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Black The Fall is an exaggeration of an Orwellian communist lifestyle but it's one that successfully drives a point home. This dystopia is bleak, it's miserable and like the anonymous protagonist, you don't want to spend any longer in it than you need. Bearing this in mind, the game's 2-3 hour length seems perfect. The platforming is responsive and the puzzles just challenging enough to make you think while not outstaying their welcome. There may only be one way of solving each puzzle, but then this fits in well with the restrictive regime that the game is depicting. It's a game that is worth experiencing once, even if it's a world to which you never want to return.
Though Black deserves credit for adding new puzzle mechanics along the way, it could’ve easily seen its 6-8 hour runtime chopped in half and still gotten its message across. That entire time I found myself wondering if, like Inside, Black would have anything to say. When I finally discovered its message at the end of the campaign, it did inspire me to look up the real-life issue it was drawing attention to and learn more about it. I applaud it for that. Sure, it could’ve done so with a bit more subtlety – it's a bit heavy-handed at the very end – but at least Black does have a point to make. It’s just a shame that it wrapped that in a game that’s so shamelessly and distractingly derivative.
Vous l’avez compris : construit sur une base historique fascinante, parsemé de quelques idées inspirées en termes de direction artistique ou de gameplay, Black The Fall n’atteint jamais l’excellence au cours des trois heures qu’il nous propose. Visuellement et musicalement pauvre, maladroit dans son propos et lourd dans son gameplay, il n’est à conseiller qu’aux boulimiques du puzzle-platformer.