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Classified: The Sentinel Crisis Reviews (Xbox)

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100 point score based on reviews from various critics.
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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Cheat Code Central (Apr 24, 2006)
With no multi-player modes and no incentives to replay the single-person mode there's no real reason to purchase this game. If this game had been released in the 90s, it would have been highly recommended but we expect a lot more these days regardless of the price.
TeamXbox (May 01, 2006)
Playing through yet another first-person shooter on the Xbox is probably the last thing on anyone’s mind right about now. With E3 just around the corner, Microsoft is gearing up to have one of the biggest shows in recent memory in order to combat the influx of PS3 and Wii (I don’t know how long it’s going to take me to get used to saying that) developments. But forget all that next-gen hubbub for a bit and let’s take a trip back to a time when games were much simpler and much less expensive to develop. A time when even the smallest game developers could put out a half-decent game no matter what their budget. Classified: The Sentinel Crisis isn’t a great game by any stretch of the imagination, but compared to other budget minded games that we’ve seen, Sentinel Crisis ain’t half bad. It’s time to put on your futuristic body armor and queue up the gruff, military inspired dialogue as we take a trip into the cheaply developed world of Classified: The Sentinel Crisis.
GameSpot (Apr 20, 2006)
Making a new first-person shooter on the Xbox is sort of like opening a new Chinese restaurant in the middle of China Town. Unless you've got some big, creative new hook on the concept, or at least a really high-quality product, odds are you're going to get muscled out by the long-established and typically better competition. Global Star's Classified: The Sentinel Crisis is, unfortunately, a few Szechuan dishes short of a quality restaurant. To its credit, it's better than most budget-priced console shooters tend to be. It's got a decent level of challenge to it, the enemy artificial intelligence uses tactics to its benefit from time to time, and the voice acting isn't so bad. But those positives aside, Sentinel Crisis still can't quite pull together a captivating experience, due in no small part to the complete lack of enjoyable weapons and any sort of multiplayer, as well as a pretty short campaign and bland-looking graphics.
IGN (May 24, 2006)
The Xbox has its share of quality first person shooters. More than any other console. Some are good, some are mediocre, and some are Classified: The Sentinel Crisis. It's not a broken game, by any means. There aren't any coding bugs that prevent you from progressing from level to level. The main problem is, it offers next to nothing in terms of incentive to continue playing through. Its gameplay is entirely generic, its graphics are far from stellar, and its AI patterns are less interesting than a glass of distilled water. In other words, it's a genuinely bad first person shooter.
Classified is that rare game that's so completely awful, no one will find it entertaining. It's frustrating that strafing is apparently a problem for futuristic soldiers, and the complete lack of challenge from the enemies is a disgrace. At least publisher Global Star is wise enough to keep these games at a budget price. Charging a full $50 would turn even the hardest of the hardcore gamer away from gaming forever.
Classified: The Sentinel Crisis couldn't flop much harder if it had gills and a hook in its chops. This six-hour single-player-only first-person shooter sends you to the Balkans as a black-ops soldier rescuing a missing scientist. Your trifling tech repository includes an "intelligent" combat suit -- a.k.a. the game's lame way of explaining what amounts to an auto-heal system, enemy scanner, and a pair of night-vision goggles. How inspired!