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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Edutaining Kids (Nov, 2004)
The customization features of Blinx 2 were a real hit with kid testers. Children love customizing their characters, and Blinx 2 features deep character customization (of cats and pigs!). Our female kid tester was disappointed that the main characters were only male cats and pigs. All in all, however, kids found the game very appealing and quite challenging.
90
GamePro (US) (Dec 21, 2004)
While Blinx 2 outshines its predecessor in every category, several caveats do arise. The game difficulty borders on preteen. Seasoned platform/stealth gamers will breeze through the entire story mode in under six hours. The game also provides helpful guidance at every puzzle-lessening the challenge and eventually annoying the heck out of you. Even with these factors, Blinx 2 brings a refreshing change of pace to the Xbox's action oriented lineup and is visually and cerebrally addictive.
84
Game Chronicles (Feb 21, 2005)
Blinx 2 is odd, quirky, and totally original, even though it aspires to join the ranks of Jak and Daxter and Ratchet and Clank in game design. There are a lot of opposing style of play that surprisingly work very well together to give you an eclectic gameplay experience. During my few weeks with Blinx 2: Masters of Time and Space I couldn’t help but feel this was what the original game wanted to be. The original gameplay has been polished to near-perfection and the added elements of combat, stealth, and action, combined with traditional platform puzzles and collectibles certainly make this one of the best of the few platform titles actually available for the Xbox.
83
FOK!games (Jan 02, 2005)
Blinx 2: Masters of time & space is een erg goede platformer, waarschijnlijk zelfs de beste voor de Xbox op dit moment. De co-op mode zorgt ervoor dat dit spel ook voor twee spelers leuk is en de versus mode is een leuke extra voor tussendoor als er een keer mensen langs komen. Dit spel is een aanrader voor elke platform-fan en de veertig euro die het spel kost meer dan waard!
82
GameZone (Dec 06, 2004)
Blinx: The Time Sweeper, hitting the Xbox a few years ago, was something of a letdown. It was a decent game, but it had massive potential that it didn’t really make the most of. The game gave you control of a little kitty named Blinx with a vacuum, but not just any vacuum; you could control time with it! By sweeping up time crystals that enemies dropped you could acquire abilities like Rewind, Pause, Fast Forward, and Record. This was definitely the biggest draw to the game – using the Xbox hard drive ingeniously, you could rewind the game to fix a mistake, record yourself doing something then reverting back to the original spot and watch a copy of you follow that path while you do something else, and so forth all made for pretty nifty little tricks that made the game unique and fun.
82
Fragland.net (Mar 04, 2005)
Xbox has had a rough time to get a decent platform game on the market. When Blinx: The Timesweeper was released, it wasn't too bad, except for some options you couldn't use optimally. Blinx 2: Masters of Time&Space had to improve that so let's see what has been cooked up.
80
VGPub (2004)
At the end of the day, Blinx 2 surprised the living daylights out of me. I didn?t expect Artoon to overhaul things like they have, and I commend them for doing so. I hope they can iron out the rough edges in a future installment, and add in some Live play next time. Nearly everything comes off really well here, but the few problems due hamper it a bit. Thankfully, they don?t hurt it much, which stands in stark contract to the original, in which every flaw had a negative snowball effect on the game as a whole. Should Artoon get the chance to make a third Blinx game, they can easily hit a home run, if they don?t, this isn?t a bad note for the series to end on.
79
IGN (Nov 16, 2004)
What happens when militant cartoon cats armed with rocket launchers fight warp-hole tossing stealth pigs? I would normally retort, "God only knows." But in this case, the folks at Artoon, the Japanese outfit behind the original Xbox exclusive platformer, Blinx and this sequel, are dying for you to find out.
78
TalkXbox (Dec 02, 2004)
While Blinx 2: Masters of Time & Space did improve on the original, they still have some critical mistakes to fix. I’d like to see Xbox Live be enabled with almost every game that offers multiplayer. Next time around (guessing that Microsoft gives them the green light for a third to finish off the series), I’d like to see Blinx return and a much more natural storyline to draw the player into the plot rather than be bored half way through the game. Blinx 2 is a success on its own merits and is worthy enough to garner a third in the series to hopefully match what Sony has done with three Jak & Daxters and three Ratchet & Clanks.
76
Whilst Blinx 2 has made the whole thing simpler and less irritating, in some respects, personally I don't think the game is as enjoyable as Blinx The Time Sweeper. That said though I can see the game appealing to a wider audience this time around as it's more forgiving with no time constraints and more varied game play. The ability to create your own character is a nice touch and many will appreciate the amount of customisation options that have been included. The Xbox isn't well blessed when it comes to exclusive platform style games and whilst Blinx 2 certainly isn't a classic it's still enjoyable and many will appreciate the amount of variety the game offers.
75
1UP (Dec 06, 2004)
Let's get right to the point here: Why are Microsoft and Artoon making a sequel to a game that experimented boldly but couldn't stand above its faults -- one that became the butt of jokes from Xbox player-haters nationwide? The simple answer: because there was a contract, and because Japanese studio Artoon (unlike a lot of other third parties Microsoft left by the wayside this year) submitted their products on time. In the game industry, you often don't need a better reason.
74
XBox Front (Jan 09, 2005)
Kaum zwei Jahre nach dem ersten Teil „Blinx: the Timesweeper“ kommt steht nun mit „Blinx 2: Masters of Time and Space“ der Nachfolger von Microsoft in den Regalen. Da dem Vorgänger nicht viel Erfolg beschieden war, haben sich die Entwickler die Kritiken der Fans zu Herzen genommen und präsentieren euch nun die Rückkehr der Sweeper-Katzen in neuem Gewand.
70
Diehard GameFan (Dec 16, 2004)
You know how there are some games where in your every free second away from that game you can’t stop thinking about it. In fact there may be some days that you even wake up thinking about it. Well… this game was not one of those. It was enjoyable to play and I got a kick out of the story but it didn’t keep me glued at the hip to my Xbox. No offense, Blinx, but you’re just not as hott as Sam Fischer.
70
Gamesmania.de (Dec 30, 2004)
Auch Blinx 2 kann die Genrelücke der Jump&Runs auf der Xbox nicht schließen. Zwar wurden gegenüber dem ersten Teil einige Verbesserungen vorgenommen, wie leicht verbesserte Kamera, fairere Missionen und der interessante Zwei-Spieler-Modus, letztlich bietet das Spiel aber nur allzu gewohnte Hüpfkost in für Xbox-Verhältnisse technisch schwach und architektonisch langweiligen Levels.
70
Sophomore releases always have similar goals – to keep existing fans by bringing back what they like and growing the love tree through improvements, additions, and modifications. Blinx 2: Masters of Time & Space takes an interesting path toward achieving these aims.
70
Blinx 2 suffers from a real distinctive lack of style. Nothing about it stands out, even the fancy hard disk recording Time Control mechanism. There's nothing about the game that really grabs you and keeps you engaged. I can imagine that kids might like it for the cutesy characters and platforming elements, but I think that even then they might grow bored of it. There's not much of a story, you can't get attached to the characters, and the gameplay, even with time controls, is pretty generic.
70
GameDaily (Dec 14, 2006)
Even though Blinx: The Time Sweeper failed to make a serious dent on Xbox, developer Artoon has returned with a sequel that's a lot more user friendly and features varied gameplay, and the result is a game that, despite not being a must buy, is a recommended purchase for platform fans. In Blinx 2: Masters of Time & Space, you play as both the huggable Time Sweepers as well as their rivals, the ugly Tom Tom Gang. Each side has signature abilities, so while you'll still alter time playing as the cats, those sneaky pigs can manipulate space, causing them to become invisible or slip undetected through warp tunnels. The constant shift between action and stealth gameplay keeps things fresh and exciting, and the constant chatter between your character and the operator means that you'll rarely get lost. Of course, complementing the action is a graphics engine that's capable of some amazing visuals, and the game's sound is equally impressive, making Blinx 2 a fun romp that shouldn't be missed.
70
Club Skill (Jan 03, 2005)
Overall however, despite improving on the original, it still features a few fundamental flaws that ruin the game. Level design and tasks are somewhat obscure and both teams are essentially the same but there are improvements in the game.
65
Jeuxvideo.com (Dec 03, 2004)
La première impression de Blinx 2 est de se retrouver devant une production haut de gamme aux superbes graphismes et au gameplay original. Mais une fois qu'on rentre dans l'histoire, on se rend compte que les missions demeurent encore un peu répétitives, que l'ajout des phases d'infiltration est tout relatif et que le mode Multijoueur est confus et sans grand intérêt. Ceci dit, ce deuxième épisode témoigne d'un réel effort de la part des développeurs et c'est avec bonne humeur que le joueur arpentera les niveaux en se servant à outrance des spatio-commandes, parfois pour le simple plaisir des yeux. Un jeu de plates-formes joli comme tout, doté de bonnes idées mais qui devra attendre un hypothétique troisième épisode pour atteindre sa pleine maturité.
64
4Players.de (Dec 27, 2004)
Auch dem zweiten Auftritt des zeitreisenden Katers Blinx fehlt es trotz vieler Verbesserungen an Coolness, Charisma und vor allem an competition - es ist zu leicht. Dabei haben die Entwickler von Artoon sowohl die zickige Kamera in den Griff bekommen, das Leveldesign freier gestaltet als auch das Kristallsammeln komfortabler gestaltet. Einsteiger werden sich stressfrei durch eine witzige Kulisse kämpfen - putzige Monster, schleichende Schweine und einige Panoramablicke inklusive. Aber es fehlt der magische Spielekitzel: Zu schnell hat man sich an das Vor- und Zurückspulen gewöhnt, zu beliebig wirken die Lösungsalternativen, zu einfach sind die Rätsel, zu belanglos plätschert die Story vor sich hin. Blinx 2 ist ein Abenteuer, das nicht ins Schwitzen, nicht zum Fluchen und nicht zum Luft anhalten zwingt - es lässt mich kalt. Das innovative Zeit-Feature ist so mächtig, dass es gleich noch die Motivation verschluckt. Bosskämpfe? Ein Kinderspiel. Der Held? Bleibt seelenlos.
63
GameSpot (Nov 16, 2004)
As Microsoft's first attempt to attach its name to a cute, cuddly, and double-jumping mascot platformer, 2002's Blinx: The Time Sweeper basically fell flat. Aside from the fact that Blinx, a Cheshire-looking kitty with time-control powers, was not a character with much personality, the gameplay exhibited multiple flaws that dampened the overall experience. Now, Microsoft and Artoon have reteamed to deliver Blinx 2: Masters of Time & Space. First and foremost, Blinx 2 is a much less restrictive and significantly deeper game than its predecessor. The addition of cooperative and competitive multiplayer does add some girth to the package, and some of the silly gameplay conventions that mucked up the last game are gone or have been retooled for the better here.
60
Eurogamer.net (UK) (Dec 20, 2004)
In fact, that last statement sums up Masters of Time & Space quite nicely. The potential that we saw in Blinx was perhaps unrealistic and unfair, but poor controls and design made the debate irrelevant. This time around, the controls and design are much better, but the overall result is just as underwhelming. While I enjoyed playing the game, there's no way I'd pay more than 15 quid for it. In saying that, it would make for a reasonable weekend rental, or a nice addition to a 12 year-old's stocking.
60
GamingExcellence (Mar 21, 2005)
Despite the many flaws in Blinx 2, it’s not necessarily a horrible game. It’s just that the many flaws overshadow the good things that Blinx 2 has to offer, such as character customization and innovative weapons like vacuums and banana peels. This game just isn’t interesting enough to keep players entertained, as there simply isn’t much innovation in the gameplay or storyline. With so many other great action titles available for the Xbox, it’s difficult to recommend this one, unless of course you love cute cats and pigs. Adding the fact that a lot of other action titles can blow Blinx 2 out of the water, it’s probably best to make it a rental.
60
Blinx 2: Masters of Time and Space is a poor man's Ratchet and Clank. It's an action platformer that delivers plenty of gameplay diversity but at the expense of cohesion. What we end up with is a perplexing amalgam of moves, gadgets, puzzles, characters and situations that don't blend. Imagine if you could hear every individual voice in a choir instead of one, massive, aural wave.
60
Blinx’s failings are a real shame because even though they may be a bit fiddly at times to use (and less logical than Prince of Persia’s) the time features are still pretty cool, and the co-op idea is great for a platformer - how good could the likes of Jak 3 or Sly Raccoon have been with a split screen mode? But, the game is far too tricky and annoying for what I imagine its target audience to be, and the upright-walking cats and pigs might just be the worst platform game protagonists ever. In spot-tests around here these bizarre characterisations don’t seem to appeal to anyone, least of all me - the cats aren't agile or graceful and the pigs aern't cute or funny. Blinx 2 is a clever and occasionally fun game that just has too many annoying flaws to take it into consideration when looking for your next game, and whilst the Xbox isn’t exactly awash with quality platformers, surely they can do better than this.
60
Extreme Gamer (Aug 29, 2004)
If you were actually a fan of the original Blinx game or if you're looking for any type of platformer, Blinx 2 may be a good game to rent. Everyone else should probably steer clear of this game as it really doesn't add much to the genre, and comes off feeling like a very unforgettable experience.
50
Defunct Games (Dec 13, 2004)
In a season filled with so many great games, it's hard to recommend Blinx 2 even if you're a die hard fan of platformers. The game itself is long, but without an interesting story, fun characters, or even challenging puzzles, this version of Blinx just misses the opportunity to make up for the first outing. Just move on, there's nothing to see here.
50
The Next Level (Feb 28, 2005)
Which sums up Blinx 2 rather succinctly – boring and tedious. It’s as if the cast themselves really don’t care about being there – as if they have better games to be in and this was just a job to pay the bills. Fortunately you don’t have the same predicament. The game is hardly worth your time or interest. And while it doesn't pull any serious offense to make it bad -- the experience tends to stagnate in videogame purgatory.
50
Game Revolution (Dec 08, 2004)
There's a whole lot of game in Blinx 2, but that doesn't mean you'll want to play it. The combination of an indecipherable plot, throwaway character design, 90% standard platformer gameplay and the world's most irritating music counteract what should have been some interesting additions to an old genre. He may not have the ability to rewind time, but I'd rather give the real Winston a scratch behind the ears and leave the Time Cats to defend their own Factory.
50
GameSpy (Dec 01, 2004)
What's frustrating about Blinx is that the premise is so good. Rewinding, slowing, pausing time -- you want it to work as well as it did when Prince of Persia bit these ideas last year, but so far the execution is 0 for 2 in the Blinx series. For every improvement it's made over its prequel, Blinx 2 introduces an element that seems designed to frustrate and impede your progress ... in a manner of speaking.
30
Factornews (Feb 09, 2005)
On ignore quelle mouche a piqué les gens d’Artoon pour saborder leur jeu de la sorte, délaissant un concept qui méritait d’être approfondi pour des phases infiltration à deux balles qui plombent tristement le gameplay. Il en est de même pour les pseudo-nouveautés distillées de-ci de-là, comme la possibilité de customiser son équipe de chats, dont on cherche encore l’intérêt. Malgré quelques moments agréables et un design désuet non dénué de charme, Blinx 2 est donc un jeu à éviter.
0
X-Power (Feb 09, 2005)
Blinx2 is een gemiste kans. De ontwikkelaar Artoon heeft heel wat dingen die in het vorige deel slecht geïmplementeerd waren nu wel tot een goed einde heeft gebracht maar door de structuur van de gameplay te veranderen ontstaan er nieuwe problemen. De levels zijn zeer lineair en alles wat er dient te gebeuren is op voorhand bepaald. Om dit ook nog eens duidelijk te maken krijg je cut-scènes voorgeschoteld die meer dan de helft van je opdracht verraden. Als ik als speler het gevoel krijg dat mijn eigen creativiteit beperkt wordt dan is dit in mijn gameplay boekje een slecht spel. Alles wijst er dan ook op dat de Blinx2 vooral een jongere doelgroep wilt aanspreken. De stealth levels van de Tom Tom Gang zijn saai en breken de platform/puzzel actie van de Timesweepers levels. Grafisch en muzikaal hoor je me absoluut niet klagen en hier en daar duiken enkele geniale vondsten op maar dit is jammer genoeg niet voldoende om Blinx2 alsnog te redden.