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X2: No Relief is the sequel to Project-X for up to two players. Like its predecessor, it's a horizontal (and sometimes vertical) scrolling shoot em up. The manual instructs the player that this game doesn't need a story, and they should simply get rid of the attacking aliens.

To do so, the player has a choice between three types of space ship, each of them differs in terms of firepower and speed. The game has two different difficulty modes and a password system to resume the fight for the first five levels. During gameplay, the player has the possibility to pick up a wide variety of power-ups for their ship. Next to the main gun, side weapons and anti-gravity orbs with their own firepower can be obtained as well as mega-bombs, among other things.

The game is over once all lives or continues are used up. The player is then taken to a high-score screen to enter their initials.


X2: No Relief PlayStation Stage 04 - Last resort: Smart-bomb!
X2: No Relief PlayStation Stage 01 - Normal enemies can be quite large.
X2: No Relief PlayStation Stage 03 - Name: The Belt
X2: No Relief PlayStation Stage 07 - Scroll direction changed again to vertical down. Many shields available.

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Critic Reviews

NowGamer PlayStation Nov 01, 1996 7.7 out of 10 77
Video Games PlayStation Dec, 1996 76 out of 100 76
Mega Fun PlayStation Dec, 1996 72 out of 100 72
Absolute Playstation PlayStation Dec, 1996 7 out of 10 70
GamePro (US) PlayStation Mar, 1997 3 out of 5 60
Electronic Gaming Monthly (EGM) PlayStation Jan, 1997 23 out of 40 58
Computer and Video Games (CVG) PlayStation Jan, 1997 1 Stars1 Stars1 Stars1 Stars1 Stars 20


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Contributed to by Sciere (742059) and robotriot (9068)