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Genre Perspective Visual Gameplay Setting |
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Description
X2: No Relief is the sequel to Project-X for up to two players. Like its predecessor, it's a horizontal (and sometimes vertical) scrolling shoot em up. The manual instructs the player that this game doesn't need a story, and they should simply get rid of the attacking aliens.To do so, the player has a choice between three types of space ship, each of them differs in terms of firepower and speed. The game has two different difficulty modes and a password system to resume the fight for the first five levels. During gameplay, the player has the possibility to pick up a wide variety of power-ups for their ship. Next to the main gun, side weapons and anti-gravity orbs with their own firepower can be obtained as well as mega-bombs, among other things.
The game is over once all lives or continues are used up. The player is then taken to a high-score screen to enter their initials.
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Critic Reviews
NowGamer | PlayStation | Nov 01, 1996 | 7.7 out of 10 | 77 |
Video Games | PlayStation | Dec, 1996 | 76 out of 100 | 76 |
Mega Fun | PlayStation | Dec, 1996 | 72 out of 100 | 72 |
Absolute Playstation | PlayStation | Dec, 1996 | 7 out of 10 | 70 |
GamePro (US) | PlayStation | Mar, 1997 | 3 out of 5 | 60 |
Electronic Gaming Monthly (EGM) | PlayStation | Jan, 1997 | 23 out of 40 | 58 |
Computer and Video Games (CVG) | PlayStation | Jan, 1997 | ![]() ![]() ![]() ![]() ![]() |
20 |
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