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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70 (Feb 20, 2018)
Dandara s’adresse à ceux qui n’ont pas peur de se perdre dans des couloirs éthérés aux multiples ramifications. Avec son système de déplacement original qui incite aux esquives véloces, le titre édité par Raw Fury demande de l’adresse ainsi qu’un bon sens de l’orientation. Plaisant dans ce qu’il propose, Dandara ne bouleverse pas pour autant le genre du platformer 2D malgré ses réelles qualités. Les compétences passives empêchent de varier les sensations de jeu, alors que la caméra qui tourne gratuitement n’aide pas à rendre ce labyrinthe aux pièces très semblables facilement compréhensible. La dernière partie du jeu, brouillonne, montre les limites qui commencent à se faire ressentir. Heureusement, le jeu sait s’arrêter au moment où il commence à tourner en rond.
The Game Hoard (Apr 08, 2019)
At the heart of Dandara is a movement style that can certainly be satisfying and challenging, many rooms serving as excellent locations for testing your ability to move smart and get into a rhythm of leaping from perch to perch. It’s not totally intuitive, but the game does lay out areas that fit the movement type and the important battles are designed to suit it nicely. However, the game went with a Metroidvania world design with few respawn points, meaning that the slow and thoughtful movement through rooms ends up repeated and the thrill of completing the challenges is replaced with monotonously performing what worked last time. The movement is not so reliable you can quickly zip through old ground either, so Dandara’s potentially engaging and stylish jumping system loses its luster when its forced into retreading old ground. When you’re moving forward, Dandara can be good, but when it pulls you back or you get lost, play gets weighed down too heavily.