DescriptionX-Plane 8 is a flight simulator using the blade element theory, which originated in the 19th century. Like the previous installments in the X-Plane series, the game is a realistic flight simulation, utilizing real-world navaids, airports, and planes. The game is bundled with tools to design and modify aircrafts, navaids, and scenery.
This version differs from its predecessor in the following areas:
- Higher frames per second.
- Higher resolution computer generated scenery based on Shuttle SRTM data.
- 3D cockpits with same detail and resolution as 2D cockpits.
- New Aircraft format allowing for more wings, flaps, bodies and gear.
- Version 8.40 for Mac is a Universal Binary and runs natively on Intel Macintoshes.
There are no promo images for this game
Part of the Following Groups
- Aircraft: B-2 Spirit
- Aircraft: Civilian
- Aircraft: F-105 Thunderchief
- Aircraft: F-22 Raptor
- Aircraft: North American X-15
- Aircraft: SR-71 Blackbird
- Aircraft: Zeppelin
- Setting: Mars
- Space Shuttle games
- X-Plane series
There are no reviews for this game.
|Games4Mac||Macintosh||2005||87 out of 100||87|
|Game Chronicles||Windows||Aug 07, 2005||8.6 out of 10||86|
|2404.org PC Gaming||Windows||Jan 27, 2005||8.1 out of 10||81|
|Gamesmania.de||Windows||Apr 19, 2005||80 out of 100||80|
|Macworld||Macintosh||Jul 01, 2005||80|
|GameSpot||Windows||Jun 01, 2005||7.9 out of 10||79|
|Inside Mac Games (IMG)||Macintosh||Apr 11, 2005||7 out of 10||70|
|Gameplanet||Windows||Jul 10, 2005||70|
|GameCell UK||Windows||Jun 23, 2005||7 out of 10||70|
|GameStar (Germany)||Windows||Apr, 2005||53 out of 100||53|
There are currently no topics for this game.
InfluenceThe flight model and supplied design tools of X-Plane 8 are used in visualisation, aircraft model testing and feasibility studies for real life aircraft. A library of standard NACA airfoils has been included. There are a number of companies that use X-Plane, such as NASA, CarterCopter (helicopter), and Terrafugia (Transition - street legal aircraft). While other companies such as C74 offer design services for aircraft builders and DARPA. People from all walks of life (engineers, aviation enthusiasts, pilots, lawyers) have offered their design to major registries such as x-plane.org, and avsim.com. The X-Plane aircraft and scenery collections total over 1,500 submissions and updates.
Some of these X-Plane versions have been certified by the U.S. Federal Aviation Administration (FAA) for authorised flight instruction such as Flight Level Aviation and Simtrain. These implementation can be equipped with motion platforms which are controlled by X-Plane.
Related Web Sites
- 3rd Party Aircraft models for X-Plane (An X-Plane aircraft production, distribution, and development site. It features over 30 unique and premium quality add-on aircraft models for the flight simulator X-Plane. Its design covers Piper, Beechcraft, Cirrus, Cessna and Corporate aircraft, along with Helicopters and X-series aircraft concept designs.)
- Dutch X-Plane Scenery Development (Home of a small team of scenery developers focusing on creating scenery for X-Plane covering the Netherlands. This team has been creating scenery since X-Plane v.4.)
- French X-Plane scenery development (Home of SkyDream, a dedicated French scenery development team for X-Plane. Their releases cover the French Riviera, Nice, Cannes, and more.)
- German X-Plane Scenery Development (Home of the German team of scenery developers for X-Plane. Its releases cover Northern, Southern Germany as well as Austria and Switzerland, using high resolution satellite images.)
- Global Scenery for X-Plane (Home of the Global Scenery for X-Plane. It shows through galleries what the 60 Gigabytes of scenery can offer, and which areas of the globe are covered. Highlights are Grand Canyon, Australia, Austria, Egypt, and New Zealand (to name a few of the 30+ galleries listed).)
- Navigation Aid and Airport Data for X-Plane (This site publishes data that provides details of all the airports, runways, taxiways, navigation aids (NDBs, VORs, VORTACs, DMEs and ILS components) and IFR intersections (aka "fixes") and global high and low airways for the X-Plane and FlightGear flight simulators. New data is released on a regular 28-day update cycle. It is based upon freely-available US Government Department of Defense and Federal Aviation Administration (FAA) data, supplemented with gracious submissions by many X-Plane users. It is maintained by Robin Peel.)
- Plug-In Enhancements for X-Plane (This site is mainly focused on enhancing the X-Plane flight simulator with the use of plug-ins. Plug-ins can expand capabilities of the core X-Plane simulation. Plug-ins can add extra flight planning, and specific animation during flight, as well as supply online flying capabilities by connecting to virtual flying networks.)
- The X-Plane FAQ (The FAQ site for X-Plane covering all aspects of X-Plane, including the platform it's running on. It covers installing and upgrading, configuration, making it work, flying and navigation, resources, version 5, 6, 7 and 8, detailed history, networking, video cards and hardware, aircraft - format and conversion, PlaneMaker and Aircraft Construction, Generation 8 Global Scenery, scenery, airports, and navaids, building scenery, theory)
- Third Party Scenery for X-Plane (X-Scenery.com is home to premier object-based scenery for X-Plane. Its goal is to provide some of the highest quality add-on scenery for the X-Plane flight simulator application (versions 7 & 8).)
- X-Plane (The official website. Also includes info on side projects of the designer of X-Plane (Austin Meyer).)
- X-Plane Flight Planning Software (GoodWay is the main software for generating flight plans for X-Plane. It uses all of the navaids and the airports of X-Plane - which are based on real life data. It allows you to create your own fight plan or it can generate one for you automatically. This site also provides links to other utilities and enhancements for X-Plane.)
- X-Plane.org (The place for newsgroups, plane models, and scenery downloads, and online flying.)