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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.8
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (5 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Mar 04, 2002)
Adrenaline-pumping action doesn’t immediately come to mind when you think of ancient civilizations, but that’s the best way to describe Circus Maximus, a no-holds-barred chariot racer full of originality and pee-in-your-pants combat. Circus Maximus’s elaborate gameplay comes packed with unique and creative features. But this isn’t an ordinary wagon race. Besides steering, you can control the backseat warrior who can not only perform a variety of attacks on passing carts, but who can also help maneuver the chariot by leaning into turns and this involves using only one controller! Circus Maximus also excels in visuals. Mix in a full orchestral soundtrack that parallels the sounds of Gladiator, and you’re in for the ride of your life. The best part of Circus Maximus, however, isn’t its single player game, but its multiplayer mode. Circus Maximus proves that imagination combined with creativity produces the highest quality of games.
The Video Game Critic (Mar 13, 2002)
A CHARIOT RACING game for the Xbox? That's right, but what's even more surprising is just how GOOD this thing is. Circus Maximus is a brilliantly executed racing/combat game with innovative controls, and high-quality production values.
MS Xbox World (Mar 05, 2002)
The bottom line is this; This game is nothing like you have ever seen, and (especially with kodiak going under), probably like nothing you will ever see again. It is the rare anamoly in videogames that attempts in this sequel laden decade to do something new. At least, give it a rent. At most, buy it and post a review so game developers will realize that gamers want innovation and creativity. As for me, I have just added another game to my collection, and another reason why my Xbox will always stick around
GameSpy (Mar 09, 2002)
There is some fun to be found here -- multiplayer can be quite enjoyable -- and fans of combat-style racing games should enjoy Circus Maximus' offerings. Just don't go in expecting a revolutionary game.
Electric Playground (Mar 19, 2002)
In spite of all problems, Circus Maximus has some good single-player moments and some truly great multiplayer ones. It provides a genre of gameplay we've been criminally deprived of until now, and despite a few stumbles presents it all with vision and even a little humor. You mostly-thumbs types will find single-handedly controlling the chariot (while ever watching the pace meter) a bit of a nightmare on the medium and hard levels, but it's all the more reason to bring a friend in for some co-operative race combat. Friends, Romans, countrymen...lend me your peers!
TeamXbox (Feb 28, 2002)
Circus Maximus: Chariot Wars is without a doubt a first of its kind. It provides a creative blend of racing and combat that is sure to open doors for future titles. It is a title that isn’t for everyone though. Hardcore racing fans should find this game a refreshing twist on the genre, while hardcore combat fans might be a bit frustrated by the racing elements. If you don’t have some level of patience to put time and effort into learning the finer points of a game, you won’t learn to value the true goals of this game. While the game might not sport earth shattering graphics or a detailed storyline, the fun factor of this game will slowly grab you and you will become more addicted the more time you spend playing it. The first hour may be quite frustrating, but once you get beyond the learning curve it will become more intuitive. Aside from single player action, the multiplayer features of the game are unlike no other racing title to date.
75 (Jul 23, 2002)
En mélangeant plusieurs styles de jeux (notamment les combats et la course) et en apportant un univers rarement exploité dans les jeux vidéo, Circus Maximus a toutes les cartes en mains pour satisfaire bon nombre de joueurs. Sa prise en mains assez délicate ne doit surtout pas vous décourager car une fois le char maîtrisé, on s'amuse réellement, surtout à plusieurs.
GameZone (Mar 13, 2002)
Circus Maximus's biggest weakness is the competition. It's a great game, but it's not good enough to stand up Rallisport Challenge or some of the console's older racing games. But that doesn't mean that you should overlook this game.
GameSpot (Mar 01, 2002)
Circus Maximus has some good ideas that just haven't been fully realized. Actually competing in a deadly chariot race is an intriguing concept for a game, but Circus Maximus doesn't manage to make the experience all that exciting. Xbox owners tired of seeing the same old types of settings in games may want to give Circus Maximus a chance, but most will probably want to pass on this half-baked combat racing game.
61 (Jul 17, 2002)
Wer sich für die Materie interessiert und gerne ein Streitwagenrennen im römischen Reich absolvieren möchte darf einen Blick riskieren. Alle anderen gucken lieber weg und begraben den Gedanken an einen Kauf.
A fresh idea and a novel approach usually stirs up a healthy excitement in the gaming crowd, but sadly, Circus Maximus lacks the skillful execution necessary to justify the media buzz it’s created. You’ll find yourself confounded by overly tricky controls, repetitive tracks and a single-player mode that lacks any real meat. Simply calling a mode “career” does not give it any continuity or added value, and players will only embark on a trip across the Roman provinces in an effort to unlock more teams and locations for their multiplayer matches. If you intend on spending the majority of your time in two or four player contests, the cooperative aspect of Circus Maximus works quite well so long as the drivers stay in the thick of the action. That said, an acceptable multiplayer experience does not a racing title make, and unfortunately for those of us who were waiting for this circus to come to town, most of the main acts have cancelled for tonight’s performance.
Although it looks nice, this game has a number of problems; the fact that chariots are really slow and tip over very easily is the most glaring. It's fun in multiplayer, both the direction of your chariot and your gladiator at the same time in single-player gets a bit distracting.
60 (Aug 05, 2002)
Da hätte man mehr draus machen können: Die Idee eines antiken Wagenrennens mit tödlichen Waffen und dem Weiterleben als Preisgeld wäre jedenfalls eine willkommene Abwechslung im vom Motorsport dominierten Renngenre gewesen. Aber was THQ dem Spieler mit Circus Maximus vorsetzt, ist leider nicht mehr als ein monotoner Schlagabtausch mit geringem Umfang, zähem Spielfluss und einer völlig unbrauchbaren Steuerung, die selbst die ungenaue Kollisionsabfrage und unfairen KI-Routinen in den Schatten stellt. Zudem sprechen auch die dürftige Präsentation und die fehlende Lokalisierung für einen Titel, den man einfach schnell auf den Markt geworfen hat, um das langsam verebbende Fahrtwasser von Gladiator noch für sich nutzen zu können.
Game Revolution (Mar, 2002)
Circus Maximus looks okay. The tracks are long and expansive with plenty of multiple routes to keep things interesting. While the textures are smooth and detailed (though a bit fuzzy), there are plenty of moments when the graphics fail. Tricks of light and shadow can make a dead-end or the edge of a cliff appear to be part of the road or at least a viable off-road alternative, which can have some rather disappointing results.
XBox Solution (XBS) (Jul 26, 2002)
Circus Maximus is one of those games that really has only one thing going for it, which is that we have never had a game of this type before. Otherwise Circus Maximus is one of those games I would not recommend by any stretch.
IGN (Feb 26, 2002)
Circus Maximus is an ambitious game. It's a great concept that fails in just about every aspect. It seems Kodiak Interactive put some effort into this game, but it just doesn't pay off. The graphics are average, the gameplay is bad, and frankly, the game isn't any fun. I thought maybe I was alone in this, that maybe somehow I was missing something. So I let a few other editors pick the game up. All of them instantly agreed, the game isn't fun.
GamersMark (Apr 23, 2002)
A fine example that a new idea isnt always a good one, Circus Maximus was obviously something that looked better on paper for the developers. Badly rushed and released with all kinds of gameplay bugs, more time in developement is what this title needed. Eternity maybe? Sounds good to me.