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User Reviews

There are no reviews for the Xbox One release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mouse n Joypad (Mar 20, 2014)
Metal Gear Solid V Ground Zeroes, is truly showing off the power of the new Fox engine, from the impeccable lighting and truly glorious graphics, right down to the weather system and smart AI. It is the first game I have played that has actually started to show us what playing next-gen can actually look like. Some may complain about how short the game is, or how much they have to pay for it, but I won’t. You get what you pay for and them some, as the many different scenarios for completing each mission will give you hours of gameplay. Is it the perfect game? No, but if this is an introduction to what is to come in Metal Gear Solid V: The Phantom Pain, then tell me – where do I sign up?
Giant Bomb (Mar 21, 2014)
Ground Zeroes makes up for its initial brevity with plentiful side content, a gorgeous look, and the most dynamic, satisfying stealth gameplay Metal Gear has seen in some time.
games xtreme (Mar 21, 2014)
Snake's prequel mission is a lot of fun, there are lots of different options for you to try out and whilst it's 2 hours or so on the main mission, replay and various unlocks (a special operation for Raiden on the Xbox One can be unlocked by finding army patches in the main mission) including weapons, logs, Side Ops and cassette tapes. I've spent 20 hours with it and I'm not bored yet. It looks great on the Xbox One, it has superb sound and the music is Harry Gregson Williams at some of his finest yet. The only one thing I've found hard so far, with the limited dialogue he has, is accepting Snake's voice without hearing Jack Bauer. Good old Keifer Sutherland does his best though and I am pretty sure come Phantom Pain I'll be able to accept him just as I did Garrett's new VA.
75 (Mar 19, 2014)
Die Infiltration des Camps hat mich trotz gewöhnungsbedürftiger neuer Mechaniken und fragwürdiger KI-Aktionen gut unterhalten – zumindest, wenn man die Stealth-Variante dem plumpen Actionweg mit Zeitlupen-Kills vorzieht. Hier hatte ich wieder das wohlige Herzklopfen, wenn ich mich einer Wache von hinten nähere oder mich langsam durch den Matsch robbe und dabei den Suchscheinwerfern aus dem Weg gehe. Und dann diese schonungslose Inszenierung, die mir teilweise ein flaues Gefühl in der Magengegend beschert hat – bravo! Trotzdem schneidet mir als altem MGS-Traditionalisten Kojima zu viele alte Zöpfe ab und ersetzt sie durch überflüssige Elemente wie diverse Ranglisten-Wettbewerbe, Audio-Kassetten und Nebenmissionen im TV-Episoden-Stil, bei denen ich keinen wertvollen Bezug zur Story erkennen kann. Diese Häppchen eignen sich vielleicht für den mobilen Einsatz im Stil von MGS: Peace Walker, aber in einer großen Fortsetzung kann ich darauf verzichten.
70 (Mar 27, 2014)
MGS V - Ground Zeroes laisse donc assez perplexe : son format et son prix sont contestables au vu du contenu proposé, lequel est allègrement gonflé par des défis, du scoring, et par des missions annexes peu passionnantes. Pour ce qui est de la trame principale, elle offre un avant-goût de ce que proposera Phantom Pain, tout en étant inévitablement marquée par le talent incontestable d'Hideo Kojima : mise en scène et intrigue politico-militaire de qualité. On reste cependant dubitatif face à la durée de vie pour les joueurs souhaitant avant tout de l'histoire, puisque les deux objectifs scénarisés que compte la mission Ground Zeroes s'atteignent relativement vite (Environ une heure pour une première partie, et 15 minutes si l'on sait où chercher). On reste partagé face au gameplay désormais très ouvert à l'action / TPS, qui ne force plus le joueur à réfléchir à son intrusion : on gagne en accessibilité, tout en perdant ce qui faisait le sel de la saga.
Anime News Network (Mar 28, 2014)
Ground Zeroes is not lifeless, but it's a little too grimy, a little too military, and a little too matte. A bad guy named "Skull Face" doesn't do much to lighten a tone beat down by dirt, and mire, and a Guantanamo commentary that's more shock than substance. If you squint, this is a Metal Gear game, and it's good enough. If you take a moment to think, this worry creeps in: that this might be something unenthusiastic, something aping trends, something cold. You get the feeling that you're playing something that might just be product. Whether they like the series or not, nobody expected a Metal Gear game to feel like product.