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Nowadays, platformers live and die by virtue of their innovative ideas. Each game has its own new take on the genre. Its own special flair that ensures it offers an experience you'll find nowhere else. The team at Magic Design Studios had a different idea, however. They opted out of chasing innovation and instead tried to take all of those classical platforming elements and make them perfect. Of course, that's a tall task. Such a game would need impeccable level design that flowed well from scene to scene, always challenging you without breaking the immersion and also keeping you entertained throughout with unique level quirks that don't overstay their welcome. It would need combat that is fluid and challenging. And it would probably need lovely visuals that make it all a joy to look at. I don't know if perfection is a rational goal, but I can say that Unruly Heroes has come as close to platforming perfection as any game should be expected to and it'd be a mistake to miss it.
Die chinesische Videospiel-Reise in den Westen ist den ehemaligen Rayman-Entwicklern durchaus gelungen. Magic Design aus Montpellier hat sich seinen überdrehten Zeichenstil bewahrt, reichert ihn aber mit komplexeren Kampfmechaniken, unterhaltsamen Rätseln und vielen gelungenen Spezialfähigkeiten an. Vielerorts wird leider der Mangel an Feinschliff deutlich: Negativ aufgefallen sind uns diverse kleine Bugs, ein schwankender Schwierigkeitsgrad sowie eine etwas haklige Steuerung, die in kniffligen Momenten nicht präzise genug reagiert. Es hat vermutlich seine Nachteile, wenn man als Entwicklerstudio plötzlich nicht mehr die Qualitätssicherung eines großen Publishers zur Verfügung hat. Von solchen Macken abgesehen handelt es sich aber um ein schönes, mehrspielertaugliches Action-Adventure in einer detailverliebt gezeichneten Interpretation fernöstlicher Mythen.
Unruly Heroes is a beautiful, gorgeous game that’s sure to attract eyeballs because of the luscious, colorful aesthetic. As a side note, I wish the soundtrack received as much attention because outside of bosses or major skirmishes, it’s a pretty quiet game. The gameplay and level design are inventive and challenging, though more often than not I found the game’s difficulties more like tests of patience. My overall experience was a mixture of fun and frustration — once I got a better handle on combat and platforming puzzles, I felt myself getting into a solid groove, only to get stuck having to repeat whole sections because a particular jump or traversal puzzle didn’t succeed as planned. There’s fun to be had and things to like in Unruly Heroes, though there are moments I felt the gameplay and mechanics had an annoying habit of getting in the way.