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X2: No Relief is the sequel to Project-X for up to two players. Like its predecessor, it's a horizontal (and sometimes vertical) scrolling shoot em up. The manual instructs the player that this game doesn't need a story, and they should simply get rid of the attacking aliens.

To do so, the player has a choice between three types of space ship, each of them differs in terms of firepower and speed. The game has two different difficulty modes and a password system to resume the fight for the first five levels. During gameplay, the player has the possibility to pick up a wide variety of power-ups for their ship. Next to the main gun, side weapons and anti-gravity orbs with their own firepower can be obtained as well as mega-bombs, among other things.

The game is over once all lives or continues are used up. The player is then taken to a high-score screen to enter their initials.


X2: No Relief PlayStation Stage 05 - Name: The Stronghold
X2: No Relief PlayStation Stage 01 - Boss
X2: No Relief PlayStation Stage 06 - Scroll direction changed back to horizontal.
X2: No Relief PlayStation Stage 02 - Name: Command Tower

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Critic Reviews

NowGamer Nov 01, 1996 7.7 out of 10 77
Video Games Dec, 1996 76 out of 100 76
Mega Fun Dec, 1996 72 out of 100 72
Absolute Playstation Dec, 1996 7 out of 10 70
GamePro (US) Mar, 1997 3 out of 5 60
Electronic Gaming Monthly (EGM) Jan, 1997 23 out of 40 58
Computer and Video Games (CVG) Jan, 1997 1 Stars1 Stars1 Stars1 Stars1 Stars 20


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robotriot (9068) added X2: No Relief (PlayStation) on Jan 11, 2009