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Description
You take on the role of James Bond and must save the world. The Phoenix International Corporation is focused on dismantling nuclear warheads throughout the world, but later evidence has been found that the CEO of the corporation, Raphael Drake, is using his company's concept as a means to find and use the warheads for his own purposes. Because his plans are so well hidden, it is up to Bond, with the help of Q and his gadgets, to stop Drake at whatever cost.Throughout the game, you will be taken to more than ten exotic areas, reaching all areas of the globe, confronting the beautiful Bond women. In your quest to stop the Phoenix Corporation, you have a variety of weapons available to you, from your trusty Walther to more advanced and prototype machinery.
There are twelve total missions, all of which combine stealth, combat, and Q's trusty gadgets, such as your laser watch and X-ray eyeglasses.'
There are five levels that take place in your Aston Martin V12 Vanquish, and other exotic but deadly sports cars. These missions aren't available in the computer version of the game, instead the Windows version has some other bonus missions.
On the multiplayer side of things, there are over ten multiplayer modes, some of which include characters and settings from previous Bond moves.
Screenshots
Promo Images
Alternate Titles
- "詹姆斯邦德007:暗夜之火" -- Simplified Chinese spelling
- "James Bond 007: Nightfire" -- Informal title
Part of the Following Groups
- 3D Engine: EngineX / EngineXT
- Automobile: Aston Martin Vanquish
- James Bond licensees
- Nintendo Player's Choice releases
- PlayStation 2 Greatest Hits releases
- PlayStation 2 Platinum Range releases
- Xbox Platinum Hits releases
User Reviews
No Need 4 Movies From Now On | MAT (230267) | ![]() ![]() ![]() ![]() ![]() |
This game ranks up there with Goldeneye, the only other good Bond game. | Jester236 (39) | ![]() ![]() ![]() ![]() ![]() |
Critic Reviews
Peliplaneetta.net | Jan 21, 2003 | 89 out of 100 | 89 |
4Players.de | Dec 08, 2002 | 85 out of 100 | 85 |
IGN | Nov 19, 2002 | 8.2 out of 10 | 82 |
TeamXbox | Dec 10, 2002 | 8 out of 10 | 80 |
GamePro (US) | Nov 19, 2002 | 4 out of 5 | 80 |
Game Informer Magazine | Jan, 2003 | 7.75 out of 10 | 78 |
Game Vortex | 2002 | 75 out of 100 | 75 |
Jeuxvideo.com | Nov 28, 2002 | 13 out of 20 | 65 |
Games TM | Dec, 2002 | 6 out of 10 | 60 |
Adrenaline Vault, The (AVault) | Dec 17, 2002 | ![]() ![]() ![]() ![]() ![]() |
60 |
Forums
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Trivia
Development
After work was finished on 007: The World is Not Enough, Electronic Arts decided to unlink the games from the films since it was very hard to get the game finished simultaneously with the film. They wanted Eurocom Entertainment Software to make a game based on one of the old movies, but updated as in a remake. Keeping the original 60s setting was brought up several times, but always rejected.After going through the movies, the decision fell on the Bond film You Only Live Twice, but EA preferred Moonraker. Eventually the remake idea was dropped and Nightfire being something of a mash-up of both films. For example, Raphael Drake, the game's villain, closely resembles Moonraker's Hugo Drax. Moonraker also featured narrow escapes from shuttle exhaust, villains fleeing into space and a laser battle on an orbital platform.
Guns
With the exception of some of the more far-out guns (such as the laser rifle), most of the guns in this game are real world weapons (in fact many of them also featured in Counter-Strike). However, to avoid royalty issues with the gun manufacturers, the game gives them all slightly altered names. For example, Bond's famous Walther PPK has now become the Wolfram PP7, and the Fn PN90 from Counter-Strike and Stargate SG-1 has become the Munitions Belga PDW90.References
The ending credits feature the famous cinematic phrase, "James Bond Will Return."Additional information contributed by Sciere and Terrence Bosky
Related Web Sites
- Wikipedia: 007: Nightfire (Information about 007: Nightfire at Wikipedia)
JPaterson (9541) added 007: Nightfire (Xbox) on Nov 24, 2002
Other platforms contributed by POMAH (65577)
Credits (564 people)
461 developers, 103 thanks
Project Lead:
Lead Programmer:
Programming:
Steve Camber, Mark Duffill, Ashley Finney, Jason Gosling, Joel Garabedian, Mike Halsall, Green Jam Canal, Tim Rogers, Kevin Stainwright
Audio Programming:Tools Programming:
Lead Artist:
Art: