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Critic Reviews

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Pixel Dynamo (Aug 28, 2015)
Magnetic makes a successful transition from PC to Xbox One, with tight, precise controls which certainly aid immersion. The graphics are standard and the audio is largely forgettable, with the humming of the Magnet Gun what stands out most in my mind after playing, but the game redeems itself by offering compelling gameplay that differentiates itself enough from its older sibling to be able to stand on its own two feet.
IGN España (Sep 10, 2015)
Magnetic: Cage Closed es un buen videojuego dentro del género de los puzles en primera persona. A pesar de que sigue estando lejos del referente que es Portal, estamos ante un producto sólido, bien construido y con algunas novedades a tener en cuenta como la toma de decisiones. También están muy bien la curva de dificultad y los puzles que presenta a pesar de que, en conjunto, le falta algo más de originalidad para evitar caer en la sensación de que ya hemos jugado a esto anteriormente. Una buena alternativa para amantes de esta tipología de juegos pero quizá no es lo suficientemente bueno como para captar nuevos adeptos.
Gaming Nexus (Sep 23, 2015)
Magnetic: Cage Closed isn't an amazing game but it isn't terrible either. It's a decent puzzler which fans of the genre should enjoy and is a good puzzler for the Xbox One. If you love these types of games, I would say go for it, but for those who aren't, it's nothing really that you need to check out.
Brash Games (Sep 27, 2015)
As such Magnetic Cage Closed doesn't really extend or elaborate too much on the original ideas that were first seen in what is nearly a ten-year old game, and that does feel like a missed opportunity, especially considering the time that has elapsed and the advances that have been made with the technology of the consoles that now reside in our homes. I did enjoy my time with Magnetic Cage Closed, and some of the physics puzzles did have me pondering for a few seconds, but the greatest feeling I came away with was the desire to play Portal again, which, in its own way, is probably one of the best kind of back-handed compliments I could possibly give.
Digital Chumps (Sep 02, 2015)
Magnetic stands as one of the more blatant attempts at recapturing that magic, even down to story lines. I don't necessarily dislike the basic idea here, nor do I think it's exponentially inferior to Portal's gimmick. Electromagnetism is one of the four forces of nature, and the magnetic field could play host to a great number of interesting gameplay possibilities. The problem is that the puzzles don't consistently deliver the complexity needed for them to be considered challenging. After completing the first several events and learning all the tools of the trade, identifying the test elements and stringing together the solution in one's head takes just a minute or two. Primarily, the challenge comes from simply executing the steps, being careful not to fall and get burned, hacked, or gassed to death. Magnetic works best as a platformer, which may be disappointing for those who wanted intermediate to advanced puzzling.
GameSpew (Sep 09, 2015)
If you haven’t played the Portal series before, then Magnetic: Cage Closed is a decent game to get into the genre, but if you’re looking for something new, it seems that you should really look somewhere else.
Pure Xbox (Sep 01, 2015)
A puzzle-filled platformer that doesn't quite deliver on its intriguing opening segment, Magnetic: Cage Closed boasts a unique premise but is often brutal in the wrong ways. Definitely not a game for everybody, hardcore fans of platforming games will enjoy it but the casual player will likely get too frustrated to finish the harder test chambers. The story is far from engrossing but clever enough to have some great moments. All in all, the game is a novel way to pass an afternoon but is unlikely to have you clamouring for more.
GamingTrend (Sep 29, 2015)
The sound design and visuals in Magnetic: Cage Closed are also fairly subpar. The score is somewhat repetitive, and entirely forgettable, and the textures are very simple and undetailed, which gives the game a very plain look. Magnetic: Cage Closed also features a great deal of waiting. At the end of each level, the player must wait for an extravagant vault door to unlock, and then must wiggle through a crawlspace while the next room loads. During certain sequences of dialogue, the player is given nothing to do except stand and listen to the dialogue until it ends. These sorts of events happen on a regular basis throughout Magnetic: Cage Closed, and don’t help improve the title’s overall excitement.