Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!


User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.8
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.3
Overall User Score (6 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Legendra (Oct 10, 2016)
Il est difficile d'évaluer ReCore tant celui-ci est inconstant. Certains détesteront, trop agacés par ses tares, tandis que d'autres en feront fi pour se concentrer sur ses qualités. Le jeu propose tout de même un réel intérêt ludique, mais aussi un univers intéressant qui est soutenu par une direction artistique et une bande-son à la hauteur. En contrepartie, il accuse un grand retard sur le plan technique, et manque cruellement de finition sur certains points, nous laissant ainsi avec un amer goût d'inachevé. Une aventure perfectible, mais dont on essaiera de ne retenir que le meilleur parce que pétrie de bonnes intentions.
IGN UK (Sep 16, 2016)
I didn’t expect ReCore to be quite as big as it is, and from the looks of things, it’s possible its developers didn’t either. Its world, while interesting to explore for a good while, is ultimately too big with too little happening in it to be a totally serviceable housing for the strong combat and platforming gameplay within. It feels like a great, arcadey action platformer spread across too big a canvas, and it asks you to draw back over the same lines a few too many times
68 (Sep 16, 2016)
Nach viel versprechendem Start baut ReCore vor allem in der Mitte ab, bevor es sich im eigentlich gelungenen Finale mit unnötigen Streckungen immer wieder das Leben schwer macht. Die Kernelemente Kampf mit Roboter-Unterstützung, Levelerkundung sowie Plattform-Action können von Anfang an packen und sind gut miteinander verwoben - wenngleich der Wechsel von Kernen und Robo-Körpern verkompliziert wurde. Doch der Kollaboration von Armature (mit ehemaligen Metroid-Prime-Entwicklern) und Comcept (Capcom-Legende Keiji Inafune) fehlt unter dem Strich die leitende Hand. Die Dramaturgie wird immer wieder unnötig gestreckt, so dass die Stärken von ReCore ständig unter die Räder kommen. Der Kampf erinnert mit seiner Dynamik häufig an ein entschleunigtes Vanquish, während viele Plattformsequenzen mit zum Besten gehören, was ich in dieser Konsolengeneration in diesem Bereich erleben durfte.
Saudi Gamer (Sep 19, 2016)
لعبة ReCore كان من الممكن أن تكون أفضل بكثير مما هي عليه الآن لو أمضى المطور المزيد من الوقت في تطويرها، فهي ينقصها العديد من الأمور لتصبح لعبة متقنة من جميع النواحي، بالإضافة إلى التخلص من الأخطاء التقنية، لكنها في المقابل أتقنت العناصر الأساسية كعنصر القفز على المنصّات (مناقز أو platforming)، و على أية حال، سعر اللعبة الرخيص نسبيا (١٥٠ ريال) يشجع على اقتنائها و تجربتها.
TrueAchievements (Sep 20, 2016)
ReCore is a game that had so much potential on the surface and initially gave a very positive impression. The platforming is accurate and satisfyingly responsive, while the combat scratches an itch for those with a taste for the frantic. Unfortunately the game has issues that need solving, not least with the achievement tracking. The campaign is the best part of the game but is halted in its tracks by gates that require players to grind before they can pass. The sole purpose of the game's open world is to be filled with collectibles, while the optional dungeons are inferior versions of their campaign counterparts. Long loading times and other smaller bugs interrupt flow and disrupt the player experience. Then there's the problem of the missing content. If ever a game felt like it was rushed to release, it is this one.
Giant Bomb (Sep 14, 2016)
ReCore starts with an intriguing world and a great mix of platforming and RPG elements, but it all falls apart well before the end.
TechRaptor (Sep 12, 2016)
There's a good game buried somewhere in ReCore, but it's lost in the massive inconveniences the game throws at you. From constantly refusing to let the player move on until they complete side content (even in the middle of dungeons) to loading times that put Sonic 2006 to shame. This ensures that ReCore starts off interestingly and ends up horrid.