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F.E.A.R. is Vivendi's upcoming PC shooter. And Cold Winter just arrived on the PS2. Now we have Cold Fear. Do these game publishers conspire in order to create game name confusion, or what?
Horror... it is in my blood. Ever since when I was a young kid growing up in the 80's, I loved horror. From George Romero's Night of the Living Dead and Dawn of the Dead to Lucio Fulci's Zombie, Gates of Hell and The Beyond, I loved Horror and gore. Actually Lucio Fulci's Zombie (Fulci is my favorite horror Director of all time) is the movie that pulled me into having a love for zombies. Sure, I love George Romero's zombies, the Fulci's are by far the coolest and best looking zombies every to hit a movie screen. They walk slow with their eyes closed, and are all messed up (unlike Tom Savini's “green and blue” zombies from Dawn of the Dead).
Cold Fear is a good entry into the survival horror genre at the right time. It brings a brand new gameplay element that makes it well worth getting, dealing with a constantly changing and dangerous weather-battered environment is a hazard that will test the skill of many players, but as long as you develop a tactic and don’t go blindly rushing into combat thinking Tom is playing in a version of a zombie-infested Die Hard, you’ll be fine.
„Der Sturm“ meets „Aliens“ – das ist doch eine verheißungsvolle Kombination und das Szenario, bei Sturm auf hoher See zu sein, hat uns richtig gut gefallen. Bedrohlich peitschende Wellen und das ständige Schaukeln sorgen nicht nur für eine dichte Atmosphäre – die zugehörigen Grafik-Effekte sehen zudem klasse aus. Doch spielerisch wird uns eher Standart-Kost präsentiert und auch kleinere Genre-Mankos finden sich unverändert wieder – damit ist Cold Fear doch eine Liga unter Resident Evil 4 oder Project Zero 2. Und doch: Wer auf klassischen Survival-Horror steht und/oder keinen Cube hat, der kann gefahrlos zugreifen! Sofern er nicht seekrank wird…
The creepy atmosphere of the game is bound to give you goosebumps. There's a certain amount of realism to the situations that makes it seem more believable than your average shooter - even though it features zombies. The fact that the game is tight also means that it's short. A good puzzle solver should get through this in a day although the Extreme Difficulty mode will certainly challenge you much longer. Definitely recommended for a rental.
Ubisoft und Darkworks haben mit Cold Fear ein gutes Horror Action Spiel für die Xbox und PlayStation 2 veröffentlicht, das Fans dieses Genres vergnügliche Stunden bereiten dürfte. Das Spiel erfindet das Genre nicht neu, aber bringt mit den Mutationen und vor allem dem Szenario auf dem Schiff mit den stürmischen Außenbereichen einiges an düsteren Spaß mit sich. Wer auch in der wieder heller werdenden Jahreszeit noch schauriges Futter für die kürzeren Nächte sucht, der wird hier fündig.
Cold Fear marks an impressive first entrance into a firmly established genre, offering a refreshing twist that makes the tried - and-true - move from point-A to B unlocking door C - formula bearable in the form of dramatic weather effects that actually affect gameplay. It is a novel concept and one that I hope is expanded on and explored further in the event of a sequel or if another game appropriates this feature. While the rest of the game falls back to run-of-the-mill survival horror fare, an overall high production value plus intense combat, interesting and bloodthirsty adversaries, as well as an accessible camera controls during combat makes this game worthy of your time, especially to action fans that are previously put off by the static camera angles that have been mainstays of the genre.
There are a few things in life that never get old, always make you smile, and give you a warm fuzzy feeling inside: Mom’s homemade apple pie, Dairy Queen on a hot summer day, and blowing the bejesus out of a rampaging zombie’s head with a 12-gauge shotgun as it lunges for your jugular. Unfortunately, my copy of Cold Fear did not come with any pie or ice cream, but it did come packed with lots of zombie-slaying fun. Developed by Darkworks, who brought us the highly-acclaimed Alone in the Dark, Cold Fear was recently published in the U.S. by Ubisoft. This is Ubisoft’s first venture into the survival horror genre, and it seems like they chose a decent game to make their debut.
Those lucky bastards with the GameCubes have their precious Resident Evil 4, but the other systems haven't been completely left out of the survival horror loop. The Xbox and PS2 (and later the PC) are all getting life aquatic with the creepy stylings of Cold Fear. While the budget and depth of this title aren't as big as Capcom's behemoth it still has plenty of scares and zombies to decapitate on the quest to finding out what those wacky scientists have been up to this time. You want your B-movie thrills? Step right on in.
La talentueuse équipe de Darkworks revisite le survival horror d'une bien belle façon avec Cold Fear. Le jeu n'est certes pas particulièrement original dans son déroulement ni dans son contexte, mais il profite d'une ambiance excellente qui assure une angoisse permanente pour le joueur. Le titre offre d'ailleurs un challenge à la hauteur même s'il demeure un peu court.
Game progression unlocks up to 13 different art galleries, which show some of the more impressive visuals in the game. You're also able to unlock a fourth difficulty mode, if you can muster up the interest to play through the game again. It's likely, however, that the approximately eight hours it takes you to play through the game the first time will be enough, if not too much. Although Cold Fear is a tidy action game, with some interesting gameplay elements, it suffers from being generic, evidenced even by the generic action title. It's definitely entertaining for a few hours, especially if you're amused by the rampant clichés, but if you're looking for a truly freakish survival horror game, you'll be better off getting your fear somewhere else.
Cold Fear is an atmospheric and entertaining title which makes a welcome addition to the Xbox library of games especially for survival horror fans. With its cool combat and of course the awesome headshots, makes Cold Fear a game not to be missed, especially if you wish for a Resident Evil type game to appear on the system. That said, Cold Fear is a short game and might make some players feel sea sick. The lack of a map does prolong the experience for perhaps the wrong reasons and the camera angles take a little getting used to. If you can overlook these faults then I’m sure Cold Fear will entertain you. If anything rent the game just so you can experience the beauty that is the ship during the game’s opening. Not a must have but still a good game albeit lacking in substance.
Overall I enjoyed playing through the game. However, control does feel sluggish at times, and has a few niggles like collision detection when finishing off enemies, and its also way too short. Its worth picking up if you don’t have a GAMECUBE, or if you fancy a new adventure after the latest Resident Evil, but I have to say Capcom raised the bar to such a height with ‘RE4, the competition really does have to go back to the drawing board to see what they can do, and that includes Cold Fear too.
Cold Fear might not be classed as one of the finest games in the survival horror genre but it’s a solid game that plays out rather well and fans of the genre should definitely pick it up. There’s nothing here that’s particularly innovative or exceptional though and some will think the game is pretty formulaic in its design. Although it is a by the book survival horror game, it’s still enjoyable and having the game set on ship in the middle of the storm certainly makes a change from walking around a zombie invested mansion or village. Best of all though the game is deaf gamer friendly, which is something you can’t say for other titles in the genre.
Cold Fear is your standard survival horror title in Resident Evil vein. Although the Darkworks gets points for an original setting, although the plot is just shark food. Cold Fear will provide you with a few hours of suspenseful action, but in the end will end up frozen on your gaming shelf.
A survival-horror game is off to a pretty good start if the environment it takes place in is inherently frightening. In the case of Cold Fear a seemingly abandoned Russian whaler, adrift in the middle of a violent storm does the trick. If you’re not struggling against the wind, rain and swinging cranes on deck, then the groaning, rolling, dark interiors ought to put the scares up you – that and the fact that the rest of your US Coastguard team have been almost immediately slaughtered on arrival by an unseen foe.
Sea voyages can be scary -- just ask the survivors of Gilligan's Island. So it makes perfect sense to plop a lone hero amid a bunch of mindless zombies at sea. That describes Cold Fear in a nutshell. Having redefined its own name through the exploits of Sam Fisher, Ubisoft now turns to horror. But even with a novel approach and impressive visuals, the company will need to do more than wrap old ideas in a new package if they want to replicate their success with stealth.
While it's not going to overthrow Resident Evil 4 as King of All Horror Games, Cold Fear is a solid little thriller. Some nifty gameplay mechanics and nasty enemies keep it from being an also-ran, while a little too much repetitive exploration and a short story keep it from being a contender. However, if you're dying to blast some baddies and smash some heads, there's no doubt that this'll give you what you need.
Despite some great potential and impressive graphical effects, the fun of Cold Fear gets washed out amidst a storm of other problems. Survival horror junkies should give it a look just to experience something a little different, but don't expect Tom Hansen to deliver a Leon-caliber punch. Unless he's doing some serious interdicting, he just doesn't have the skills.
But those empty, ghostlike rooms go unrealized, and the game itself, although promising, is nipped by the cold and bitter wind of a rushed production and a breezy plot. Calling Cold Fear a bad game would be an injustice to all it gets right, so instead, we deem it a great rental, which accurately captures both its length and its eventual future on the shelves of your local Blockbuster.
Cold Fear emulates Resident Evil 4 in so many respects that it practically begs to be seen as a secondary alternative. Unfortunately, the few aspects in which it deviates from Capcom’s blueprint are where it fails the worst. Doing away with item management turned out to be more a blessing than a curse, and the novel setting ends up leading to more blasé environments later on. When drawing on a nearly-perfect game for source material, being as utterly average as Cold Fear is unacceptable.
Add in some wonky control issues and a main character who probably made it through high school without a single date and Cold Fear lands itself solidly in the "mediocre" category.
Avec ce Cold Fear, Darkworks n’a pas vraiment comblé les lacunes de son Alone in the Dark IV. Encore une fois, le titre est pétri de qualités artistiques, et en met plein la vue au joueur durant les premières heures de jeu. Mais ce n'est que pour le plonger ensuite dans un ennui qui ne le quittera pas jusqu’à la fin. Vu la qualité proposée par la concurrence, Cold Fear aura vraiment du mal à se sortir du lot.
Mijn advies, ben je een fan van survival horror games, ga de game eens een weekendje je huren en beslis zelf of hij een eventuele aankoop waard is, ben je geen fan van survival horror games dan zal Cold Fear je mening over het genre zeker niet veranderen en kun je hem beter helemaal links laten liggen.
It’s clear from the unlockable extras (which include unused concepts and designs) that Darkworks were brimming to the Crow’s Nest with ideas for Cold Fear. In its current form the game is an enjoyable and visually accomplished, but ultimately forgettable experience which plays like little more than a prequel to the next in the series.
We're not sure why Western game developers seem to find it so tough to produce horror adventure games that can be talked of in the same breath as Resident Evil, Silent Hill and Project Zero, but it's one of those puzzling anomalies that's been going on for years now. The crazy thing is, the entire survival-horror genre was born in France in the early '90s with the seminal Alone In The Dark trilogy - a concept that a succession of Japanese developers have refined and made great strides with ever since.