Blade II Reviews (Xbox)

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100 point score based on reviews from various critics.
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Critic Reviews

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XGP Gaming (Dec 19, 2003)
This game isn't for everyone, and quite frankly, some people won't like it very much at all. You will probably have to be a Blade fan first, in order to appreciate it. If you aren't willing to be patient with the controls, then the game will more than likely seem very boring and un-fun to you. It certainly won't have any lasting appeal or replay value. I, for one, am in fact a Blade fan, and enjoyed this game for what it is: mindless fun with a very sharp sword.
69 (Nov 10, 2002)
Wer lizenzierten Filmumsetzungen kritisch gegenübersteht, wird auch von Blade II in seiner Haltung grundsätzlich bestätigt. Hinter der actionreichen und blutigen Vampirhatz verbirgt sich nichts weiter als ein auf Dauer monotones und grafisch weitestgehend unspektakuläres Schieß- und Prügel-Adventure mit geradliniger Missionsstruktur und dünner wie vorhersehbarer Story. Die Steuerung ist simpel, aber gewöhnungsbedürftig, Schwierigkeitsgrad und Präsentation sind nichts für Warmduscher und eine Lokalisierung hat man sich gleich ganz gespart. Wer auf kompromisslose Action ohne viel nachzudenken steht, kommt zwar eine Weile auf seine Kosten, die mangelnde Abwechslung und das primitive Nahkampfsystem dürften früher oder später aber selbst den eingefleischtesten Splatter-Fan langweilen. Vampirkiller-Kollegin Buffy tötet zwar weitaus unblutiger, aber dafür spannender und motivierender - zumindest was die jeweiligen Xbox-Versoftungen betrifft.
68 (Nov 07, 2002)
Comic book turned movie, turned video game. We’ve seen it before and we will keep seeing it in the future. Still, Blade is an excellent character to base a video game on, even more than most other movie characters that are being portrayed as video game heroes these days.
Well, you may be thinking now that this review has done little in exonerating Blade II’s status as a lackluster title. Truthfully, Blade II probably falls somewhere in the middle as far as movie-inspired games go. But since these movie tie-ins are usually sub par efforts that is not saying much. What I will say is that, despite its flaws, most notably the lack of a plausible story and the weak enemy AI, Blade II is still a fun mindless third-person action game that deserves a few weekend rentals in between your more serious gaming habits. Blade II may not have gotten things right technically, but some of the coolness of the movies (namely the combat) definitely made its way here, and a good time can be had if you manage to forgive its faults.
GameSpy (Oct 15, 2002)
Ultimately, Blade II plays more like a platformer for adults than like an action title. It's a far too frenetic button masher that'll have you just trying to survive to the end of each level. Clean up some of the rough language, give Blade a big, bulbous, cutesy head, and replace the millions of vampires per level with an equal number of collectible trinkets and you'll have something the Nintendo crowd can tackle when they're done with the latest Mario romp. Heck, since Blade's not afraid of daylight, you could even call it Super Blade Sunshine.
ActionTrip (Sep 23, 2002)
As I summarize my impressions of Mucky Foot's Blade 2 title, several points come to mind. Firstly, I think this game could've been far more exciting for hardcore Blade 2 movie fans if it weren't for the game's remarkable shortness. It may take you about five to six hours of intense gameplay to finish all the missions (that is if you manage not to die a lot). On top of that, the sounds are exceedingly monotonous, which doesn't exactly perk up the atmosphere. The music's OK, but it has a number of recurring tracks, while the sound effects positively need more work. The character Blade craves more remarks next to the usual "Ooooh, so exciting" and "Keep your friends close, keep your enemies closer." I hardly think that all this is worth $49.99...
MS Xbox World (Oct 25, 2002)
Blade II ended up being just what I expected it to be. The game play leaves a lot to be desired, and the total lack of extras and short game play time makes matters worse. At best, only hardcore fans of the movie would want to buy this, and for everyone else it might be a good weekend rental. Avoid this like most other movie-based games and hold out for Enter the Matrix instead.
IGN (Sep 04, 2002)
The results are not mixed. It's pretty much all bad. To put it quite succinctly -- the game bites. It's not a horrible game. In fact, it's pretty average. The fighting convention hurts a lot, because it's a bit too weak to pull off the desired innovation. And then the rest of the game feels pretty much like your typical action stuff with nothing standing out beyond the frustration of the controls. A valiant effort, but one that falls far short of excellence or even solid success. It's probably not a bad choice for a rental, but definitely not one to buy without trying out first.
GameZone (Sep 22, 2002)
Attempting to rid the world of vampires might sound super cool, but Blade 2 just isn’t thrilling or fun enough to be worthwhile. It is just impossible to ignore the game’s numerous flaws and inferior design and this is really just too bad.
GamePro (US) (Oct 02, 2002)
Blade II doesn’t follow the movie story line, which isn’t all that important anyway as the game’s main draw is vampire-slicing action. In this regard, the 3D game play is nifty but ill-suited to what fans of the movie are accustomed to. Blade moves like molasses, and the rhythm-based attacks feel very out-of-character. Enemies are as dumb as posts, and making Blade punch cars and other random objects to unlock secrets is just plain silly. Halfway through, you’ll wish they just stole Devil May Cry’s engine; the kinetic energy present in the movie Blade II is nowhere to be found here.
GameSpot (Sep 16, 2002)
Blade II also has some of the worst enemy AI so far this year. Enemies are content to stand around and ignore Blade until you run right up to them. Killing enemies on a crowded dance floor doesn't even wake nearby enemies out of their dancing animations, and if you're using your pistol, you can usually kill every enemy before the others in the room are even aware of your presence.
45 (Oct 22, 2002)
Un nouveau Blade qui ne fait pas beaucoup mieux que son prédécesseur sur PSX qui avait récolté un magistral 8/20. Réalisation bâclée et maniabilité douteuse font de ce titre un nouveau représentant de ce que les licences cinématographiques peuvent engendrer de pire. A déconseiller même aux accrocs du beat'em all qui ne retrouveront ici qu'un soft tout mou sur une console qui offre une concurrence sérieuse dans ce domaine avec une certaine Buffy. Sur ce, je vous salue amis lecteurs.
Gaming Age (Sep 24, 2002)
While Blade II may receive a superior grade as far as movie to game translations go, it is still a very mediocre game when compared other action titles on the market. Understandably, we go into these reviews with low expectations, and that's where I was surprised by Blade's playability and decent progression system. All in all, it will make for a nice rental and summer distraction but nothing I could recommend for purchase.
Power Unlimited (Dec, 2002)
Gelukkig hebben we de game gratis op de redactie gekregen maar dat neemt niet weg dat ik toch goed teleurgesteld was in Blade II. Ik ben een fan van de comics en ik heb de films gezien en dan krijg je zo'n zoute, ongeïnspireerde shitgame op je bord. Nou, Mucky Foot, bedankt!
Gamestyle (2002)
Ultimately Blade is a massive disappointment when you see what The Collective has been managed with Buffy the Vampire Slayer. The various weapons add little to the game and the samey look of the levels makes for dull, repeated viewing. Things may come alive whenever you gain access to Blade’s sword but these are few and far between and the rest of the time you’ll be cursing the developers for poorly squandering such a potentially great license. All in all there’s only one Vampire beat-em-up you should buy for your Xbox and it sure as hell isn’t this one. Do not be fooled by the cool front cover, for within this encoded disc is one of the most average titles the Xbox has seen so far, avoid any vampire slaying disappointment and go with the Buffster.
Netjak (Sep 16, 2002)
Do not buy this game. Do not rent this game. Do not believe for a second that this is a game because it’s not. Just because it’s on a CD does not make it a video game. And just because Wesley Snipes is in a cool pose on the cover does not mean it is a good representation of Xbox games.