Mojo World Game Gear Level four, now we have Havok with us.
X-Men: Mojo World Game Gear Level six. No new character available, so let's play with Rogue, the strongest of them all.
X-Men: Mojo World Game Gear The first boss, a war wolf.
X-Men: Mojo World Game Gear The third boss, a huge Sentinel. Cyclops can direct his optic blast at the Sentinel's head.

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Critic Reviews

SuperGamePower SEGA Master System Jan, 1998 5 out of 5 100
Ação Games SEGA Master System Oct, 1998 8.5 out of 10 85
GamePro (US) Game Gear Jan, 1997 4 out of 5 80
Electronic Gaming Monthly (EGM) Game Gear Oct, 1996 18 out of 40 45


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Contributed to by chirinea (47241)
Atari Asteroids