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But, honestly, that’s about it. It would be ludicrous to assume Metal Gear Solid V: The Phantom Pain will appeal to everyone, but it is absolutely the best game in the series – and one of the best games we’ve ever had the privilege of playing. It’s an incredible exercise in scope and player freedom, rewarding you for playing with, mixing and modifying its core mechanics. This might well be Kojima’s last ever Metal Gear, but he and his team at Kojima Productions are going out on the highest of highs.
Metal Gear Solid V: The Phantom Pain exceeds even the wildest expectations of what is possible for a sandbox stealth title. While it deviates slightly from what we’ve come to understand a Metal Gear title to be, The Phantom Pain’s new additions make up for it in spades to sit atop the heap as the best Metal Gear game in the series.
The Phantom Pain is the kind of game I thought would never exist - one where every minute gameplay detail has true purpose. Its lack of story focus is sure to be divisive for the Metal Gear faithful, but the resulting emphasis on my story, my tales of Espionage Action, easily make it my favorite in the series. There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in a league that few others occupy.
There are, surely, only a handful of financial backers in the world who would be willing or able to finance such an ambitious project, and to such a preposterous degree of finesse. Konami’s gamble is our gain. Metal Gear Solid V is a game-changing triumph. It is comfortably the best stealth game yet made. But that accolade sells the game short. This is the final evolution of a video game director’s singular vision, one first painted in the crude pixels of the 1980s and now fully realised, fully resplendent.
Metal Gear Solid V Phantom Pain is an interactive piece of art that truly pays homage to the original game and successfully expands the franchise into an open-world game. The gaming mechanics are flawless as are the beautiful graphics that go hand in hand with the gameplay and audio. Game of the Year hey? Well… it’s a close fight between this title and the Witcher III and given there are only a few months left, I sincerely doubt another game will come close.
The Phantom Pain is the kind of game that actually feels as if every seemingly insignificant gameplay detail actually has a real purpose. Every mission, side-op and minute spent assigning staff back at Mother Base makes a real difference to what can or cannot be achieved out on the field. At its core, it is still a stealth-action game, but it never ties you down to just being stealthy. Every mission can be approached in a multitude of different ways and it's left up to the player how to progress. The more manageable approach to storytelling may not seem true to the Metal Gear Solid series to date, but it fits in well with the game's more flexible approach, which lets people attack the game head on or play in smaller bites without needing to worry that at any moment they may have to set aside an hour purely to watch a surprise cut-scene.
This is the Metal Gear universe as it was always meant to be.
Metal Gear Solid V: The Phantom Pain è un gioco dai due volti: da una parte troviamo un gameplay solidissimo, capace di dare al giocatore una grande liberà d'azione con un'infinità di variabili capaci di rendere ogni singola partita diversa dalle altre, mentre dall'altra c'è una storia che è sì interessante ed intrigante, ma che risulta diluita in un gran numero di audiocassette e soprattutto lascia diversi discorsi in sospeso, risultando inconsistente e parzialmente incompleta. Fortunatamente, però, i pregi del primo aspetto brillano come una supernova riuscendo a celare parzialmente le pecche del secondo e consegnandoci un gioco che miscela alla perfezione i canoni del genere action-stealth e di quello open world. Se amate il genere (e non serve essere fan di MGS) e siete disposti a chiudere un occhio su una storia non troppo coesa, l'acquisto è obbligato.
Metal Gear has always been an impressive franchise and the addition of open world and refinement of the foundations have seen the result being the best game yet.
Nous pourrions en parler pendant des heures et nous étaler sur les divers aspects du jeu en long en large et en travers mais cela ne changerait rien au fait que Metal Gear Solid V : The Phantom Pain est une réussite et se doit d'être découverte par le joueur plutôt qu'expliquée en détails. Parfait exemple d’une série un brin enclavée dans son modèle, élitiste de par la richesse de son scénario, qui décide de tout changer pour passer à un modèle ouvert, accueillant et varié. Ce changement de modèle s’accompagne d’un bouleversement dans les codes du jeu, qu’il s’agisse du gameplay, du rythme narratif, et de la durée de vie qui dépasse allègrement la trentaine d'heures pour les "gens normaux" et la cinquantaine pour les complétistes.
Metal Gear Solid V: The Phantom Pain is the most divisive game in the series for me. On one hand I love the game play. Building up Mother Base, the missions, the stealth and gunplay all feel so refined. The open-world sandbox is endless fun. The Metal Gear portion though sadly disappoints. The boss fights are lackluster, the cut scenes are not as wacky and outlandish as I expected, and the story never really grabbed me. The Phantom Pain is the best “game” in the series by far, but also the worst Metal Gear. Still, it will be hard to top it when it comes time to choose my game of the year.
Metal Gear Solid 5: The Phantom Pain ist eine Enttäuschung auf hohem Niveau. Zwar überzeugt Snakes erster Schleicheinsatz in einer offenen Welt durch enorme spielerische Freiheiten, die gelungene Einbindung der Mother Base, nützliche Begleiter und einen gigantischen Umfang, doch dem Missionsdesign und den wenigen, dazu noch kargen Schauplätzen mangelt es auf Dauer an Abwechslung. (...) Vor allem enttäuscht der fünfte Teil dort, wo Metal Gear sonst glänzte: Die Story ist zumindest im ersten Kapitel kaum der Rede wert und die wenigen Bosskämpfe sind meist weit von der Qualität entfernt, die man sonst mit der Reihe verbindet. Erst im zweiten Kapitel fährt Kojima Stück für Stück die starken Geschütze auf, fesselt endlich wieder mit einer spannenden Handlung, weckt Emotionen aus dem Tiefschlaf und zwingt mich auch spielerisch zu Aktionen, die sich teilweise nur schwer verdauen lassen.
Metal Gear Solid: The Phantom Pain is a different Metal Gear game than ever before; with shades of Peace Walker brilliantly combined with this new take on the franchise. It's sad really that it's Kojima's swansong - possibly the last Metal Gear we might see. Graphics aside, new-gen bells and whistles too - the game excels at offering a fresh take on the play-space each time you make a new sortie, and as you progress, the guards adopt better tactics. Use night a lot, they'll start using flares, flashlights and if you go for the head. Expect them to eventually equip helmets. With adaptive AI, great gameplay features and a bunch of features that unlock the further in you get - you'll spend a lot of quality time with Metal Gear Solid V. I'm also not going to comment on Quiet, because I haven't gotten to her yet. It's a fantastic game because of Diamond Dog and D-Horse.