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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
TrueAchievements (Apr 10, 2018)
Masters of Anima is an excellent game that serves as conclusive proof that Pikmin’s legacy is alive and relevant today as much as it ever was. The game’s foundation is its characters who are humorous and lovable throughout the adventure, with exceptional dialogue and voice acting to back them up. The world itself is lacking a bit in visual variety but it makes up for it in level design, which features linearity combined with a reward for off the beaten path exploration. The gameplay’s dual challenges in the form of puzzles and combat are both well-designed to take advantage of all six units’ different abilities so that you’re always confronted with scenarios that are interesting, fun and just the right amount of difficult. Ultimately, this is a game that came out of nowhere to take me on a surprise journey I never imagined I’d want to be on and I loved every second of it.
75
Jeuxvideo.com (Apr 14, 2018)
Plus technique qu’il ne semble l’être au premier regard, Masters of Anima aligne ses combats telles des parties d’échec où seule une bonne connaissance des spécificités de vos unités et un positionnement intelligent pourra vous mener au succès. Exigeante, la gymnastique du contrôle simultané de nos invocations nécessite toutefois un petit temps d’adaptation. Une période d’apprentissage, parfois frustrante lorsque les défaites s’enchaînent, mais largement récompensée ensuite par la satisfaction de se sentir véritablement maître des actions d’une centaine d’unités. Agréable à l’œil et à l’oreille, le titre des Lyonnais de Passtech se révèle être une bonne surprise.
70
Way Too Many Games (Jul 15, 2018)
Masters of Anima is a decent game that doesn’t get close to fulfilling its potential, as the dull story and repetitive fights bring down an otherwise good game.
68
4Players.de (Apr 17, 2018)
Dass Strategie auf Konsolen einen schweren Stand hat, liegt zumeist an einem Zusammenspiel aus suboptimaler Steuerung und einem hohen Anforderungsprofil. Masters of Anima ist dafür ein Paradebeispiel. Dass in diesem Fall der Konsolenfokus auch die PC-Version betrifft, bei der einem auch Maus und Tastatur nie die volle Kontrolle geben, ist ebenfalls bedauerlich.