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Tom Clancy’s The Division manages to do a lot of things right. It is a brilliant single player experience, works great in co-op with friends, and the competitive multiplayer is tense and exciting. The setting is realistic, the gameplay is solid and the drive to find new gear is compelling. There are a few issues along the way, but this is damn near the hype-fuelled game that players were expecting.
The Division’s dense and stunningly recreated version of New York City provides an interesting environment for you to explore, and the overall story arc ties each of its components together in a cohesive way. There are a few bugs here and there that need ironing out in post release patches, but none of them felt game breaking or detracted from the overall enjoyment of the game. As a cover-based shooter it’s more than competent and will provide an entertaining and worthwhile experience for those of you that want to play through the story and then move on to the next game. If the enticement of better loot and stat optimization catches hold of you however, there’s a chance that The Division may well become your next addiction, especially if Ubisoft and Massive can keep a steady stream of updates and DLC coming.
Ubisoft has announced extensive support plans for The Division, with two free downloadable content packs set to arrive in April and May, adding a new Incursion game mode, for high-level players, and the ability to trade loot, with the developers also planning to tweak the mechanics based on the feedback received from gamers. Three paid DLC deliveries are set to arrive for the title, two of them with a 30-day exclusivity windows for those playing on the Xbox One, and Underground, Survival, and The Last Stand will introduce more missions to explore while also expanding the Dark Zone experience and adding extra options for players. The Division is an ambitious game when it comes to the world it creates and its mechanics, for both cooperative play and Player versus Player, are solid and engaging but much of its future will depend on how Ubisoft caters to the needs of the community and to the unique ways in which players come to enjoy this beautiful and derelict world of New York.
After a slightly rough start, The Division has actually shaped up to be an enjoyable cover-shooter from Ubisoft. If you have a few friends, your group will find a lot to enjoy and explore. For solo gamers, though, you may want to look for a different shooter unless you enjoy random groups.
The side content is too repetitive, but The Division's main content and exciting multiplayer component stand out and make this thing worth seeing, provided you've got some like-minded friends around.
In a sense no matter its quality The Division was destined (ahem) to be heavily compared Destiny, though there are some things that the Division absolutely does better, such as the excellent action in The Dark Zone. Some may find its more grounded basis more appealing too. The Division has a solid basis from which to build, and as with many RPGs of this type its post-launch support and the addition of high-level content such as raids will come to define it. What's there is good, and easy to recommend, but not without caveats and a long list of improvements that'll hopefully be made over the coming updates or in future iterations of the series.
The Division met l'accent sur son immersion et son ambiance soignée pour nous attirer dans ses filets, et s'appuie sur son côté addictif pour nous empêcher d'en sortir. L'expérience est surtout très plaisante en groupe, ou l'on peut aisément s'amuser en enchaînant des missions principales bien servies par un level design assez riche pour varier les escarmouches. La Dark Zone figure aussi parmi les points positifs du soft, proposant de vrais moments de tension au sein d'un titre plutôt accessible de base. On regrette principalement une IA qui ne compense ses faiblesses de placement qu'avec une puissance accrue, un scénario à l'écriture pauvre qui n'est pas au niveau du reste de l'univers et une structure un brin répétitive en solo, qui nous poussera à déconseiller le titre aux détracteurs du jeu à plusieurs.
Natürlich wird sich The Division durch die fünf bereits angekündigten Erweiterungen noch verändern. Vor allem Spieler vollständig entwickelter Charaktere warten auf die Neuerungen – auch weil sie derzeit nicht viel zu tun haben im virusverseuchten New York. Man spielt bereits erledigte Missionen erneut, macht einen Abstecher in die Dark Zone, das war's im Wesentlichen. Für den Augenblick fehlt der Onlinewelt Manhattans inhaltliche Tiefe und die Action ist nicht so griffig wie im großen Konkurrenten Destiny, wo das tägliche "Anfassen" des Spiels aufregender ist. (...) Dabei macht das schwedische Studio Massive Entertainment vieles richtig: die offene Charakterentwicklung etwa und ganz besonders das umfangreiche Zusammenstellen von Waffen und Rüstungsteilen.
There’s definitely some decent meat to chew on in The Division, but it’s usually surrounded by too much gristle to enjoy it for long. Both in combat and out, there are some clearly good ideas, especially the tense and dangerous Dark Zone. But they’re not spread evenly or interwoven cleanly enough to form a cohesive, consistently enjoyable loop. Ultimately, The Division’s overly busy, conflicted design philosophies drown its best ingredients in a bland slurry that never quite comes together into a cohesive dish.