User Reviews

There are no reviews for the Xbox release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.5
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (10 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Everything or Nothing has some of the best single-player 3rd person shooter action and stealth around. The gadgets are satisfying, the locations are blisteringly cool, and there is a large assortment of driving levels, possibly too many. Everything or Nothing would have been a "no duh" choice for a purchase, had EA added an arena mode worth playing. The co-op is definitely positive, but it doesn't have unlimited replay value, unlike death-match, which does and wasn't added. If you are a Bond fan, like myself, Everything or Nothing is worth a purchase, otherwise, this is a "no duh" rental.
Worth Playing (Mar 18, 2004)
From the moment the opening credits roll you know this isn't going to be your typical Bond game. For starters, Everything or Nothing features an all-star cast comprised of Pierce Brosnan, Judy Dench, John Clease, Heidi Klum, Shannon Elizabeth, Willem Dafoe, and Mya, who also performs the theme. Speaking of the theme, it has all the style and sexuality that we have come to expect from a Bond song. EA obviously spared no expense when it comes to production values. EON really brings you into the Bond experience full force and makes you feel like you are in the movies in every way imaginable.
Next Level Gaming (Mar 02, 2004)
When all is said and done, I would have to say that Everything or Nothing is the best Bond game since Goldeneye. The gameplay is fun and exciting while the graphics are impressive. Usually when you have gorgeous graphics the gameplay suffers, but that is definitely not the case here. If you haven’t already picked up this game, I would highly recommend it, and I don’t think you will be disappointed.
Deeko (2004)
This is certainly one of the best Bond games I have ever had the pleasure to play and I look forward to getting platinum's on every level. The graphics are terrific, the gameplay is amazing and a lot of fun and the presentation is second to none. EA has done a fantastic job with their movie licensed titles (Lord of the Rings being a great example) and Everything or Nothing further proves that point. If you like 007 movies, get this game. If you're a fan of 007 styled games, pick this one up. Hell, if you like a really exciting gameplay experience and aren't concerned about the franchise it comes from, GET THIS GAME. Just don't compare it to Goldeneye. In my eyes, they are both on par with one another, though for different reasons.
GamePro (US) (Feb 17, 2004)
James Bond returns to the small screen in his finest performance yet on this generation of consoles. 007: Everything or Nothing?s high-octane action accurately captures the spirit of Bond with a snappy variety of hijinks and a roster of talent that packs in Hollywood stars like sardines.
GameSpy (Feb 21, 2004)
For better or worse, James Bond has been defined by GoldenEye 007 since that game turned the N64 into must-have hardware. When EA announced that its latest 007 title, four years in the making, would be a third-person affair, you could almost hear the message boards freeze in anticipation. The franchise had seen better days, sure, but would this be more than a would-be Splinter Cell? As it turns out, absolutely. Everything or Nothing is pure Bond, perhaps even the best Bond, with something for everyone.
TeamXbox (Feb 24, 2004)
I could go on for quite some time about how much Everything or Nothing impressed me. Yes, it does have its flaws, such as an awkward camera and hit or miss controls, but for players that are fans of any action games (especially Bond titles), this is a no-brainer of a purchase. This title often feels like a Bond movie rather than a game. It truly gives players the opportunity to be the tuxedoed one himself. With over 25 missions, plenty of unlockables, and somewhat of a multi-player set-up, there is plenty here to last gamers for a while. James Bond 007: Everything or Nothing does a great job of blending elements of action, stealth, and driving to create one of the greatest Bond game ever, just after the all-time classic, Goldeneye. Everything or Nothing starts players off with a kick in the ass and doesn’t let up until the credits roll.
GameZone (Mar 03, 2004)
All together, this is one of the best Bond games to come. It may not surpass the popularity of Golden Eye and will probably suffer a short-lived hype, but if you want a fun adventure, look no further than Everything or Nothing.
GameSpot (Feb 13, 2004)
When you add it all up, Everything or Nothing isn't without a few faults, but it's still a really great game--perhaps the best James Bond game ever made. While some may still hold nostalgia-filled memories for the classic first-person shooting of GoldenEye, Everything or Nothing does an amazing job of including a lot of different gameplay elements and making them work. It also does a fantastic job of capturing the different sides of the James Bond character, which a lot of the previous games have either overlooked or simply tacked on in the cutscenes. If you've ever wanted to spend a day in 007's shoes, Everything or Nothing is about as close as you can get.
While I preferred playing this title on the Xbox, it's a solid release on all three systems, and it's a great chance to see Bond in an adventure that's (a little) less ridiculous than most of his recent missions.
87 (Mar 03, 2004)
Nach den letzten, nicht immer überzeugenden Ego-Shooter-Abenteuern von 007 holt EA zum Rundumschlag aus und präsentiert das beste Bond-Spiel seit Rares legendärem GoldenEye. Angefangen vom grandiosen Einstieg im Film-Stil über das Intro und die Zwischensequenzen trieft Alles oder Nichts Kinoatmosphäre aus allen Poren. Glücklicherweise kann die spielerische Qualität mithalten: abwechslungsreiche Missionen und eine durchdachte Steuerung, die sich in allen Spiel-Varianten (Fliegen, Fahren, Schießen, Kämpfen) bemerkbar macht, sorgen für stundenlanges Vergnügen. Und trotzdem hätte EA das neue Abenteuer des britischen Geheimagenten mit einer verbesserten Zielhilfe noch besser gestalten können.
Game Chronicles (Apr 03, 2004)
There’s simply no denying it, it will forever be impossible to make a game featuring the James Bond license without the inevitable comparison to the late, great, Golden Eye. That game demonstrated to all of us, what a truly awe-aspiring first person shooter could be, at least on a home game console. The subsequent games, Agent Under Fire and Nightfire were both alright in their own way, but somehow failed to capture the magic of their predecessor. Good games to be sure, but certainly not great.
Jolt (UK) (Mar 08, 2004)
The game starts in traditional Bond style, with a high action prelude – except this time you're in control from the get-go. Bond has been tasked with intercepting a nuclear device being traded between criminal and terrorist organisations, and you step in just after he causes one of his trademark ‘diversions'. The level is short and sweet, and ends with you blowing a lot of stuff up, recovering the device and making an escape. It's slightly reminiscent of the prelude to Tomorrow Never Dies, and this is probably intentional. A lot of the game's levels are slightly reminiscent of some Bond film or other. Even Jaws has been resurrected.
85 (Mar 29, 2004)
Pierce Brosnan is almost ready for retirement. It's time to say goodbye to 007. The old casanova has to clear the way for a new youngblood. Common, admit it, it does work on your nerves when you see good ol' Bond kissing those hot, young girls. I mean, hello, the guy could be my father and here he's fooling around with girls that should be my girls! Your days of playing cool are over, Bond. It's everything or nothing, will he succeed one last time...or not?
85 (Mar 05, 2004)
Graphically, James Bond has never looked so good. The actors are rendered perfectly and the scenery is smooth and beautifully detailed. The frame rate never falters and the sound is stunning. I did have my reservations before playing 007 Everything or Nothing. The fact that EA had artistic freedom with such a loved character was a worry to me. Although, now - I feel there is no need for anymore movies we should live out our future Bond fantasies in the realm of the console game. If you like shooting, driving, fighting and a thrilling ride then you could do much worse than 007 Everything or Nothing.
Despite its daring, varied design and big-time production values, it's not perfect. There are frequent problems with camera view, and the auto-targeting vacillates between adequate and maddening. However, good games can make you overlook their flaws, and on this count Everything or Nothing is a success. Is it the next great evolution of gaming? Perhaps not, but it is a step towards creating the ultimate James Bond title.
IGN (Feb 17, 2004)
Try as it may, Electronic Arts has been unable to shake the legacy of Rare and Nintendo's highly respected GoldenEye 007, a standard-setting first-person shooter for consoles and fantastic adaptation of the Bond movie. It seems that with each release, The World is Not Enough, NightFire and so on, fans of the franchise were always stacking it up to expectations that are almost impossible to meet. This time with the release of James Bond 007: Everything or Nothing things have changed. EA's internal development team has crafted a hugely entertaining third-person action title that offers up a bevy of gameplay styles, mostly centered on strategic shootouts and gripping driving sequences.
XboxAddict (Mar 18, 2004)
007 Everything or Nothing is a solid package with all the makings of a great movie, game play is fun and exciting, and the addition of 4 Multiplayer modes including a Cooperative mode strengthens the replay value.
DarkZero (2004)
Everything or Nothing isn't without a few faults, but it is up to the person playing the game if they can accept these faults and enjoy the game without dwelling on them. The game has an equal number of plus points to try and take your mind of the negative aspects. The negative points do not necessarily ruin the game but they do damage what could have been so much better. It's still a really great game and is unquestionably the best Bond we have seen since EA got the license. It tosses about many different gameplay elements and manages to make most of them work well without feeling like they where thrown together. The new third person view not only gives you a new outlook on things, it also gives the game a new feel, it now feels more Bond, James Bond.
83 (Mar 03, 2004)
Eigentlich war ich mit den Ego-Shootern bisher ja ganz zufrieden, aber das Bond-Flair kommt mit Alles oder Nichts noch besser auf. Am Schleichen finde ich zwar wenig gefallen, aber das geschickte Vorgehen mit Qs Gadgets, das regelmäßige Ducken und Ausweichen sowie die zahlreichen Intermezzos fesseln mich richtig an den Bildschirm. Schade nur, dass die Entwickler trotz verlängerter Entwicklungszeit so manche Fruststelle übersehen haben - ich sehe zwar ein, dass ohne Fahreinlagen das Bond-Flair nicht komplett ist, aber so ist Alles oder Nichts "nur" ein ausgesprochen gutes, wenn auch nicht perfektes Bond-Abenteuer.
Gaming Target (May 20, 2004)
Everything or Nothing is definitely packed with some high production values and that brings me to the game’s graphics. All the characters have very life-like faces and expressions, plus the thrilling backgrounds never get too repetitive either. The new third person view takes some getting used to if you’ve played the other Bond titles, but it works great for the high-octane vehicle scenes. The stealth action also works well in third person, as you can see Bond sneak behind walls for cover. There are some things I don’t like about it though. In the Multi-player games, it’s hard to see all the action when there is this huge character blocking a lot of screen, plus the gun action isn’t too fun now either so it’s hard to keep my friends interested for very long.
75 (Feb 26, 2004)
En définitive, cette nouvelle aventure de 007 comblera les amateurs d'action, à condition bien sûr de ne pas s'attendre à un titre révolutionnaire. En incorporant tous les ingrédients d'un bon James Bond ciné, Quitte Ou Double parvient à accrocher par son aspect spectaculaire, sans pour autant être le jeu d'action de l'année. Il reste toutefois plombé par des niveaux trop courts et quelques passages plus rébarbatifs. Comme c'est souvent le cas dans les jeux EA, le gameplay n'est pas très profond, mais on s'en prend plein la gueule.
Game Revolution (Mar, 2004)
Overall, though, James Bond 007: Everything or Nothing isn’t. High production values, exciting vehicle sequences and the cool Bond Moments outweigh the tedious shooting bits and subpar stealth modes, leading to a solid use of the license. It might not shake the foundation of the action genre, but at least it stirs up some good fun.