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User Reviews

A fantastic game, if not broken to the point of being almost unplayable. AkibaTechno (254) 2.71 Stars2.71 Stars2.71 Stars2.71 Stars2.71 Stars
Cthulhu Is Calling Me...And Making Me Write This Review! MasterMegid (902) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.5
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.2
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.5
Overall User Score (13 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Again, Call of Cthulhu: Dark Corners of the Earth is one hell of a game. And it's scary enough that I'm not going to go break out my Lovecraft books again. Brrrr!
Jolt (UK) (Nov 07, 2005)
Call of the Cthulhu is one of the darkest, most disturbing games you’ll ever play. Set in New England in 1922, it focuses on one Jack Walters, a private investigator who has been institutionalised until quite recently. After being given a clean bill of health, the no-longer psychotic Jack decides to ease himself back into investigation with a simple missing person case.
When I first read about Call of Cthulhu: Dark Corners of the Earth I was kind of expecting it to be the Xbox's answer to the GameCube's Eternal Darkness. Whilst the two games definitely have things in common they are mostly different, although both are very good games. Call of Cthulhu is sufficiently different from the Silent Hill and Resident Evil games too and I would argue it's more frightening than both of these well established series. If you're a fan of survival horror games Call of Cthulhu is quite simply a must. The lack of a weapon for the first third of the game might be a bit off putting to some gamers but it only serves to make the game a more chilling experience.
Defunct Games (Nov 22, 2005)
Cthulhu's dark tone and brutally serious story may turn off some gamers; this is not a game for everybody. But those who enjoy survival horror games should have a look to this game if they want to find a story that will get under their skin like no other. It would be easy to write this game off as nothing more than another first-person adventure game, but it does what it sets out to do brilliantly and is fully worth the price of admission. Call of Cthulhu may not be the biggest game of the year, but it's one of the most surprising; don't let this mystery go unsolved.
Gaming Target (Jan 16, 2006)
H.P. Lovecraft's weird tales are one of the most bizarre compilations of horror stories to ever be penned. They have sparked imagination and nightmare alike since being originally printed in pulp magazines in the early 1900s and have sparked the Cthulhu Mythos. His influence stretches into film, literature and television. Now, with Call of Cthulhu: Dark Corners of the Earth, you can actually step into the unusual world that he created.
Game Over Online (Dec 08, 2005)
All in all, Call of Cthulhu is an amazing adventure title full of horror and thrills throughout its fantastic story. It’s also a game full of glitchy little problems that can wear away on your nerves before the sanity meter gets full. If you’re a fan of detective-work type games, old school point-and-clicks or survival horror titles, this game is highly recommended. If you consider Halo 2 to be a bit too slow for you, you’ll want to look away immediately.
Despite a few minor issues, Call of Cthulhu: Dark Corners of the Earth is a solid action/adventure title. Its challenging difficulty and immersive design will keep players on the edge of their seat from start to finish. A must-have for H.P. Lovecraft fans as well as gamers looking for a few scares.
GameZone (Nov 08, 2005)
Call of Cthulhu: Dark Corners of the Earth will play with your nerves until you’re not sure what might happen and will seriously creep you out from start to finish. It’s a trip down a nightmarish place filled with mystery and danger and will suck you into its dark tale. In short, this is a game that’s fresh and unique and well worth your time and money. Give this one a shot if you’re looking for a survival horror game at its most creepy.
XBox Front (Nov 29, 2005)
Wenn man in den vergangenen Jahren etwas zur Entwicklung von „Call of Chtulhu“ erfahren wollte, hieß es stets: „Der Titel befindet sich noch in der Entwicklung“. Viele Stimmen wurden laut, dass der ambitionierte Horror-Titel noch zu einem Running Gag a la „Duke Nukem“ mutieren könnte, zumal das Spiel bereits vor mehr als einem Jahr hätte erscheinen sollen. Angekündigt wurde es bereits vor Entwicklung der Xbox für den PC. Doch nach langem Hin und Her und nach unzähligen Änderungen, steht der Titel endlich in den Läden und will Konkurrenten wie „Silent Hill“ in die Schranken weisen.
Game Chronicles (Nov 14, 2005)
As an adventure game, Call of Cthulhu: Dark Corners of the Earth manages to live up to the genre expectations. With so few true adventures available on the Xbox I can see this finding greater success on the console that it will on the PC where it will have far greater competition. The gameplay can start to plod along at times but then you have those frequent moments of pure terror and wow moments that wake you from the trance. Call of Cthulhu is a substantial ride that manages to captivate players from start to finish, and a worthy homage to the work of HP Lovecraft and the Cthulhu mythos.
84 (Mar 02, 2006)
Call of Cthulhu: Dark Corners of the Earth seems to have jumped from a dark hole onto the market. Although it was announced years ago, this horror action-adventure faced a lot of delay, with as result that everyone forgot it existed. Although here and there some aspects show the long development time, the makers have delivered a big surprise
GameSpot (Oct 31, 2005)
Jack Walters' journey to the dark corners of the Earth should take you at least a good, densely packed 10 or 12 hours, but could easily take more, depending on how long the tougher bits stump you. You then unlock a tougher difficulty mode (there's still another one to unlock after that), which heightens the challenge by making ammo scarcer and enemy encounters harder to survive. The game also ranks you based on how quickly you reached the end, how often you saved your progress, and other factors, in case you want to pay another visit to Innsmouth and its outskirts. So there's some value in revisiting the adventure--but your first time playing through Call of Cthulhu: Dark Corners of the Earth is liable to leave a lasting impression no matter what. If H.P. Lovecraft were alive today, we think he'd approve. The Old Ones told us so.
IGN (Nov 04, 2005)
Finally, Call of Cthulhu: Dark Corners of the Earth, the game that's been on release lists almost as long as the Old Ones have existed, is on store shelves. It happened almost out of nowhere. No preview copies were ever sent out and barely any screens or video were released. Yet as we here at IGN held at the mythical retail version in our hands it was tactile proof that this title had not been swallowed up by the nameless, ancient evil known as cancelled project.
VGcore (Nov 10, 2005)
Dark Corners of the Earth is a hidden gem in the dark corners of your local game store. It is a game that takes you on a journey in an unimaginable world—one that no one should enter. The minor glitches should not turn you away from the game, but this game is an experience everyone should try. If you find games like Silent Hill, Resident Evil, and even Alone in the Dark not spooky despite what your friends say, then give this game a try. This game offers about 15 hours of high tension, teeth gritting enjoyment, and one of this year’s most frightening first-person adventures. Dark Corners of the Earth is a great game, but it's one of those games that once you beat it, you really don't feel like playing through it again. Once you've seen and experienced everything, it takes away the scare element, so this leads to low replay value. However, this game will easily become a true cult classic.
XBox Solution (XBS) (Dec 13, 2005)
Call of Cthulhu is a very good game if you can get past things like the perspective issues and you don’t mind dying often. It uses a variety of psychological techniques to scare the hell out of you, it made me jump far more than any Silent Hill or Resident Evil games ever did, which is great fun. If you liked games such as Indigo Prophecy or Shenmue, and you like some action too, then Call of Cthulhu: Dark Corners of the Earth is for you.
Bordersdown (Mar, 2006)
Sadly the game has been largely overlooked upon release possibly as an affront to the Great Old Ones themselves, but more likely because of the excitement over the Xbox 360. Thankfully the game is compatible with Microsoft’s flagship console and is already available at budget price meaning there is no excuse not to summon up a copy. A human sacrifice is not required.
Call of Cthulhu grips players into an interesting mix of innovative first person action with all the thrills and chills of modern tale horror-adventure. The game represents a well constructed interpretation of the Cthulhu mythos and allows players to experience the arcane horrors of H.P. Lovecraft's work. Marred only by a few broken glitches and repetitive NPC cues, Call of Cthulhu will captivate the dark side in all who dare journey its perilous trail. While the game is linear with no Xbox Live support, it is hardly required as this game emphasises story and engaging the senses. On this note Call of Cthulhu has a fantastic insanity system and players will take pleasure in its myriad of visual disorientation effects. This game truly is an innovative experience and while it may have been in prolonged production it was well worth the wait.
eGames (Aug 10, 2007)
Kupować? Kupować! Tym bardziej, że cena jest mocno przyzwoita jak na polskie warunki, rozgrywka do krótkich (mniej więcej 8 godzin czystego grania) i łatwych nie należy. Ale ja to zapisuję po stronie plusów, bowiem w dzisiejszych czasach trudno znaleźć pozycję, która zapewniałaby zabawę dłuższą niż 10 godzin. Przestrzegam jednak, że gra jest naprawdę trudna i czasami trochę upłynie czasu, zanim uporamy się z jakimś denerwującym nas problemem.
While this game will more than likely not appeal to the masses, the Lovecraft fans will adore it, as I did. There are things that could have been done differently, but for my money, this game satisfies, and will continue as it can be replayed for extra content. It is one of the scariest, most intense games available today, so if anyone is looking for a terrifying adventure, this game will deliver. Ia! Ia! Cthulhu fhtagn!
80 (UK) (Oct 25, 2005)
Whether all of this makes it worth buying is another matter. Arriving with almost zero fanfare, it's definitely one of those delightfully slow-burn adventures that will take time to appreciate. Almost to its detriment, it doesn't play its hand early on; if anything, the game takes fully three or four hours before you really start to unravel its charms, and even then it never feels like a game in a hurry. But once the pieces start falling into place, it's abundantly clear that Call of Cthulhu will be picking up a great many admirers among the fans of horror adventures - and who knows, maybe a few of you that never quite 'got' the genre too.
GameSpy (Nov 01, 2005)
In a world of video games where overly commercialized thug-lifers are the marketing brand of choice, and giant Axe deodorant billboards with Cingular wireless invading your head-up display are seen as a great way to "maximize income potential", truly inspiring video games are a dying breed. If you've found Silent Hill too stylized, Resident Evil too hokey, and Alone in the Dark too … French, and you've a room with blackout conditions (really, it's impossible to play this game even on an overcast day unless you board up all your windows), and need the sanity pounded out of you for 15 hours, ignore the minor quibbles we had, and concentrate on the glorious love-in for Lovecraft. This is the first frothing video game form of Cthulhu Mythos that's been done almost completely right, and this year's most frightening first-person adventure: A true cult classic.
78 (Nov 03, 2005)
If there is one thing this game got right, it’s how it embraces the Cthulu mythos and Innsmouth in particular. Often the focal point of many Cthulu stories, Innsmouth is well represented in the game. Dark, run down, and filled with people suspicious of strangers, you get the feel the town is not a place anyone would want to spend any time in. This is a town barely on the edge of the living world, and its oppressive streets are filled with mysteries best left unexplored. Call of Cthulu: Dark Corners of the Earth is rough around the edges, but the story and setting draws you in from beginning to end. A worthy rental, and a definite purchase for fans of Survival horror games.
Games Master (Dec, 2005)
The absence at any on screen info is novel, as is an ingenious health system where you'll apply sutures and administer painkilling injections, but DCOTE's descent into tiresome stealth and hit-or miss gunplay after a gripping opening is a huge disappointment, It also suffers from linearity and an over-reliance upon scripted events. Luckily, a genuinely gripping narrative helps pull it through... just. This trip to Innsmouth won't appeal to everyone, but Lovecraft fans will lap it up.
Extreme Gamer (Dec 05, 2005)
Call of Cthulhu: Dark Corners of the Earth is one eerie game, which provides a well rounded gaming experience. If you like suspenseful plots, dark forbidding mysteries, and adventures into the dark side this is for you. Call of Cthulhu is definitely not like most Xbox games and if you are looking for something different, here it is.
Game Revolution (Dec 14, 2005)
It's also one of the most compelling. Call of Cthulhu shows that the first-person perspective doesn't always have to pack an uzi, and can even be the perfect view for players interested in a more cerebral challenge. Its dated look and absurd difficulty will probably consign it to mere cult status, but perhaps that's really where a game based on Lovecraft belongs.
FOK!games (Dec 01, 2005)
CoC is eigenlijk best een aardige game. Op andere platformen zou dit spel volkomen ondergesneeuwd zijn door Resident Evil (4), maar de Xbox bezitters hebben weinig horror-adventure-survival games in het assortiment zitten. Als dan ook nog eens blijkt dat het verhaal best lekker is en er een mooi spooky sfeertje in de game aanwezig is, lijkt de keuze snel gemaakt. Jammer is wel dat CoC niet echt kan kiezen wat het wil zijn. Lekker zombies schieten is het niet, maar ook bij echt goede adventures komt CoC niet echt in de buurt. Dat maakt dat de game in geen van beide aspecten uitblinkt en in het midden blijft zweven. Je blijft voornamelijk spelen voor het verhaal. Al met al krijgt CoC daarom van mij een 7,0.
70 (Oct 28, 2005)
Loin d'être un grand jeu, Call Of Cthulhu fait partie de ces jeux à ambiance qui prennent vos émotions avec vigueur afin de vous plonger dans un tourbillon d'émotions diverses. Effrayant, dérangeant, déstabilisant, le titre de Bethesda avait tout pour devenir l'un des grands softs de cette fin d'année. Malheureusement, sa jouabilité parfois approximative, ses incohérences et surtout son aspect trop scripté l'empêchent de parvenir à ce statut envié. Dommage, mais l'appel du monstre ne tombera pas dans l'oreille de sourds.
Thunderbolt Games (Nov 11, 2005)
The survival horror genre has been improving with games like Resident Evil 4, and now, Call of Cthulhu: Dark Corners of the Earth. Even though I was put off by the stealth sequences and the occasionally high difficulty level, it’s impossible not to admire how frightening and intense this game can be. This one is definitely not for the faint of heart, but it’s also not a bad way to spend 10 or so hours.
Call of Cthulhu is definitely worth investigating for adventure and survival horror fans alike, and as an added bonus, if you just happen to be lucky enough to pick up an Xbox 360 in the near future, then you will be pleased to learn that this late addition to the Xbox’s library is one of the few good Xbox games that will initially be playable on Microsoft’s new machine.
I enjoyed playing through Call of Cthulhu, it’s an interesting story and it’s told really well, and you want to keep playing to find out what happens next. It’s a genuinely scary game to play, and really will make you jump a lot in places – always a good sign of a good survival horror game. If you’re into the genre, and you haven’t yet got an Xbox360 and Condemned, then I recommend picking this one up.
Don't take that as an overwhelmingly positive statement, though, as the graphics, level design, and intense frustration are real hurdles that a game this derivative just shouldn't have.
64 (Nov 22, 2005)
Verdammt schade. Dark Corners of the Earth hätte das Zeug zu einem wirklich spannenden und erwachsenen Horrortrip gehabt. Doch die anfangs noch so meisterhaft aufgebaute Atmosphäre fällt mit fortschreitender Spieldauer immer mehr in sich zusammen, bis das Ganze am Ende zur tumben Ballerorgie gegen ein hirnamputiertes Konsortium aus wenig Furcht erregenden Jägern verkommt. Doch nicht nur als Shooter enttäuscht der Titel, auch die Schleich-, Flucht- und Geschicklichkeitseinlagen bergen aufgrund nerviger Designschwächen mehr Frust als Lust. Dabei klang die Story anfangs noch so vielversprechend und auch Jacks psychische Störungen machten Lust auf mehr. Doch letztendlich hat ein Eternal Darkness schon vor drei Jahren gezeigt, wie man so etwas weit packender inszenieren kann, während die visuelle Panikmache gegen die eines Silent Hill geradezu harmlos und altbacken wirkt.
Casual gamers and FPS hardcores will see Dark Corners of the Earth as an unattractive and backward shooter, and even fanatics will perceive the great successes in atmosphere as all for nought when juxtaposed with the game's obstinate personality. A typical in-game example works as a microcosm of the experience: During the recreation of the hero’s flight from Gilman House, I was genuinely stoked to leap from my decrepit bed and into action! I ran to the door and unlocked it to gain access to the next room. And then locked it again, by accident. Then my assailants were upon me and the game was over. That is the way of Call of Cthulhu: Dark Corners of the Earth--only fans will love it, and they may end up hating it more.
The action is slow and unresponsive, and there is very little direction spurring you through its grainy, muddy-looking world. There is a lot of terror to be had in this game, but it's mostly due to how spectacularly this game fails to do anything fun.
Diehard GameFan (Nov 03, 2005)
Mediocrity, thy name is Dark Corners of the Earth. The only Call Cthulhu is hearing from this game is, “Stay in bed dark lord. The Stars sure as shit aren’t right yet if this game is any indication. Keep slumbering there in R’lyeh until something deserving of your name is finally released.” Awful Cthulhu game. Decent FPS with monsters. It all averages out to well…average. Pick it up if you’re curious, but for almost everyone this is a one shot rental you’ll be thankful afterwards that you didn’t add to your permanent collection. I swear to god, Head First and Bethesda better have learned from all six years of madness that went into this game, but knowing the VG industry, I strongly doubt it.
Press Start Online (Jul 22, 2006)
It’s clear the developers were punching way above their weight when making this game, trying to include too much variety instead of giving a more focussed experience the attention it so badly needed. At times Cthulhu shows glimpses of genuine brilliance, but it forces you to wade through utter bilge to see them. Horrendous trial and error, awful platforming and rubbish stealth destroy what would otherwise be a chillingly atmospheric game.