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Critic Reviews

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Attack of the Fanboy (Feb 14, 2019)
Far Cry New Dawn takes players on an interesting journey to tell the story of what happened after the cliffhanger events of Far Cry 5. It mixes and matches franchise staples with new RPG mechanics and gameplay ideas to offer something familiar, but fresh.
Stevivor (Feb 14, 2019)
Micky and Lou thankfully follow the Far Cry formula by being complete psychopaths in their own way, though it’s a shame that the story doesn’t give you much of their back story and deeper motivations. When you finally do come up against them in the finale, it’ll likely be the least fun you’ll have in the entire game (but it’s still worth pushing through to get to the end). There’s a lot to like about Far Cry: New Dawn, though its price point is admittedly not one of those things; if you’ve a backlog, you might want to consider waiting on its price to drop before you dive in.
ZTGameDomain (Feb 20, 2019)
New Dawn adds a bit while keeping everything running the same way. Over the years, I have enjoyed my time with all the Far Cry games and this is yet another one I had a lot of fun with. The setting is both fun and interesting to explore, the expeditions add a new layer, and while not as important as some other games, the RPG elements at least point players in the right direction for improving. Sure, it’s another Far Cry game, but that’s never been a bad thing to me. Pick it up for you’re looking for a smaller scale Far Cry adventure with a few new twists thrown in.
GamesRadar (Feb 14, 2019)
Far Cry New Dawn might be a spinoff game, but it’s sure to have a lasting impact on what we think of when Far Cry comes to mind.
Link-Cable (Feb 22, 2019)
“…if you (and preferably a friend) decide to make the trip down to Hope County you’re sure to enjoy your visit.”
IGN (Feb 14, 2019)
As someone who loves the Far Cry formula and will take my fix wherever I can get it, revisiting Far Cry 5’s slightly reworked open-world map in New Dawn proves there’s still quite a bit of joy to be found in clearing outposts and generating as much chaos as possible, in single-player or co-op. I could’ve done without the silly story and disappointing final boss, but Expeditions are a thrilling new mode, and the story missions are exciting more often than not. New Dawn is an enjoyable diversion while we wait for Far Cry’s next big thing.
TrueAchievements (Feb 14, 2019)
Far Cry New Dawn continues the series' year-long descent into self-parody with this uninspired sequel. The spinoffs for Far Cry are usually very exciting, previously taking us to an alternate future or the ancient past. In New Dawn we return to Hope County, now with 300% more pink. Neither the premise nor the execution of the setting and story ever justify the project, but for fans who haven't tired of the series' formula yet, you can't really go wrong with more of the same when it's well done. It's mechanically tight and often engaging while it lasts. Let's just hope New Dawn is actually the setting sun for this version of Far Cry. The series could really use a makeover soon.
70 (Feb 14, 2019)
Il faut reconnaître à Far Cry New Dawn une certaine volonté de casser les codes. En proposant notamment quelques éléments RPG qui viennent atténuer l’action omniprésente dans les précédents, en s’appuyant sur des phases plus originales ou offrant un rythme différent, en misant sur plusieurs séquences annexes rejouables venant “challenger” les joueurs… S’il convainc par son contenu varié ainsi que par quelques passages inspirés, il se prend aussi occasionnellement les pieds dans le tapis. En témoignent ces phases traînant en longueur et utilisant un mécanisme jusqu’à l’écoeurement, des boss tombant dans le piège pénible du sac à PV, même avec un équipement approprié, le tout enrobé d’une trame principale à la narration convenue et en panne d’idées sur son scénario. Reste une prise en main solide et un mariage d’univers heureux entre la licence Far Cry et le post-apo façon Mad Max, qui suffisent à passer un moment amusant à défaut de faire de cet opus un must-have de la série.
67 (Feb 19, 2019)
Ich spiele es lieber als Metro Exodus, mit dem es sich zwar horrende KI-Schwächen und das Endzeit-Szenario teilt, dieses aber komplett anders interpretiert. Wie kein anderes Far Cry seit Blood Dragon präsentiert sich dieses als rassiger Arcade-Shooter in Egosicht. Im Detail zeigen zwar sowohl die Geschichte mit ihren mitunter nicht markant herausgearbeiteten Figuren als auch manche Teile der Hochglanzkulisse oder das Treffer-Feedback Schwächen, während der Lagerausbau oberflächlich bleibt und sein Potenzial nicht ausschöpft. Doch mit seinen Erkundungsreizen und den actionreichen Gefechten sowohl gegen die durchgeknallten Highwaymen als auch Amok laufende Wildtiere wird eigentlich genug geboten, um sich auch jenseits der Kernspielzeit von etwa 15 bis 20 Stunden (auch abhängig von der Art der Fortbewegung zu den Missionszielen) gut zu unterhalten.
GameSpot (Mar 06, 2019)
There's a lot of potential in the ideas seeded in New Dawn, but there isn't enough room for many of them to breathe and feel fully realized. Not the post-apocalyptic theme, not the RPG mechanics, not the weapons, vehicles, plot, or characters. Advancing through the adventure is an enjoyable experience, especially once you get your superhuman powers, but this is largely because Far Cry 5's combat and progression models remain compelling enough to propel you forward. For its part, New Dawn is a palatable but unremarkable spin-off that feels like it could have achieved so much more.
Nivelul2 (Feb 23, 2019)
Știu că mulți au ridicat în slăvi modul Expeditions — dar, pe bune, nimic nu mai poate salva telenovela Far Cry, mulsă deja până la carne vie, chit că este o idee grozavă. Pur și simplu nu mai pot înghiți încă un FC, nici dacă l-aș primi gratis…