Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Published by
Developed by
ESRB Rating

User Reviews

Decent at most. MegaMegaMan (2285) 0 Stars0 Stars0 Stars0 Stars0 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 2.7
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall User Score (12 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Jul 01, 2003)
Brute Force offers an intuitive interface perfectly suited to the fast pacing of this game. The unique abilities of the primary characters compliment each other creating a perfect ensemble and opening up the game to multiple possibilities limited only by your tactical imagination. I can’t recommend this game enough. Whether you are simply looking for the next great action title or wanting to take a break from HALO, Brute Force should be a part of every action gamers’ Xbox Library.
games xtreme (Jun 18, 2003)
While it’s not going to win any awards for the best and most original shooter in existence, what it does win awards for is being a thoroughly in your face enjoyable game that really needed to support the offline user in regards to new content, I do seriously hope that DA and Microsoft decide that the new levels and content can go onto a disk eventually – I hate to see anything that’s solely exclusive of online play, this is why you’ll never see me on any pay-2-play game.
Netjak (Jun 11, 2003)
Brute Force is a very good shooter. It is flat out gorgeous eye candy, it has decent sounds, and great gameplay. If it weren’t for the weak AI and limited environments, the game would have been nearly perfect. Still, this is a very solid purchase and should provide a lot of fun alone or with a group of friends in co-op mode… a must have for all Xbox owners and Halo fans.
Brute Force is an excellent single player experience that borders on greatness when you add more players and Xboxes. Only the repetitive nature of much of the gameplay stops it from scoring our maximum ten.
Overall, I enjoyed this game. I thought it was definitely worth the wait, and it is polished. It's an entertaining ride while it lasts, even with a cookie-cutter story, and rather bland character designs. The good presentation and game play make up for it, though. And since I love adrenaline-pumping action, the focus on the shooting (as opposed to the team strategy) works for me. Worth picking up, if you're not offended by the language and violence.
87 (Jun 30, 2003)
Brute Force ist für mich nach Halo und Splinter Cell das drittbeste Actionspiel für die XBOX. Während mich viele Tom Clancy-Titel durch unnötige Komplexität abschrecken, empfand ich die Taktikelemente bei Brute Force als sinnvolle Bereicherung - nicht zu viel um Actionspieler zu vergraulen, nicht zu wenig um im Einheitsbrei des Genres zu versinken. Atmosphäre, Grafik und Gameplay von Brute Force sind tadellos - die Wartezeit hat sich gelohnt.
GameZone (May 28, 2003)
Although this is the official "in-between Halo" game, I wouldn't recommend buying it as a substitute to that game. Brute Force is a great buy, but not if what you're really looking for is Halo 2. There is no substitute for that. However, if you want a great third-person shooter, then Microsoft has got you covered. It was a long time in coming, but finally you have another great multiplayer game to enjoy without having to sign up for Xbox Live.
MS Xbox World (Jul 14, 2003)
With all the hype surrounding Brute Force prior to its release and the inevitable comparisons to Halo, the game delivers on its promises, although the AI isn’t as brilliant as it could have been. All in all, the game is bloody fun, and for those gamers who have pals that own an XBOX as well, coming over and system-linking has never been more fun.
XBox-Zone (Jul 28, 2003)
Bereits letztes Jahr wurde Brute Force vollmundig als Halo-Killer angekündigt und die ersten Bilder und Facts weckten die Vorfreude auf einen taktisch angehauchten Team-Shooter. Nun ist es endlich so weit und mit rund einem dreiviertel Jahr Verspätung haben es die Entwickler von Digital Anvil doch noch vollbracht, die Arbeiten an dem ambitionierten Projekt abzuschließen.
Game Over Online (Aug 12, 2003)
Early in its development cycle, Brute Force was tagged as a shooter that might give Halo a run for its money. If that’s what you’re expecting, let me save you the disappointment; Brute Force is not as good as Halo. With that said, Brute Force does stand on its own as a first-rate Xbox-exclusive action game that is worthy of being inducted into your collection.
Xboxdynasty (XD) (Apr 02, 2005)
chade finde ich allerdings, dass man dieses Spiel nicht über Xbox Live online spielen kann. Es wäre ziemlich genial gewesen mit anderen Spielern aus aller Welt die Missionen zu erledigen und mit ihnen in einem Team oder gegeneinander zu zocken. Enttäuscht bin ich von dem Multiplayer Modus, der selbst zu viert gegeneinander keinen Spaß macht. Brute Force ist für Shooter Fans sicher eine tolle Sache, aber außer einem genialen Singleplayer Modus, den man auch zu viert spielen kann, hat das Spiel leider nicht viel zu bieten. Der angepriesene Halo Killer ist es aufjedenfall nicht geworden, trotzdem ist Brute Force für Shooter Fans aufjedenfall eine Investition Wert.
82 (Jun 05, 2003)
Als Actionspiel gandenlose Unterhaltung, als Taktik-Shooter nur Mittelklasse - damit lässt sich Brute Force am einfachsten beschreiben. Für ein Spiel, das sich das Credo Taktik auf die Verpackung schreibt, kommt dieser Aspekt für Einzelspieler einfach zu kurz. Was vor allem der eher madig reagierenden KI der Gefährten zuzuschreiben ist. Am einfachsten sind die umfangreichen Abschnitte zu bewältigen, wenn man seine zwei „Tanks“ wählt und die Unterstützungsklassen irgendwo parkt, wo sie nicht angegriffen werden können. Und das kann es ja wirklich nicht sein. Als reinrassiger Action-Shooter hingegen überzeugt Brute Force auf breiter Linie. Es ist permanent was los, die Bildrate stürzt nur selten ab und die Grafik an sich wirkt auf den ersten Blick zwar nicht opulent, bietet aber bei genauem Hinsehen schöne Texturen und feine Explosionen, die das Herz vieler Pyromanen höher schlagen lassen dürften.
82 (Jul 14, 2003)
All in all, Brute Force is an exceptionally well put together third-person shooter, that maintains fabulously balanced game play throughout and would be complete were it not for a few disappointing omissions and flaws on the multiplayer front. What's more, it's a game that's prime focus is action, and on this front you'll be kept more than amused by the frenetic fighting which always remains fresh. Unoriginal but so nearly awesome.
Well, did Brute Force deliver in the end? The short answer to this question is ***, but I try not to give short answers. The game does deliver plenty of action and mayhem that take place in beautiful environments worthy of second glances and even many full stares. The campaign is substantial if a little bland. The squad/tactical aspects of the game can often be hit and miss, perhaps due to the difficulties associated with its incorporation into a game that really lends itself much better to mindless slaughter – preferably with a few friends as multiplayer is definitely the title’s strongest ally! Brute Force is definitely one of the better shooters on the Xbox, and a lot of bang will be had for your buck, but also obvious even from a short amount of playtime that a Halo-killer it is not (there, I said it).
IGN (May 27, 2003)
Brute Force works well as a rich action-shooter but it just doesn't have the brains to get by as a tactical squad-based anything. The command system and other strategic elements Digital Anvil tried to implement end up seeming out of place because there's so much mindless fun to be had. What it does, it does well with a nice polished look, solid control and slew of other good habits inherited from Halo so it's definitely a good Xbox game to have in your library. It pushes the envelope of system link functionality and meets the multiplayer requirement with ease. I'm not sure if we'll still be playing this years from now the same way we all still play Halo, but this should get us at least halfway through the summer.
Diehard GameFan (Jun 23, 2003)
If you have three friends that share a passion or even a minor interest in battle/shooter games, you’re in for a lot of fun. Brute Force makes the lost art of co-op play fun, and probably does it better than any game, ever, on a video game console. As I’ve previously mentioned it almost should be a crime that this game isn’t on Xbox Live, although the downloadable content feature is available, which may add extra areas or some other goodies to our downloading pleasure in the coming months. If you’re strictly into the single-player mode, you might be done with the game after beating the campaign mode. However, if you do have some friends who like the multiplayer shoot-em-up action, you have a worthy new addition to your game library in Brute Force.
80 (UK) (Jun 18, 2003)
If you're prepared to forgive the baffling online multiplayer omission, and split-screen frame rate issues, then Brute Force stands out as one of the most compelling, relentless shooters released this year. It won't win any awards for originality [wanna bet? -cynical Ed], but when you encounter a game as obviously polished as this, it's frustrating that Digital Anvil didn't hold out that little bit longer and deliver us the finished article. But isn't that what sequels are for?
Brute Force is a fun game, with a wide variety of action, allowing you to play it however you want to. The four-player coop mode is particularly notable, considering so few titles incorporate so many players with such a high degree of complexity. However, there is a lack of polish to certain aspects which hold it back from being a legendary experience. The amount of downloadable content may well result in a more significant experience, but only time will tell exactly how much Brute Force has to offer. As it now stands, Brute Force is an excellent exclusive release, which clearly gives console gamers another fine reason to buy an Xbox.
Factornews (Jun 26, 2003)
S’il reste en dessous de son illustre prédécesseur Halo à cause d’un scénario moyen, Brute Force s’appuie sur de solides bases pour ravir les amateurs d’action pure et dure. Les joueurs les plus habiles joueront de manière plus tactique pour parvenir à bout des modes de difficulté élevés. Un excellent apéritif avant l’avalanche de jeux d’action de qualité à venir.
80 (Jun 20, 2003)
Il est clair que les ambitions de Brute Force ne sont pas toutes atteintes. L'aspect tactique du jeu en équipe en campagne est mort dans l'oeuf et il n'en reste qu'une possibilité de varier un peu les plaisirs. Il n'empêche qu'avec son action pêchue et sa réalisation spéctaculaire, Brute peut sans mal s'attirer l'affection de joueurs adeptes du tir de masse malgré ces petits défauts. Manque le Xbox Live.
Gamestyle (2003)
So, with any preconceptions aside (see below), is Brute Force worthy of purchase? Well, as the game stands, if you've got friends who appreciate a good third-person co-op adventure (or you have access to Gamespy's tunnelling setup) you'll find a solid[ish] yarn with plenty to keep you occupied. We'd not recommend an outright purchase solely for the deathmatch, but the multiplayer campaign mode is brilliantly done. Had the game been playable in first-person too (see: Enclave) it might have attracted even more gamers, but we'll leave all that for the sequel.
ToTheGame (Jun 03, 2003)
Brute Force surprised me that it’s not just a shoot-em-up game that requires no thought. The strategy part really made it fun and each character’s ability also add to a very good game that is worth anyone’s attention. Back it up with some nice cut scenes before every mission, good (and believable) voice acting, and nice graphics, there isn’t any reason why you shouldn’t go out and at least rent this one, especially if you're one of those people who have access to a system link party.
If you're looking for a great four-player game, or even a game to fill the void whilst you're waiting for Halo 2, then Brute Force should be on your wish list. The game might be in the third-person perspective but it feels so much like Halo that it feels like a FPS. There are some difficulties for deaf gamers but overall it's a good game that is made great when you play it with friends.
Gamesdog (Oct 01, 2003)
While this isn't the tactical, strategically empowering game that we were lead to believe it was through the marketing campaign, Brute Force is great fun. The gameplay is gung-ho enough to be enjoyed by most and the eye-candy and sound enough to match most people's expectations and more on the X-Box. It's nice to see a game that is multiplayer, suitable for after the pub with your mates, and doesn't revolve around driving or mini-games with crazy hedgehogs or plumbers.
If you don’t need a game to play online, this could fit the bill nicely. Best played with a friend, Brute Force is a great rental for a long weekend. There are enough extras to keep interested players going through the missions multiple times, but for standard gameplay, this is best as a second or third game to be gotten. With so many great shooters out there (and online) there isn’t enough in Brute Force to make it a first choice buy
GameSpot (May 28, 2003)
Anyway, the more types of things a game tries to do, the longer it takes to make and the more it opens itself up to criticism. In the end, Brute Force is not unlike Freelancer, Digital Anvil's earlier project, in that its protracted development and ambitious concept eventually boiled down to a simpler product than what was originally intended--but nevertheless a well-made one. So just don't go into Brute Force expecting to be blown away, and you'll probably have a good time blowing away everything else either by yourself or with a few friends.
GamingExcellence (May 06, 2005)
While time has passed, the quality of this title hasn't diminished by much, if at all. Brute Force still remains up to par with most titles today. While visuals, audio, and gameplay have improved over the years, titles like this one are still considered the benchmark by many. For those who have never played Brute Force or Halo, pick up the new double pack, it should be easy to see that this is a game that no Xbox owner should be without.
Lawrence (Jun 10, 2003)
There are a lot of criticisms to be made, obviously, but Microsoft brought it on itself. But honestly, if you take away the Halo comparisons, the game does hold its own as an action-shooter. It is much more fun in multiplayer, but don't count on this replacing your Halo time anytime soon.
ActionTrip (Jun 18, 2003)
In the end, it's safe to say that you'll be drawn deep into Brute Force until the conclusion of the game. Sadly, the abovementioned deficiencies throw the squad based gameplay slightly off balance and can turn the game into an average single-character oriented shooter - Marketing at MS should be spanked for saying it's the next big thing since HALO. Nonetheless, the game's graphics are superior in every way, which certainly deserves your attention...
Yiya (Jun 23, 2003)
Brute Force ist ein Spiel, das mich nicht direkt in der ersten Spielphase begeistern konnte, erkennt man jedoch das Potential und findet sich damit ab, dass man die 4 Protagonisten nicht zeitgleich in strategische Scharmützel verwickeln sollte, fängt der Spaß jedoch richtig an und es zieht einen unweigerlich in den Bann. Spielt man es im Singleplay unter Auswahl der jeweils für sich zurechtgelegten Taktik mit einer dafür geeigneten Spielfigur, eröffnen sich ausreichend taktische Möglichkeiten. Wer jedoch will, darf die Rambo Methode probieren. Brute Force bietet dank des Spielkonzeptes beides, was den Wiederspielwert ernorm erhöht. Gutes Leveldesign, das alternative taktische Ansätze erlaubt, sorgt für ca. 20 Stunden aufregenden Spielgenuss in 18 umfangreichen Missionen. Bombastische Graphik, eindrucksvoller Sound und der satirische, selbstironische Unterton runden das positive Gesamtbild ab- ein empfehlenswertes Spiel.
Video Game Talk (Aug 16, 2003)
"Brute Force" diverges somewhat from the usual run-and-gun fare so frequently associated with the XBox, though it's not the sort of must-have purchase that its glossy, multi-million dollar ad campaign would lead gamers to believe. Some great concepts and approaches don't necessarily gel into an essential purchase, and though I overall enjoyed "Brute Force", particularly in cooperative multiplayer mode, the end result falls short of the lofty expectations surrounding the title. I'd suggest a rental or playing through a demo before forking over $50, and it'd be a much more compelling buy when the price point inevitably rolls down a bit. Still Recommended, but I would wait until the list price tapers off by ten or twenty bucks.
GamePro (US) (Jun 02, 2003)
Brute Force is fun for a while, a forgettable destruct-a-thon with an OK squadly gimmick, but that?s about it. This gang of four doesn?t add up to one Master Chief.
70 (Jul 31, 2003)
The rumours are true; I have been associated with the “No first and/or third person shooters on consoles” club. We used the abbreviation NFAOTPSOC because that sounds better.
Game Revolution (May 01, 2003)
It's amazing to me that Brute Force has been in the development oven for so long, having first been announced back when the Xbox shipped. It's not a bad game, but it certainly isn't worthy of the hype. The lack of sufficient multiplayer support and the repetitive, underwhelming Campaign steal some of the thunder, which a shame since there's some good, solid gameplay in here. It's certainly worth a look, but penny pinchers might want to rent first.
X-Power (Jul 22, 2003)
Hoewel Halo duidelijk als inspiratiebron heeft gediend, haalt Brute Force absoluut niet de amusementsfactor van Halo. Nadat het spel uitgespeeld is, misten we het bevredigde gevoel van Halo. De aantrekkingskracht om het spel nogmaals te spelen is dan ook niet aanwezig. Brute Force zal je na een paar saaie eerste levels wel vermaken, maar is uiteindelijk een gemiddelde titel die eerder aan te raden is aan liefhebbers van Conflict: Desert Storm dan aan de vele Halo fans.
Thunderbolt Games (Jul 02, 2003)
Early screenshots suggested Microsoft was out to beat the PS2 release of SOCOM and Sony's online plans with a clone souped up with Halo graphics and atmosphere. But with linear levels, shoddy controls and bad AI, Brute Force is another thorn in the side for Microsoft who should have been onto a winner here.
GotNext (Aug 04, 2004)
Despite a few minor gameplay issues, Brute Force still holds a relative degree of entertainment value which you and your friends can enjoy (as a rental). This marks the first exceptionally bland product ever to be put out by Digital Anvil, which recently produced Freelancer for the PC. The roots of the game present a lot of potential, but it was unfortunately killed by poor execution. Hopefully, this won't be the last time we see Brute Force set foot on the battlefield. Bad gameplay elements should be indiscriminately gunned down on sight.
GameSpy (May 29, 2003)
Brute Force might not be the big Halo killer that people have hoped for -- just have to hang in there for Halo 2 -- but it's a great third-person action title with a neat squad twist. Sometimes the missions might get a tad repetitive, and it might not be the biggest revelation in terms of gameplay you've ever seen, but throw in some friends and you'll have a blast. It offers solid action, cool visuals and a great distraction from reality -- it's just a shame that the online play is missing.
The Video Game Critic (Jul 24, 2004)
The single-player mode is enjoyable enough, but the split-screen multiplayer mode is confusing, and my friends quickly grew impatient with it. If you really want to play multi-player, I'd advise trying the on-line options (I myself did not). Brute Force is a respectable action title. It's not one of my favorites, but at $20 it's a reasonable purchase.
Until they do, neither diner nor Chef will be satisfied with the premature end result, and Microsoft will unwittingly demonstrate that although they may have produced a console, they have little idea what makes certain console games great, and others merely impressive failures.
The Next Level (May 28, 2003)
Despite a few minor gameplay issues, Brute Force still holds a relative degree of entertainment value which you and your friends can enjoy (as a rental). This marks the first exceptionally bland product ever to be put out by Digital Anvil, which recently produced Freelancer for the PC. The roots of the game present a lot of potential, but it was unfortunately killed by poor execution. Hopefully, this won't be the last time we see Brute Force set foot on the battlefield. Bad gameplay elements should be indiscriminately gunned down on sight.
Så tyvärr. Visst har Brute Force sina stunder, men i slutet av dagen påminner det här alldeles för mycket om någon jag kan ha spelat på PC i slutet av 90-talet, och nej, jag blir inte särskilt nostalgisk.