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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Console Obsession (May 31, 2010)
It’s these flaws that ultimately drag the game down a notch, which is a shame, as it certainly had the potential to go the full distance. Despite the above mentioned niggles, we happened to mostly enjoy our time in Wonka’s wonderful factory, but we still couldn’t escape the feeling that things could have turned out a bit better.
Charlie and the Chocolate Factory scores points for its top-quality presentation, good music score, and the fact that it features voices from the majority of the cast from the latest film. Also, seeing as it is priced sub-$50, it could be a good game for children who are in their early teens, though parents may need to help them with the difficult sections. Unfortunately, and as is the case with so many games rushed out for a films release, Charlie and the Chocolate Factory is nothing but average.
Charlie and the Chocolate Factory isn't going to be winning any awards. The voices and music are the best things about this game. Kids and adults will find themselves frustrated with bad camera angles and dimwitted Oompa Loompas.
Gamerz-Edge (Jul 28, 2005)
Charlie and the Chocolate Factory is a timeless literary classic. Starting out as a beloved children’s book, it has now been made into two different movies—which has finally spawned a video game.
Charlie and the Chocolate Factory was a wonderful film that is sure to find its way into the hearts and minds of many a young person. These young people will inevitably be drawn to playing the videogame in order to lengthen their experience. This is a practice that needs to end. The videogame of Charlie and the Chocolate Factory for consoles only goes to show that the same adaptation doesn’t always work for different platforms.
Oh Charlie, what have you done? I appreciate the fact that this is a licensed product aimed at a young audience, but this has to be one of the worst games I’ve had the displeasure of playing in quite some time. Charlie and the Chocolate Factory puts the "Wonka" back in "wonky controls" and the "Willie" back in "willie, willie cwappy wevel design." Honestly, an early sequence that has Charlie turning robots into giant hairballs and then rolling them into a series of vents was as frustrating and pointless as gaming gets. It’s interesting that the opening sequence features Charlie desperately chasing a dollar bill down the street, which is a great metaphor for the fact that this game exists in the first place.
GameZone (Jul 25, 2005)
Imagine yourself on a boat on a river made of milky chocolate and where the emerald green grass is the sweetest candy stalks you’ll be yanking it out and eating as much of it as possible. This is a place where jellybeans grow off trees and all your favorite candies are produced by the handful. Imagine you just won yourself a golden ticket that allowed you to tour such a place just like in that new Tim Burton movie starring Johnny Depp. Yes, now you can play in the candy-filled world of Charlie and the Chocolate Factory for the Xbox. Then again, this is one game that just loses its unique flavor way too quickly.
IGN (Jun 19, 2005)
The recently adapted Charlie and the Chocolate factory, based on Roald Dahl's classic tale, sounds like the perfect thing to whip into a videogame. It's an insanely popular license, for one, and the story's blend of oddball contraptions and quirky characters can potentially lead to groovy game design. But the reason videogame adaptations of popular movies tend to fail is because they don't recreate the allure of the movies. Seriously, how can they without years of development time and a multi-million dollar budget?
USA Today (Jul 25, 2005)
Overall, the game is beautifully created and the environments are bright and lush with color. The voice acting and the musical score are done well but not overdone and there is just enough charm to give this game potential. But design glitches and annoying camera perspectives sabotage the gameplay, which is the most important part of a game and the entire experience ultimately becomes more of a frustration rather than an enjoyment.
GameSpot (Jul 28, 2005)
Tim Burton's Charlie and the Chocolate Factory movie has a lot going for it. It's got Johnny Depp doing an eccentric yet endearing riff on Michael Jackson as the crazy chocolatier Willy Wonka. It's got a bunch of nifty Oompa-Loompa musical numbers. And it's got surreal and colorful set designs that make you think somebody's been spiking the Everlasting Gobstoppers with LSD.
If you enjoyed the book and either of the two movies, leave it at that. Any attempt to extend your enjoyment of the subject matter by playing this game will leave a bad, bitter taste in your mouth that no chocolate bar or sweet candy will erase. You've been duly warned.
Pro-G (Jul 31, 2005)
I didn't think that there would be a movie licensed game released this year that could be worse than the Fantastic 4, but I was quite badly wrong. Charlie and the Chocolate Factory is poor on a completely different level to Activision's effort. Yet, despite this almost complete damning of the game, it has and will continue to do well in the sales chart. It's a real shame. For the price of the game a kid could see the film, buy the book and a selection of other Roald Dahl classics.
1UP (Jul 18, 2005)
Global Star's Charlie and the Chocolate Factory could have been a real trip to an amazing place -- a melding of jaw-dropping artistic style and license success that would have been a journey with nothing to be directly compared to. There was a real chance for this game to be more then just another licensed game, a real chance for gamers to get a behind-the-scenes tour of the magic of Mr. Wonka's factory were candy flows endlessly and wild imagination runs amuck.
Charlie and the Chocolate Factory is an abysmal, close to unplayable mess. Poor gameplay overall is the major drawback of the game, you'd have to be a jaded and die hard fan of the movies to enjoy this game.
21 (Sep 04, 2005)
Also wenn Lizenzabzocke einen Geschmack hätte, würde sie vermutlich nach Willy-Wonka-Schokolade von High Voltage Software schmecken. Was die nämlich im Fahrwasser des gleichnamigen Kinofilms ahnungslosen Kindern oder Eltern unterzujubeln versuchen, muss man sich erst einmal trauen. Das Spiel wirkt jedenfalls völlig unfertig, unausbalanciert und macht so viel Spaß wie der Besuch eines überlasteten Klärwerks im Hochsommer. Aber genau da haben die Entwickler scheinbar ihre Ideen her, denn wie sonst kann so viel digitaler Dünnpfiff in nur einem Spiel zusammenkommen? Erspart euch diesen Griff ins Klo und lasst euch Scheiße nicht als Schokolade verkaufen. Investiert euer Geld lieber in ein paar echte Tafeln und den Rest in die Roman- oder Filmvorlage - da habt ihr wesentlich mehr von.
G4 TV: X-Play (Apr 07, 2006)
The underlying concept is sound, but almost every step of the technical execution is inexcusably bad. Don’t buy Charlie and the Chocolate Factory. Don’t play it. Save your pennies and buy a crate of Zagnut bars instead.
Gaming Age (Aug 01, 2005)
Despite all these flaws, if one were to force themselves to play through all the redundant bits, one would likely find Charlie and the Chocolate Factory slightly enjoyable at points, but that's equivalent to jabbing a knife in one?s arm just to experience the relief of a healed wound. The product just feels unfinished, likely rushed to launch alongside the film, lacking the polish and additional development time that would have made this a worthwhile experience.