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Doubt is understandable given the history of the full motion video game genre, but despite some glaring missteps, Late Shift is a step in the right direction for this presentation style. With a story that changes drastically on the way to many different endings, issues like stuttering after decisions and a hint of less than stellar production value can be somewhat forgiven. Before playing, Late Shift's prospects were met with skepticism, but several playthroughs later we need to see more FMV games that continue to build on the progress this one exemplifies.
As a regular film, Late Shift would be a so-so action thriller that would be a fun watch but wouldn’t really leave much of an impression or a desire to see it again. To try and overcome this, interactive choices attempt to make the plot more interesting than it is, but the rice bowl heist perpetrated by the unwitting protagonist is still the same story, just with a bit of gameplay that makes it seem more involved than it truly is. A few of the endings do stand out from each other, but its by funneling the main story events into similar paths that it reaches those conclusions, making the interactive side a bit less meaningful. A single playthrough of the story is perhaps the best way of playing it as it’s still a decent ride with some suspense enhanced through your input, but its focus on film storytelling makes the game elements feel less meaningful on repeated plays as well as the film elements feeling more tedious since things can’t be sped up.