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User Reviews

Best in Series Cody Cooper (6) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (18 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
But in the end, Revenge is the epitome of the extreme arcade racer. In fact, I would love to see an arcade version come out. If EA can come out with an arcade Need for Speed Underground (which is rather weak), then why not Burnout?
GamePro (US) (Sep 14, 2005)
Burnout: Revenge is quite simply the best arcade racing game ever made. Everything that you loved about the last game is still here and kicking, but with added modes, more action, a faster sense of speed, and some truly addictive multiplayer modes, this game will undoubtedly go down in history as being the epitome of action racing this generation and possibly even the next.
Game Chronicles (Oct 02, 2005)
It’s not often I can wholeheartedly recommend a game for mandatory purchase, especially at it’s full $49 launch price, but Burnout Revenge is one of those games that you don’t want to sit back and wait for a price drop. Whether you are a fan of the previous games or just want to experience the absolute best in arcade racing, Burnout Revenge is a game that you won’t be able to stop playing once you start, so grab a copy today and clear your calendar for the rest of the year.
VGPub (2005)
If you are a fan of any of the BurnOut games, then go pick up Revenge immediately. This is the best arcade racer I have ever played, fans of the many street racing games flooding the market should check this out. If you are sick and tired of hardcore simulators like Gran Turismo, Project Gotham and Forza than this is the perfect alternative for you. Any way you look at it, no matter what type of racing games you prefer, this one is a must buy for all.
Gamer Within (Sep 19, 2005)
Overall Burnout: Revenge manages to grip and thrill like few other games, particularly in the arcade racer category. Its sense of speed, its cars and tracks, and its pure visceral thrills make this game an absolute buy for every racing fan. If you have friends or family that are not into racing games, get this one for them regardless. Odds are very good they will be hooked almost immediately, if not on the racing then undoubtedly on the crashing. We are not sure whose decision it was to release a new Burnout game so soon after the last one, but all we can say to EA and Criterion is, THANKS!
DarkZero (2005)
Where Takedown innovated Revenge expands but that does not mean there is not alot of brand new fun to be had. If you are a Burnout fanatic and have played all the games in the series then you need to play this. If you never played a Burnout game before then Revenge is a great place to jump into a fantastic series. The game does everything right to make it a top notch title. Revenge is the best Burnout to date and perhaps the best arcade racer ever to grace a home console. Now it's onto the next-gen!
I can't imagine what Criterion could add to this franchise to make it more fun, but then again, I never thought Takedown could be topped, and Revenge does that easily.
Come, Revenge beckons. Smash stuff. Race fast. Be merry and also joyous. Players are challenged to compete in a series of driving exhibitions (including straight-out sprints to the finish line and crash-’em-ups) where the aim is not just to win, but do so in a most destructive fashion. Competing drivers, be they computer-controlled or human, are encouraged to send the opposition crashing into guardrails, knock them flying into cavernous abysses, or force them to hurtle straight into a variety of unyielding obstacles. Crashes are spectacular happenings, punctuated with bursts of smoke and flame, shattered glass, imploded fenders and twisting, soaring, spinning car bodies. Each wreck is a visual affair to be savored and a delightful treat for a job nastily done.
MS Xbox World (Sep 29, 2005)
This is a must have for any collection whether you like racing games or not. The enjoyment of driving at breakneck speeds and smashing cars into walls is nothing short of pure bliss. LIVE extends the game even further and you would be foolish not to purchase this game.
XBox Solution (XBS) (Sep 23, 2005)
The high score shows how much I love this game. It has something for any racing fan and is a well designed game. I loved the new challenges the multiple routes and the revenge weapons. I would have liked to see a version come out without any issue with the online mode but again the game is too good and it’s something that will be fixed. Having logged too many hours on last year’s game, this one beats it hands down in every way. Burnout Revenge will entertain racing fans off or online and is just a blast to play. I have no doubt this one will be taking home a lot of awards this year. So far hands down it’s the best racing game I have played all year. It’s arcade racing mixed with some real skill needed and keeps players hooked for hours!
Fragland.net (Dec 06, 2005)
The Burnout-series is without a doubt one of the most popular arcade racers of the moment. Especially with the previous title, Burnout: Takedown, Criterion hit the nail on the head. Thanks to adding even more spectacular crashes and the integration of them in the gameplay a very explosive coktail was served! Of course we want more of that candy and we get plenty in the newest version, Burnout Revenge.
Like a moth drawn to a flame, I can't pull myself away from the incredible explosions, blinding speeds, and impressive vehicular carnage. Once you get behind the wheel, it's almost impossible to turn this speedster off.
Gamesmania.de (Sep 30, 2005)
Wer glaubt, dass die Burnout Serie aufgrund der guten Verkaufszahlen und der ohnehin schon nahezu perfekten Technik zu stagnieren droht, hat sich geirrt! Sobald die Disc im Laufwerk liegt bekommt ihr eindrucksvoll prĂ€sentiert, wie man ein gutes Spiel noch besser macht. Burnout Revenge wirkt in jeder Hinsicht optimiert und bewegt sich insgesamt auf einem qualitativen Niveau, von dem andere Hersteller höchstens trĂ€umen können. Angefangen bei den genial gerenderten Videoschnipseln, ĂŒber den Soundtrack, bis hin zur Grafikengine und der Steuerung – es stimmt einfach alles. Wer soviel Action vertrĂ€gt, sollte unbedingt zuschlagen!
GamingExcellence (Sep 20, 2005)
In the end, it is hard to show on paper what makes Revenge infinitely better than Takedown, but what is clear is that every fan of Burnout 3 will undoubtedly pick up this new iteration and enjoy it just as much. That’s saying a lot for any sequel and proves that a lot of balancing and thought has been put into this version. Veterans may not feel as challenged this time around, but the fun factor is still there. Burnout 3 could easily have been dubbed “Adrenaline Rush: Reinvented”. But Revenge has clearly “Perfected” it altogether.
GameZone (Oct 03, 2005)
Burnout Revenge can be summed up into 27 words: the most bad-ass, adrenaline-rushing, non-stop action, pedal-to-the-metal, look-out-for-that-18-wheeler racing game ever to grace a game console. There were times in game that I had to pause it just to resettle myself in my chair and the controller in my hands. Just like its predecessor, Burnout 3, Revenge relies on high-speed driving and dangerous decision-making to be successful. Want to follow the rules of the road, take a field trip to the DMV. Putting it all on the line to stay one step ahead of your opponents justly defines the gameplay of Burnout Revenge.
Gamezoom (Oct 10, 2005)
Kurzum: Burnout Revenge macht einfach turbomĂ€ĂŸigen Spaß und mehr oder weniger erwarte ich auch gar nicht von solch einem Titel. Also: Ab ins Auto, schön die Geschwindigkeitsbegrenzungen einhalten, Burnout Revenge kaufen, und dann zuhause richtig rasen. Euch erwartet Action nonstop.
GameSpot (Sep 09, 2005)
Burnout Revenge might not be the revolution that Burnout 3 was, but in the end, it changes more than enough to make it feel like a very different game. It's a technical marvel, but more importantly than that, it's one of the most exciting racing games ever made. Unless you don't have the reflexes to handle it, Burnout Revenge is a must-own game, especially for fans of online competition.
Games TM (Oct 06, 2005)
There'll always be those who will whinge, bleat and moan that Criterion is moving further and further away from what Burnout 'should' be but the answer to this is simple: just as Revenge doesn't render Takedown obsolete, the first two Burnouts are just as playable today as they always were. Pursuit mode, for example, is still an absolute beauty (resurrected for the PSP versions, as it happens), Airport Terminal 3 Reverse just as adrenaline-heavy as it ever was, and as long as you don't go expecting any leniency from the original game, you should be just fine. Meanwhile back in 2005, EA has brought us one of the most technically impressive games this generation and yet another sublime slice of action-orientated racing. Absolutely glorious.
4Players.de (Sep 21, 2005)
Irgendwie schaffen die Entwickler von Criterion Games immer wieder das PhĂ€nomen, mit jedem neuen Teil der Serie noch einen drauf zu setzen. Zwar halten sich Neuerungen in Grenzen, doch sorgen selbst Kleinigkeiten wie die Traffic Attack fĂŒr einen enormen Spielspaßschub – nie zuvor konnte man seinen Frust an der Rush Hour besser abbauen als hier. Und dann diese Grafik und stylische PrĂ€sentation – wow, eine Klasse fĂŒr sich! Ich kann Burnout Revenge wirklich jedem ans Herz legen, der einen Hang zu Racing, Action und Crash-Orgien hat, denn mit Takedowns, Traffic Attack & Co hat der Titel oft mehr gemeinsam mit einem Action- als mit einem Rennspiel. Trotzdem: FĂŒr mich ist Burnout Revenge der zurzeit beste (und schnellste) Arcade-Racer fĂŒr Xbox und PS2. Einsteigen, losrasen, Spaß haben!
X-Power (Sep 21, 2005)
Je merkt het al, Burnout Revenge staat weer garant voor vele uren race-plezier en zal zonder problemen hoog scoren in de verkoopcharts. Op de vraag of het niet meer van hetzelfde is: neen! Toegegeven, aan het algemene spelconcept is weinig veranderd, maar de specifieke aanpassingen van de verschillende onderdelen zorgen voor een meer volledige ervaring dan het vorige deel. Wil je een realistische race-ervaring blijf dan weg van dit spel, maar wil je echter een enorm verslavend niet-zo- realistisch-maar-minstens-zo- plezant racespel dan is Burnout Revenge een grote aanrader.
Kombo.com (Sep 28, 2005)
Those expecting Burnout Revenge to provide the same type of revolution as Burnout 3: Takedown were destined to be disappointed. Burnout Revenge does little to redefine the arcade racing genre, but does plenty to separate itself from its immediate predecessor through the introduction of new gameplay mechanics that have a significant impact on the feel of the game. It stands as the best arcade racing game of the past year, and arguably the fastest racer ever made, making it a no-brainer of a purchase for anyone with a slight interest in the racing genre, speed, or destruction in general.
TTGamer (Nov 07, 2005)
Burnout 4 Legends was a game that could have been seen as a rehash but instead has to be one of the most must own racers of 2005. Criterion have worked extremely hard over the past twelve months to get this game ready it appears, and if this is the final BO game to hit this generation of consoles, it has gone out on a high. We can't wait to see Burnout Next Generation, as if this game is any indication, it will be THE arcade game of the decade.
MAN!AC (Aug, 2005)
"Burnout Revenge" ist fĂŒr mich ein zweischneidiges Schwert: Einerseits bin ich froh, dass Criterion die nervigen Multiplikatoren und Extras im Crash-Modus wieder gestrichen hat. Andererseits kann ich mich nicht mit der neuen Action-Ausrichtung anfreunden. Mit Highspeed durch den Verkehr zu preschen macht zwar kurzfristig mĂ€chtig Laune, reduziert das fahrerische Können jedoch auf ein Minimum. Tempo-Bremsen wie Bus, Bahn oder Betonpfeiler erkennt Ihr aufgrund massig Funkenschlag und herumfliegendem Blech viel zu spĂ€t - kapitale Crashs sind die Folge. Aus optischer Sicht ist dagegen nichts einzuwenden, zieht Criterion doch wieder alle Grafik-Register: SuperflĂŒssig und superdetailliert flimmern die Rennen ĂŒber den Bildschirm - so mĂŒssen Rennspiele aussehen.
GameDaily (Sep 16, 2005)
Sigh. So NOW here I sit again, with a dilemma as to why I'm giving Burnout Revenge a 4.5 out of 5. But I've just learned to really accept it, there's a couple of things that prevent this from being an all-out dreamy ride. However, that shouldn't stop you from taking it. The illustrious track design, the demanding skills that you'll need to outpour into the game, and the true essence of speed are more than worth the price of admission. And that's not even getting into the multiplayer stuff. Revenge is, once again, the ride of your life. And just wait till we get a taste of Burnout 360 next year. Whoa, baby.
VGcore (Sep 24, 2005)
Overall, Burnout Revenge is a good game. It’s no Burnout 3, though, by any means. Burnout 3 was just faster, more chaotic (in a good way), and still produces the best crashes to date. What Burnout Revenge is, is a stepping-stone for Criterion. They tried new things; some worked some didn’t. Hopefully, when the first next-gen Bunrout title emerges Criterion will have not only fixed the problems but also made the best Burnout title to date. I’m betting they will.
Game Over Online (Oct 28, 2005)
Burnout: Revenge does make a number of strides over its predecessor that makes it stand out as the most innovative title in the series. Unfortunately, some of the upgrades also winds up diluting the strength of the game just a bit. Revenge will still fulfill your need for speed, and if you can get over some of the lighter changes to the format, you’ll still find it an enjoyable game that will take over your PS2 or Xbox for quite some time. This is an easy recommendation for any racing fan or owner of the system.
Burnout Revenge is, I'm sure of it, the last great arcade racer on the current gen systems. Certainly the boys and girls at Criterion will be focusing their attentions on bringing the Burnout experience to the next gen systems from this point forward. That's not to say that everything will be completely hunky dory for all Burnout fans. Some may find the altered direction of the basic fundamentals of the game a drastic change which makes the game far too easy in certain places. Burnout 2 fans who found last years game too much of a shock to the system might delight in the direction Revenge takes this year. In any event you can't say that Criterion was resting on it's laurels. Any gamer who gets off on high speed hijinks will find that Revenge is a dish best served now!
Club Skill (Sep 18, 2005)
Burnout Revenge is easily one of the better in the series. The only problem with the game is that there aren't any huge improvements to the gameplay, like there was when Burnout 3: Takedown hit the shelvescame out. However, if you are a Burnout fanatic (like myself), you will no doubt want to pick this title up. On the other hand, if you are just looking for a fun, arcade style racer, you may also want to pick it up. At the very least, rent it. So, go out and get this game, and enjoy racking up insane amounts of money in damages. I know I will, for many weeks and months to come!
I really cannot recommend this game enough. If you like racing games, or arcade racing games especially, then you will adore Burnout Revenge, it's absolutely mental, and will give your Xbox a great send off before you get your 360 in December.
Being able to look back on the series is the easiest way to determine where this entry falls. It arguably does as much right as Burnout 3, but the controversial change to traffic checking could very well be a sign they're out of ideas. Its inclusion, like many over the short lifespan of the series so far, is obviously to keep this fresh regardless of how annual a new version is released. Burnout Revenge is memorable, but only to those who can embrace the changes that rip the heart right out of their favorite series, only to replace it with something that turns it into something else entirely.
XBox Front (Sep 24, 2005)
Klarer Punktsieg auf ganzer Linie. Sehr gut gemacht Criterion. Burnout Revenge erfindet zwar das Rad nicht neu, weiß aber dank atemberaubendem GeschwindigkeitsgefĂŒhl, vielen Neuerungen und 1A Steuerung der Wagen zu gefallen. Der Schwierigkeitsgrad steigt moderat an, und richtet sich auch an Serienneulinge. SpĂ€testens im 2. Drittel dĂŒrften auch Profis voll gefordert sein.
allaboutgames.co.uk (Nov 13, 2005)
Burnout Revenge manages to ensure that the Burnout series is still the best in the arcade racing genre, but it's move to the mainstream and the possibility of yearly updates do give worries for the future. For now, however, we have a very competent package worthy of inclusion in every Xbox-owning racing fan's collection.
3DAvenue (Nov 07, 2005)
Burnout 4 Legends was a game that could have been seen as a rehash but instead has to be one of the most must own racers of 2005. Criterion have worked extremely hard over the past twelve months to get this game ready it appears, and if this is the final BO game to hit this generation of consoles, it has gone out on a high. We can't wait to see Burnout Next Generation, as if this game is any indication, it will be THE arcade game of the decade.
1UP (Sep 09, 2005)
When you think about it, Burnout has always been about revenge. Deflecting competitors into oncoming traffic or launching them off highway guardrails is aggression that is not likely to go unanswered. Burnout 3: Takedown refined the pure competitive aspect of the series by focusing on inter-driver combat and making that the central key to winning races. Burnout Revenge is further refinement: a noticeable increase in A.I. aggression makes things really personal.
GameSpy (Sep 14, 2005)
Paybacks are a bitch. With Criterion's newest installment of the Burnout series, the UK-based developer takes its formula of aggressive racing and over-the-top crashes and pumps them into overdrive. Burnout 3: Takedown set the precedent for many non-racing fans to sink their teeth into the high-speed, high-stakes world of non-licensed cars -- no automotive manufacturer wants to lend its name to cars that are getting so badly banged up -- and Hollywood-like explosions. The new sequel, Burnout Revenge, takes everything that made B3 such a smash hit (no pun intended) and pumps it into overdrive.
TalkXbox (Sep 20, 2005)
Burnout Revenge reflects a shift in the Burnout series towards more exciting gameplay. As a result, some gamers may complain about the lack of skill required to master the game. This issue aside, the game provides a ton of fun with its addictive gameplay, solid visuals, outstanding audio, and great control scheme. It may not add as much to the series as its previous installment, but it does have a lot to offer. If you are a Burnout fan or anyone who likes arcade-racing, at least give this one a trial run.
IGN (Sep 08, 2005)
Criterion set quite a task before itself: create a sequel to what is arguably the best arcade racing title ever, Burnout 3: Takedown. Said game was praised left and right not only critically and by gamers everywhere, but by essentially everyone in the IGN offices, which is a very, very rare thing.
If you only just picked up Burnout 3 as a budget title and are still playing through it, I honestly can't say if there's enough to justify you heading back out to pick up Burnout Revenge. However, the sensation of speed, the massive amounts of carnage and the extremely polished experience all add up to create the coolest game in the series so far, and one of the top arcade racing experiences for the Xbox and Xbox Live. While it could be harder, it's a very exhilarating game that offers up hours and hours of high speed thrills.
Diehard GameFan (Sep 23, 2005)
Ye gods, this game is like chocolate coated crack. The first time I put Burnout Revenge into my X-Box and fired it up I sat around and played it until the wee hours of the morning. And then I did it again the next day. My fiancee, who rarely enjoys video games, even stopped what she was doing long enough to race for a bit. And she enjoyed it! That right there is a sign of quality in my opinion. Everything in this game just clicks together so well. The controls, the gameplay, the different modes, the graphics, and the sound all come together to create a wonderfully addictive racing experience. No other racing game has ever held my attention like the Burnout series, and Burnout Revenge has easily done a better job than its forerunners. And I think deep down every one of us who has to deal with rush hour traffic five days out of the week wishes that we could plow through it like we can in this game. That makes this game worth playing right there.
X-Box Gamer (Nov 09, 2005)
Encore un épisode de Burnout certes, mais encore un hit ! La nouvelle touche apporter à la série fait fureur et redonne un souffle à un concept qui n'en demandait pas tant. Les fans ne seront en aucun cas dépaysés par le nouveau virage pris par ce Revenge et seront ravis de retrouver tout ce qui a fait les succÚs passés. Quand aux autres, il est encore temps de s'initier au plaisir de la conduite en furie avec toutes les impressions et sensations démentes que cela procure.
Jeuxvideo.com (Sep 22, 2005)
Plus ça va, plus Burnout devient un jeu de brutes oĂč on se demande si l'on conduit une voiture ou un char d'assaut. MalgrĂ© cet aspect un peu dĂ©rangeant, on ne peut qu'ĂȘtre en admiration devant la beautĂ© des graphismes et toutes les possibilitĂ©s qui s'offrent Ă  nous. TrĂšs peu de jeux de courses proposent autant de modes de jeu ayant une telle personnalitĂ© et procurant autant de plaisir.
Game Revolution (Sep, 2005)
So is Burnout Revenge better than its illustrious forbear? The controls are tighter, the look is more detailed, there are more vehicles and thousands of little tweaks, so in many ways, sure. But while some will dig the new chaotic maps and aggressive traffic-checking, others may be turned off by the loss of precision and the dependence upon blind chance. Either way, it’s an impressive game, one with a proper understanding of the benefits of road rage.
Times Online (Oct 02, 2005)
Overall, Burnout Revenge is an excellent arcade racer, with smooth visuals and throaty sound effects. Most events are short and sweet and this makes playing the game as enjoyable in short bursts as it is during a long session.
JeuxActu (Sep 22, 2005)
MalgrĂ© ces nouveautĂ©s et un effet de vitesse ahurissant accru par les papiers gras se levant et des routes Ă©troites bien chargĂ©es, Burnout Revenge ne sĂ©duit pas aussi vite qu’a pu le faire son prĂ©dĂ©cesseur et il faudra persĂ©vĂ©rer un minimum pour retomber pleinement sous l’emprise. Une fois conquis, on ne lĂąche par contre plus la manette et on en oublie vite le mode "Panique dans le trafic" venant froisser la belle carrosserie de la sĂ©rie Burnout. Si certains ne manqueront pas de prĂ©fĂ©rer Burnout 3 : Takedown pour sa conduite plus stratĂ©gique et ses espaces ouverts, Burnout Revenge reste un trĂšs bon titre que les fans ne peuvent manquer.
Xbox Gazette (Dec 05, 2005)
Pour conclure, Burnout Revenge est un excellent jeu qui dĂ©plaira certainement aux adeptes des simulations automobiles, ceux pour qui chaque dĂ©tail, chaque rĂ©glage Ă  son importance mais qui ravira ceux qui n’ont pas envie de se prendre la tĂȘte, ceux pour qui la conduite typiquement arcade, la vitesse et l’action priment, tout simplement ceux qui ont envie de se dĂ©fouler purement et simplement.
Gamekult (Sep 30, 2005)
Rapide, beau, fun et fluide sont quelques-uns des adjectifs qui reviennent sans cesse lorsque l'on parle de Burnout Revenge. Avec ce quatriĂšme Ă©pisode, Criterion rĂ©ussit une nouvelle fois Ă  injecter une dose de nouveautĂ©s assez consĂ©quente Ă  sa sĂ©rie pour s'y replonger sans crainte. Si le Takedown Revenge n'apporte finalement pas grand-chose, le mode Crash retravaillĂ© ainsi que le level design Ă©tagĂ©, tortueux et trompeur font eux davantage mouche. En glissant doucement vers le stock-car depuis Burnout 3 : Takedown, Burnout ne s'est certainement pas fait non plus que des admirateurs, mais le gameplay jouissif et explosif de la sĂ©rie finit toujours par rassembler mĂȘme les plus sceptiques. Reste Ă  savoir pour combien de temps encore ?
Revenge is sequel to the immensely popular Burnout 3: Takedown, and, as such, had much to live up to. The changes made to core gameplay will anger some fans of the series, but the overall feel is still very Burnout. Though it may not be hailed as the classic that the previous iteration was, Revenge is still a good buy and recommended for a good, carnagey time.
GamerDad (Jan 08, 2006)
Smash ‘em up! Drive aggressively! Everybody who picks up the controller loves Burnout. How could you not "get" a game that's about speed, aggressive driving, and spectacular crashed. The only problem with Burnout Revenge is that it literally comes on the heels of last year's Burnout 3 Takedown.
Eurogamer.net (UK) (Oct 05, 2005)
Criterion's decision to literally sell out to Electronic Arts was a bit like seeing your favourite chart-flirting indie band shack up with a royalty-cheque-waving major label. You knew full well that stadium-filling super-stardom was just around the corner, and that the clever hooks and licks would be commodified into something more palatable and acceptable to the masses. You wearily accepted that your cool, best-kept secret was somehow never going to be the same again, although you knew deep down that they deserved the plaudits. And the cash.
Netjak (Oct 10, 2005)
Burnout: Revenge is hardly a vast leap forward for the series, but it’s not a simple graphical improvement with a minor gameplay upgrade thrown in either. The true test for this series will be whether EA demands that Criterion come out with yet another one soon, and if so, what sort of changes will be made. Only then will we know if Burnout has been Maddenized.

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