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User Reviews

There are no reviews for the Xbox release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 1.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.2
Gameplay How well the game mechanics work and the game plays. 2.4
Graphics The visual quality of the game 2.8
Personal Slant A personal rating of the game, regardless of other attributes 1.8
Sound / Music The quality of the sound effects and/or music composition 2.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.0
Overall User Score (6 votes) 2.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
IGN (Feb 23, 2005)
I know the potential is there because there were some cool segments where I had to race someone else to hunt down a certain number of items, and a few escort/defend missions, and some fun racing. The flag hunt and deathmatch modes are present in multiplayer, in addition to team deathmatch and CTF, and you'll get to play them in areas taken from the game, which is cool, but I would have liked to have seen more variety and lateral flexibility in the single-player.
80 (Mar 29, 2005)
Man kann eigentlich gar nicht anders, als Scrapland zu mögen: Die skurrilen Charaktere, die verdrehte Story, die tolle Grafik, all das prasselt von Anfang an wuchtig auf den überraschten Spieler ein. Leider ist das gleichermaßen Segen wie Fluch: Denn kennt man alle Robotertypen (die alle schnell das Gleiche zu sagen haben), verliert man sich in den vielen Leerläufen der Story und gewöhnt man sich an die Optik, schlummert nur ein durchschnittliches Leveldesign unter der Oberfläche, welches auf Wiederholung immergleicher Aufgaben setzt. Das Spiel schöpft sein kreatives Potenzial nicht völlig aus – bietet aber jede Menge Unterhaltung. Wenn man nicht gerade ein Roboter-Pendant zu GTA San Andreas erwartet, dann wird man mit Scrapland sehr viel Spaß haben. Ein durch und durch sympathisches Spiel, das trotz aller Macken (wie dem ruckeligen und eingeschränkten Mehrspielermodus) nicht zuletzt durch sein launiges Design zu fesseln vermag.
GameZone (Feb 28, 2005)
Far from perfect, Scrapland is still a pleasantly enjoyable romp with great characters and just enough action to make this one worth playing. Had the controls been a bit more responsive for the ship-flying portions and the robot smashing just a tad more smoother, we would have had the perfect robot action game this side of Metal Arms: Glitch in the System.
GameSpy (Mar 04, 2005)
While I can't find any excuse not to have included online play in the Xbox version of the game, I can't deny that Scrapland is still a lot of fun. The game isn't perfect by any means, but most of its shortcomings are made up for by its entertaining characters and plot. American McGee has always had talent for crafting some truly original stories, and thankfully Scrapland is no exception.
Game Chronicles (Apr 29, 2005)
Scrapland is a good title that most people have probably missed till now. There is plenty of challenge, good graphics and great story and style. While the game does get a little repetitive in what you do it will at least keep you occupied enough to get your money’s worth, and look pretty while doing it.
Extreme Gamer (Mar 23, 2005)
Mercury Steam has surprised us all with their sci-fi adventure tale Scrapland. This original presentation from American McGee is a nice diversion from everything else on the market. Scrapland is definitely worth the low price of admission and anyone who is curious should pick this one up.
XBox Front (Mar 09, 2005)
American Mc Gee ist bekannt für seine verrückten Ideen. Nachdem er vor Jahren die „wahre“ Geschichte der Alice im Wunderland für den PC umsetzen ließ und damit für zahlreiche Fans auch für viel Diskussionsstoff sorgte, weil seine Alice kein liebenswürdiges, süßes Mädchen, sondern eher ein zutiefst traumatisiertes und gestörtes Kind war.
GameSpot (Feb 18, 2005)
Scrapland is a game that's exceptionally tough to dislike, despite the fact that many of the things it tries to do just don't quite work. The underlying game design is flawed in several key areas, and the story isn't quite as satisfying as you'd hope. However, Scrapland has just enough going for it to make it enjoyable to play through while you experience the whimsy and inherent goofiness of its quirky and unique world. It's the intangibles that ultimately save Scrapland from the junk heap, and, thankfully, there are enough of them to make it a recommendable play.
When I booted up Scrapland and saw that American McGee was the executive producer, I figured I was in for one hell of a twisted ride…I was wrong. Scrapland surely isn’t your standard creepy-McGee fare. It was something different. If I had one sentence to describe it, it would probably be: “Funked-out GTA in a space-age world inhabited entirely by robots.” Perhaps I should elaborate…
70 (Feb 23, 2005)
Selten habe ich mich auf einen Titel derart gefreut - und wurde dann so maßlos enttäuscht. Wer konnte ahnen, dass Scrapland nach wenigen Spielstunden die Luft ausgeht? Wer hätte gedacht, dass Alice-Erfinder McGee die Grundregeln eines guten Gamedesigns vergessen hat? Entweder der gute Mann wurde maßlos überschätzt oder er hat für Scrapland nur seinen Namen gegeben. Bei mir haben sich jedenfalls Zweifel breit gemacht. Denn aus diesem Roboter-Abenteuer hätte so viel mehr werden können: Das Szenario und die spielerischen Ansätze stimmen - hätte Mercury Steam doch nur mehr Abwechslung und ein spannenderes Missionsdesign hingekriegt. Die Dogfights machen richtig Spaß, einige Missionen sind echt klasse. Einzig die liebevolle Welt rettet den Titel knapp auf die 70er-Marke. So ist Scrapland lediglich hart gesottenen SF-Fans sowie Gelegenheitsspielern zu empfehlen, die nur wenige Stunden pro Woche zocken und ohnehin nie bis zum Abspann durchhalten.
70 (Jul 14, 2005)
Scrapland is a well-crafted game, both in terms of environment and story. Both the spacious outdoors and futuristic interiors look great and provide hours of exploration. The witty plot, further strengthened by a good cast of characters, is the biggest reason to play through the game. Unfortunately, the repetitive mission types and circumstances, like a series of missions to gain someone’s trust or win a bet, divert the attention placed on the before mentioned pros. The at first enjoyable missions get old fast, and in the end it’s what stops Scrapland from achieving the greatness that was very much in its reach.
Console Obsession (May 31, 2010)
It’s just a shame that we found D-Tritus’s adventure becoming dull all too soon and not particularly excelling in any single play mechanic. Sure there’s beautiful potential to build up on in the future, but for now there’s plenty of other similar action titles that could upstage Scrapland in their sleep.
55 (Mar 24, 2005)
Bien que très innovant et détenteur d'une ambiance fabuleuse, Scrapland ne parvient pas à convaincre à cause d'une jouabilité très dérangeante et de phases de conduite détestables. Réitérant les erreurs de Jak 3, le titre d'Enlight Software ne parvient pas à s'en tenir à l'essentiel et chute dans son flot de certitudes. Un titre honnête qui aurait mérité une profondeur bien plus conséquente et un scénario plus étoffé. Espérons que la prochaine sera la bonne.