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User Reviews

Feelings Are Dumb; I Just Wanna Blow Sh*t Up ET2600 (16) 4.29 Stars4.29 Stars4.29 Stars4.29 Stars4.29 Stars
Sad, sweaty gun porn. AkibaTechno (254) 1.71 Stars1.71 Stars1.71 Stars1.71 Stars1.71 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.0
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.8
Gameplay How well the game mechanics work and the game plays. 3.3
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.8
Overall User Score (26 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
DarkZero (2006)
Back in 2003 Criterion Games decided they could make an outstanding FPS and three years later that’s exactly what they have done. While it lasts, Black is the best single player FPS available to buy for your ageing Xbox (and yes I do know what games I am comparing it to when I make that statement). Black was the most intense six hours of my life and then everything blew up!
Game Chronicles (Mar 14, 2006)
Black is a totally immersive FPS that gives you a glorious arsenal of destructive power and plenty of challenging targets to unleash it upon. The gameplay is fast and furious and the presentation will blow you away with stunning visuals and rich 3D Dolby Digital surround. And even when the non-stop shooting threatens to grow repetitive, the ever-changing level design will keep you on your toes. This game is a must-own title for anyone who professes to love the FPS genre. The current war on terrorism and initial attack on Baghdad might have coined the term, but Black is the true definition of “Shock and Awe”.
Gamer Within (Mar 01, 2006)
In conclusion, it can be confidently stated that the XBox and Playstation 2 have received one of their best titles ever, even at the end of their life cycle. Despite the 360 and the pending arrival of the PS3, fans of first-person shooters would do themselves a disservice if they did not get in some time with Black. It is a game that turns up the action and intensity to 11, and never lets up. Though it may lack Doom 3's length, Half-Life 2's story, Halo 2's multiplayer, and Far Cry's character development, it is unmatched in terms of action and the sense of power that comes from pulling the trigger on a gun. Criterion is intending to make Black the first game in a succession, and after playing Black through, many gamers will be willing to set their money down on the pre-order now already.
Pelit (Mar, 2006)
Criterion Games siirtyi kertarysäyksellä pelintekijöiden kehitystyökaluista ja autopeleistä pornobisnekseen. Blackissa rakkaus aseisiin ei ole hellää kädestäpitelyä, vaan suoraa ja pidättelemätöntä väkivallan ihannointia alusta loppuun. Black on peliksi muunnettu Sam Peckinpahin eeppinen räiskintälopetus, joissa ilma on sakeana raskasmetalleista ja luodit runtelevat maiseman tunnistamattomaksi.
IGN (Feb 22, 2006)
BLACK is a 100% visceral experience, 100% of the time. It's engaging, enthralling, and moreover, it's simply the definition of fun imbibed into two analog sticks and a handful of buttons. You'll have an extremely hard time finding a game that does a better job at placing a gun in your hand and letting you blow the utter [email protected]%* out of everything in front of you.
games xtreme (Mar 07, 2006)
Black is a good game, it’s a refreshing no-nonsense shooter in the mould of the good old games of old. Black doesn’t try and be anything else, and I salute the developers for this – Black is also short, if you’re a good gamer you’ll blast through these missions in a couple of days. Black also screams sequel when it gets to the end, which isn’t that bad, but it also doesn’t really satisfy – sure you can unlock some stuff by replaying it but in the end it really does just boil down to shoot, rinse, repeat and shoot some more. It has great production values and is a good game if you want to see a step in the right direction for the old FPS.
85 (Mar 05, 2006)
These days the words, first person shooter are thrown around a lot in the realm of gaming, but what made this genre so popular to begin with is at times lost in today’s world of Ghost Recons and Rainbow Six tactical shooters. EA and Criterion Games (developers of the Burnout series) are here to remind all gamers why we enjoy FPS’ in the first place with their no-holds barred, adrenalin rush, Black. In the end Black turned out to be a great shooter, but not the masterpiece that EA originally hailed it to be, there is a lot of potential with Black though and if EA and Criterion decide to do a sequel or another FPS together they could very well create the next Halo.
That said, I really enjoyed it, and can't wait to see what Criterion can do with this franchise in the future. For a first-time entry into the first-person shooter market, Black is impressive. It just needs some tweaks and some of the required options that gamers expect from an FPS - like multiplayer.
TeamXbox (Feb 23, 2006)
Without much introduction, BLACK begins with a live action cut-scene taking place as a soldier named Keller is being interrogated by a member of some sort of covert military intelligence operation. Using a highly stylized visual approach, BLACK’s storyline will unfold as a flashback that unravels as this interrogation progresses and the government is able to acquire information from Keller about the events that have taken place over the course of the last four days. We aren’t given enough information to really get much of a clue what’s going on, but it is obvious that Keller is a member of a highly trained military force known simply as BLACK.
84 (Feb 24, 2006)
Technisch und atmosphärisch ist Black eine Vorzeige-Ballerei, wie man sie sich wünscht. Allerdings kann der Einsatz mit Jack Kellar spielerisch das anfänglich hohe Niveau nicht über die gesamte Spielzeit von knapp neun Stunden hinweg halten. Zu eintönig erscheint nach den ersten Missionen eure Aufgabe, die nur daraus besteht, sich von Punkt A nach Punkt B vorzuarbeiten, ein paar versteckte Bonusgegenstände wie geheime Dokumente zu finden und dabei die meist dümmlichen, aber zahlenmäßig überlegenen Gegner auszuschalten. Zwar sorgen die großartigen, wenn auch linearen Außen- und etwas sterilen Innenabschnitte für einen regelmäßigen Tapetenwechsel sowie eine dichte Atmosphäre im Kugelhagel, doch hätte auch spielerisch etwas mehr Abwechslung drin sein dürfen.
XBox Solution (XBS) (Apr 03, 2006)
Black is a feast of great graphics and fast gunplay. At $39.99 and the fact it can be played on the Xbox 360, it certainly is worth the money to own it. Hands down the game offers some great graphics and some of the best voice acting I have seen or heard in any Xbox title in a long time. Some may say it is a little short but overall it is worth owning. The ending or lack of one has me a bit confused but this may have been done intentionally for another? Black is not going to be everyone’s cup of tea, but for fans of shooters it’s hard to beat right now on the Xbox titles to choose from.
Cheat Code Central (Mar 07, 2006)
As a PS2 owner you'll be blown away by the visuals and destruction, as an Xbox owner you'll recognize a very cool game (albeit) short one, when you see it. As an Xbox 360 owner, you'll be extremely annoyed that you currently cannot play it on your shiny new system. Let's hope that changes. Criterion is definitely off to a great start here, with their first non-Burnout game in years and considering the complete genre switcheroo, they should be commended for their efforts. I can't wait to see what they can pull off on the next gen systems and hope they continue the Black franchise for years to come.
Xboxdynasty (XD) (Mar 27, 2006)
Black ist in allen Belangen ein Spiel der Extreme. Extrem schön, extrem viele Gegner, die aber leider extrem unrealistisch wiederstandsfähig sind und eine, selbst für einen Shooter, wirklich extrem kurze Spielzeit. Man wird das Gefühl nicht los, die Programmierer hätten zum Schluss der Entwicklungszeit die Lust an ihrem eigenen Spiel verloren. Mit einer kurzen Verschnaufpause und etwas mehr Entwicklungszeit hätte Black vielleicht die nötige Reife erhalten, um mit dem Prädikat “besonders empfehlenswert“ ausgezeichnet zu werden. Black ist ein gutes Spiel, nicht mehr und nicht weniger.
Game Over Online (Mar 06, 2006)
BLACK is the kind of gun opera you’d expect from director John Woo, starring Chow Yun Fat. It’s explosive both in its technical presentation and gameplay, but it’s a very short experience. Brevity is a tough $40 pill to swallow, but from the opening credits to the inconclusive ending (a sequel is planned), BLACK is a blast to play. As long as you’re a fan of first-person shooters, you owe it to yourself to at least rent BLACK and watch the current generation of consoles go out in style.
Cheat Code Central (Mar 27, 2006)
With no multi-player modes, replay value is a little low compared to most FPS releases these days, but if you take into consideration the non-linear paths and uber-challenge of the harder difficulties, those who enjoy what Black had to offer the first time around will like experimenting the second and third time. Black does suffer from playing all of its cards early in the game, in effect, giving you not a lot to look forward to in later stages except for more enemies and new surroundings. Once you've played the first level you've experienced all of what Black has to offer. That's not to say it isn't entertaining, perhaps just slightly disappointing. You certainly can't complain about the lack of action which requires a fair amount of patience, strategy and even luck. I'm definitely willing to cut Criterion some slack as this is their first attempt at a FPS and they've shown that they've got what it takes.
82 (Mar 17, 2006)
"Explodiert nicht - gibt’s nicht!" Das war offensichtlich der Leitsatz der Entwickler und sollte auch für Sie als absolute Grunddevise gelten, wenn die DVD des Spiels BLACK langsam in Ihrer Konsole verschwindet. Dieses Spiel lässt definitiv jeden Hollywood-Actionkracher vor Neid erblassen! Bereits im ersten Level erhellen duzende Explosionen den dunklen Himmel des Kampfgebietes. Wenn brennende Tonnen, massive Metallkisten oder Stahlsafes bei Beschuss in Plastiksprengstoffmanier explodieren, darf man allerdings nicht nach realistischen Ansätzen suchen. Eine Tatsache, die spätestens dann vergessen ist, wenn die ersten Gegner spektakulär quer über die Karte fliegen.
VGPub (2006)
Personally, if you couldn?t tell already, I?m split on my final decision on Black. While I like its massive firepower and immersion, I?m disappointed in its weak story, short length, and visuals. But the gameplay does succeed in offering plenty of action, which will be enough to satisfy the people that EA is marketing the game for. Those looking for a deep and involving story to go hand in hand with the intense action will be disappointed, but for people who enjoy shooting the crap out of everything and will enjoy doing so often, Black is the game you?ll need.
TTGamer (Mar 05, 2006)
BLACK was hugely hyped by EA and perhaps it didn't live up to it as much as many may have liked but it still remains one of the better shooters. Criterion has also proved beyond doubt that they are a developer who can do more than racing games. If you like Burnout and like first person shooters, buy this because Criterion has done to FPS what they did to racing games, all over again.
PlayDevil (May 04, 2006)
UK based developer "Criterion" has again finished a wonderful game. BLACK, a FPS is a real beauty and at this moment our favourite FPS on the X-Box! Great graphics, level design and effects makes this a game you simply can't refuse. And with so many guns and massive explosions, every gamer wants to pull that trigger .. even if it's just to see what happens.
JustPressPlay (May 02, 2007)
Black is a rather entertaining, but repetitive game. It does a lot of things right though. It controls smoothly, looks beautiful, and sounds great. There are a lot of first person shooters out there, especially on the Xbox. A lot of them have more involved stories. I didn't mention the story to Black because it serves merely as a distraction. Its only purpose is to give you a reason to kill the bad guys. If you have basically every good shooter on the Xbox, still buy this game, because it has a lot of action in it.
MS Xbox World (Feb 26, 2006)
There is no doubt that whilst it lasts, Black is a very cinematic, fun and immersive playing experience; however its length and lack of multiplayer might ultimately be its demise because most gamers could probably get the most from the game within a rental period. Black offers brutal, intense gun battles that are satisfying to get in and out of and a story that will keep you hooked until the end. I enjoyed playing the game very much and felt that its simplistic approach actually works very well. The physics and sound are very inspiring and although environments aren’t fully destructible there is a real sense of involvement when playing. Some minor graphical imperfections aside, Black is visually impressive albeit a little dull in places and offers an excellent foray into armed urbanised combat. I recommend playing on hard difficulty from the offset to prolong the first time playing experience.
80 (Apr 20, 2006)
Verdict: Rent it. You can beat it in a weekend and since there is no multiplayer, immediate replay value is low. However, Black is a great game to have around if you find yourself in the mood to kill a bunch of stuff because you got fired, or your girlfriend left and took the cat with her.
FZ (Mar 03, 2006)
Black är ett väldigt svårt spel att betygsätta. Å ena sidan är det ett väldigt simpelt FPS utan något djup att tala om, men samtidigt är det precis det som Criterion har eftersträvat. De har velat skapa ett spel som kan liknas vid en spektakulär actionfilm från Hollywood där allt fokus läggs på action och explosioner, något som de har lyckats fullt ut med. Black bjuder på något av det mest intensiva du kan uppleva i spelväg och inte bara på konsol utan även på PC. Det är verkligen en häftig resa som alla gamers borde få uppleva, men tyvärr tar den slut på tok för fort. De 8 uppdragen som spelet består av kan avklaras på lika många timmar och då det helt saknar flerspelarläge blir livslängden minst sagt lidande. Detta påverkar självklart också det slutgiltiga omdömet som jag sammanfattar såhär: Gillar du action-spel och tycker det är värt att lägga pengar på ett spel som inte räcker mer än ett tiotal timmar är Black ett måste.
3DAvenue (Mar 05, 2006)
BLACK was hugely hyped by EA and perhaps it didn't live up to it as much as many may have liked but it still remains one of the better shooters. Criterion has also proved beyond doubt that they are a developer who can do more than racing games. If you like Burnout and like first person shooters, buy this because Criterion has done to FPS what they did to racing games, all over again.
Press Start Online (Feb 28, 2006)
Black remains an excellent and unique experience in spite of its flaws, and truly deserves its place in a crowded genre. By managing to pull off such an ambitious idea it deserves recognition for creating an impact at all against tough competition. Like the explosions it so loves to exhibit, Black is brash, loud, exhilarating, ultimately fleeting but so much fun while it lasts. If this turns out to be Criterion's last game for this generation of consoles, then they'll have quite literally gone out with a bang.
Gaming Target (Apr 26, 2006)
As the Xbox 360 continues to impress us with next-generation titles like Ghost Recon, Criterion Games reminds us that explosive gameplay and graphics (both figuratively and literally) can still grace the Xbox. The Burnout developer brings its destructive skills to the system in the form of an over-the-top first-person shooter called Black. The visuals effects are a marvel to witness and the gameplay is an adrenaline pumping roller-coaster that ends too quickly.
GamePro (US) (Feb 23, 2006)
Under interrogation, you detail your path of destruction and murderous rampage in an attempt to hunt down a known terrorist. What you didn't know: You weren't officially sanctioned by the U.S. Government, and instead, were used as a pawn for someone else even more sinister. Eh, so what, you say?
GameSpy (Feb 23, 2006)
As you make your way through the game, you'll likely notice countless setpieces that seem to have been directly inspired by some of Hollywood's biggest action blockbusters. There's a columned lobby that's similar to the one shot up by Neo in "The Matrix," as well as a shower sequence that'll make you think you're running through the Sean Connery vehicle "The Rock." As is the case with even the best action films, BLACK probably won't stay with you long after the closing credits have rolled. That's not to say, however, that you won't be on the edge of your seat from start to finish.
80 (May 08, 2006)
You don't need to teach the makers of Black, Criterion games, anything about spectacular and intense gameplay. After all, they made their name with the Burnout series. Another thing you don't need to teach them is how to hype a game. The release of Black was preceded by an enormous hype with promises that were a lot bigger, taller, longer and fatter than the, so to speak, dick of their "gun porn". How hard and fun the action really is and whether you'll need paper towls after finishing it, you'll find out by reading further.
TalkXbox (Mar 07, 2006)
Black pretty much nails the firefights and explosions. You will love pumping round after round into your generic foes, and the visuals enhance the experience. While Black gets this aspect right, it just doesn’t offer enough. The game features no multiplayer option, and it doesn’t offer intelligent AI to compensate. This title will only provide about 5-6 hours of fun, so many may not want to pay $40. The bottom line is that Black is a straight up shooter with very little depth, but those who just want some guns-blazing fun can’t go wrong with this title.
XBox Front (Mar 16, 2006)
Im Voraus wurde viel über den Shooter von Criterion, den Machern der Burnout-Reihe berichtet. Man sprach von einer Revolution im Ego-Shooter Genre, seit einiger Zeit ist nun Black im Handel erhältlich, die Xbox Version musste für unser Review herhalten. Ob hinter diesem hoch gelobten Titel wirklich der Shooter schlechthin steckt oder nur ein weiterer Vertreter des Actiongenres, wollen wir nun klären.
The lack of online play for Black is notable, but not necessarily crippling. Black works well as a single-player adventure, despite its uneven patches, and certainly does its part to advance the genre of the console shooter. Its Tivliz asylum stage, wherein the protagonist must storm his way through a heavily fortified junkyard littered with plane wreckage and dominated by a series of metal walkways where enemies can pour both gun- and rocketfire down from above, is a fine piece of level design, perhaps one of first-person shooting’s finest. And when the lights go out, Black still has the wherewithal to shine, albeit intermittently.
Whether it's worth 40 bucks is another story, as the game won't last you longer than eight hours, tops. Each of the game's eight levels took us about 30-40 minutes to blow through, so you do the math. There are harder difficulties that unlock, as well as weapons with infinite ammo, but since you're never really lacking ammo in the game and you don't really get much out of the harder difficulty levels than a headache, we're thinking this will be a quick stay in the disc tray. The noticeable lack of multiplayer (even co-op would have done wonders) isn't helping either. Strictly rental territory, folks.
Defunct Games (Mar 14, 2006)
Black is hurt by its simple game play, short story and crummy ending, but that doesn't mean it's not worth experiencing at least once. With no multi-player features it's hard to recommend Black as a purchase, but if you're looking for a game that will turn your weekend into two days of action-packed bliss, then you can't go wrong with Black. The style is there, but Criterion Games forgot to provide the substance ... see, it really is like a Hollywood summer blockbuster.
GameSpot (Feb 23, 2006)
Black is an explosion-filled first-person shooter from Criterion Games, the company responsible for bringing explosions to driving games with the Burnout series. Like the Burnout games, Black packs in a lot of firepower. It seems like something's blowing up every minute or two, and this helps the game make an absolutely killer first impression. The action, however, doesn't hold up for long. Black quickly falls into a rut that not even amazing-looking blast effects can save it from.
Yiya (Mar 11, 2006)
Zwar steht die Xbox360 schon gut drei Monate in den Regalen - wenn man denn eine bekommen hat - doch mit Black zeigt ein weiterer Entwickler, dass die alte Generation längst noch nicht ausgereizt wurde. Die Level sind extrem groß, es kracht an allen Ecken und auch die KI weiß zu überzeugen. Bis zum Ende wird ein vom Schwierigkeitsgrad her anspruchsvoller Shooter geboten, der lediglich etwas mehr Feinschliff vertragen könnte. Vielleicht etwas interessantere Sekundärziele und eine spannendere Präsentation der Story hätten außerdem einiges bewirken können.
X-Power (Feb 26, 2006)
Een score op Black plakken vind ik echter zeer moeilijk en frustrerend, zeker in de wetenschap dat velen deze review zullen openen en enkel dat cijfer zullen zien staan. Black is in mijn ogen uiteindelijk een tamelijk stereotiepe FPS geworden die het puur moet hebben van zijn intensiteit en genadeloze actie. Voor mij was het na vijf uur aan singleplayer wel genoeg, maar na tien uur werd het spel plots weer beter. Het gebrek aan multiplayermodes geldt ook als een zwaar mispunt, zeker wanneer de singleplayer relatief kort is. Mensen die al in Black geïnteresseerd waren, kunnen misschien toch beter eens nadenken of ze écht nog een FPS nodig hebben voor hun Xbox. De onverbeterlijke fans van het genre kunnen Black echter zonder zorgen binnenhalen: grafisch en technisch is het een hoogstandje (al hadden we nog meer verwacht), en actie is er meer dan voldoende. Al denk ik toch dat Black ook veel mensen zal teleurstellen, en daarom durf ik het slechts voorzichtig aan te raden.
GameDaily (Dec 14, 2006)
Up until this point, the name Criterion usually reflected on the grandeur racing history of the Burnout brand. But the company has wisely strayed in a new direction with the intense first-person shooter Black, which is a completely tense and action-packed thrill ride that will have you blowing up enemies and struggling to stay alive throughout. The only problem, though, is that the rush only lasts for so long, and there's little else to do past that. No multiplayer, not really too many extras. It's the perfect rental, but only the die-hard FPS nuts will want to go full-on with a purchase.
Deeko (Mar 05, 2006)
Black is a visual masterpiece, showing people that the Xbox still has some untapped potential and is being put out to pasture too soon to make room for the next generation. Since this is Criterion's initial foray into the world of first person shooters, some things can be chalked up to a learning process, but with a terrible AI in place, no multiplayer offerings and far too repetitive gameplay, it isn't the big Halo killer everyone was hoping for. Hopefully a sequel will fix the issues that bogged down this one. Can you say Back in Black for the 360?
FOK!games (Mar 21, 2006)
Black is zeker vermakelijk. Hetgeen Critirion wilde bereiken, namelijk de heftigste vuurgevechten ooit in een videogame, is ze zeker gelukt. Het is alleen jammer dat door zich helemaal op dit onderdeel van het spel te concentreren de andere elementen een beetje zijn blijven liggen. Geen verhaal, geen multiplayer, lineaire levels en geen verscheidenheid aan doelen die in een level moeten worden behaald. Daardoor voelt Black eigenlijk ook wel aan als een Hollywood actiefilm. De heftige vuurgevechten en spectaculaire ontploffingen ten spijt mist het toch diepgang en laat het aan het einde toch een licht teleurstellend gevoel achter. Black biedt zeker waar voor het geld, maar het had zoveel meer kunnen zijn. Maar goed, daarvoor zijn er vervolgen. En EA kennende zullen deze er zeker komen!
1UP (Feb 23, 2006)
That one moment, blowing down a door, embodies Black. No, it won't win any awards for being sophisticated any more than the Die Hards and Terminators that inspired its action contended for an Oscar. But then, that isn't their attraction, nor has it exactly stopped them from joining many a home DVD collection. And it shouldn't hold you back from Black. Sure, you'll play through the game, but instead of putting it away and forgetting about it, don't be surprised to find yourself pulling it out every so often for a fix.
68 (Mar 15, 2006)
Sadly, BLACK is a lot like our current American culture: It looks really hot but it’s got no substance. Linear and basic to a fault, the game can’t even hold your attention for more than a few days before you’ve completed it (with harder difficulty the only reward). If you’re not tired of shooting things in typical wartime locales with typical wartime weapons, then give this one a rental. It’s not a bad game and it offers a little fun in its over-the-top action; but even for hardcore FPS fans it’s not worth buying.
65 (Feb 23, 2006)
Fichtre que l'enrobage de Black est beau. Bougrement impressionnant, le FPS de Criterion opte pour un gameplay des plus basiques qui réussit à tourner en rond en se reposant sur un certain fun lié à la frénésie destructrice qui l'accompagne. Malheureusement, sous le vernis, son I.A. au ras des pâquerettes, son gameplay finalement sans surprises et son gros manque de variété finissent par lasser. L'inclusion d'une ou deux phases originales auraient suffit à régler ce problème et à rallonger une durée de vie rikiki.
Bordersdown (Mar, 2006)
All of which sounds overly harping and negative, which it shouldn’t, because Black is great fun, to be sure – it’s just not some divine revelation. Instead, it has nothing to show you that you won’t see within two days, at the outside: whether you feel this is worth a full-price purchase or merely a rental is subjective - a shame, but there’s plenty of worthy fodder here to be expanded upon in the inevitable EA-sanctioned yearly sequel/update.
GameLemon (Jul 14, 2006)
At the end of the day Black is far from the worst first-person shooter you could play (that honor is unquestionably held by Dick Cheney vs. Infants & Elderly: Take No Prisoners!). You'll have a few decent moments of shooting and killing, but considering the amount of boring blasting away at specs in the distance and dodging wildly out of the way of rockets from nowhere, they're probably not worth it. You're much better off playing a game that makes you feel less like a bitch for lowest-common-denominator marketing strategies. I suggest my own soon-to-be-released magnum opus, Mike Zeller's Traveling Antique Dealing Adventures. It's got more credenzas than most!
Game Revolution (Mar 17, 2006)
It's just a shame that such high production values weren't extended to the overall game design. Though a graphical marvel, Black is too brief, too straight and too lacking to be considered much more than a cool tech-demo, and the absence of multiplayer hurts it immeasurably. Criterion has definitely built a better gun, but they forgot to include the ammo.
The Game Hoard (Mar 02, 2020)
Black’s great level design allows its gun fights to spread out in a way conducive to diverse tactical approaches and its weapons have a good feeling to them while feeding into incredible environmental destruction… but then you’re put up against plain enemies who react strangely to being shot and can drag out a level when sheer numbers pair with their mostly basic designs and AI. Without multiplayer to allow the technical design to flourish, Black instead relies on a short campaign that ends up feeling like a typical military shooter because the excellence in one area is harmed by mediocrity in another. Black could have been an FPS classic, but all the work to make the shooting satisfying is slightly undermined when it comes to what your bullets actually need to hit.
Factornews (Feb 21, 2006)
Black est finalement un divertissement qui ne nécessite à aucun moment une quelconque réflexion. Le spectacle est de qualité, ça fuse dans tous les sens, ça pète, ça explose et tout part en morceaux. Mais attention, ce jeu n'est pas vraiment un FPS dans le sens où on l'entend habituellement : chercher autre chose que du carnage de grande envergure dans Black reviendrait à chercher un pou sur la tête d'un chauve. Cependant, après quelques heures de jeu, l'intérêt s'estompe, le jeu ne proposant pas suffisamment de variations dans le thème de la destruction. Et à 60€ le jeu, c'est quand même fâcheux.
Black is really, really, really, really, stupid video game.
Thunderbolt Games (May 13, 2006)
Black is a regression for first-person shooters. The graphics and sound might be a great leap forward, but the rest of the game fails to meet any of the current criteria for a good first-person shooter. We’ve just played through F.E.A.R. , Half-Life 2, FarCry, Halo 2, Quake 4, and Call of Duty 2. It’s been a great couple of years for first-person shooters. I really don’t want to play a game that feels like ten years old and that’s what the gameplay in Black feels like. When you’re playing Black, it feels like you’re being led by the hand and someone is pointing at all the things you should like and telling you to like them. That’s not what we want. If this sounds like a fun experience, I still suggest avoiding picking this game up because there are no multiplayer options and the game is only five hours long with very little reason to play through it again. Black is a disappointing game that you should definitely avoid.