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Critic Reviews

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PGNx Media (Nov 03, 2003)
Conflict: Desert Storm II – Back to Baghdad shows that the Conflict series is quickly becoming the staple of Gotham Games. This game improves on its predecessor and makes for an even more enjoyable experience. If you can’t get enough of squad-based gameplay, this is for you.
Game Chronicles (Oct 31, 2003)
Conflict: Desert Storm II: Back to Baghdad is the much-anticipated sequel to last year’s inaugural release from Gotham Games, and probably one of the most engrossing and exciting military action games of 2003. The game has cleverly undergone a name change and has been released to coincide with certain current events to increase interest public awareness, but even without these clever marketing ploys Back to Baghdad stands up quite well on its own as a worthy successor.
Xboxdynasty (XD) (Jul 19, 2005)
Conflict Desert Storm 2 ist eine runde Sache. Das Spiel ist gut gelungen und weiß auf vielen Wegen zu überzeugen. Die Atmosphäre ist setzt dem Spiel noch eine Krone auf. Ein sehr gelungener Nachfolger, der für Taktikfanatiker kaum ein Wunsch offen lässt und ein paar schlaflose Nächte beschert
Vad som gör det här så engagerande är den känsla som utvecklarna har lyckats att förmedla genom grafik, ljud och uppdrag. Man fängslas och börjar knyta band till de soldater man styr. På det viset blir det personligt och det känns viktigt att klara uppdragen, viktigt att dina män klarar sig. Inte bara för att det är Game Over om någon dör, utan också för att man vill se dem överleva. När den här känslan infinner sig i ett spel vet ma natt utvecklarna har lyckats, när de förmedlar känslor via ett spel som gör att jag bryr mig blir upplevelsen större och belöningen desto mer. Så, är det ett bra spel? Ja, mycket.
GameZone (Oct 22, 2003)
Before the recent war on Iraq, a different President Bush took US troops into the sweltering heat of a land run by a tyrant that threatens the very existence of thousands of innocent people. It is this conflict that has inspired Gotham Games to make a game based on the special forces of the USA that have come to put an end to Saddam’s chemical warfare program. In Conflict: Desert Storm II - Back to Baghdad, the mission continues. The question, though, is does this game deserve a sequel?
IGN (Oct 08, 2003)
Conflict: Desert Storm II: Back to Baghdad is the well-timed successor to the original tactical squad-based action game from last fall. This game was originally being called Conflict Desert Sabre, but a real life invasion of Iraq a few months ago provided a golden opportunity to work the word Baghdad into the title and capitalize on the world's fascination with Operation: Iraqi Freedom.
75 (Sep 29, 2003)
Au final, Conflict Desert Storm, à défaut de nous surprendre et d'innover, se rend assez plaisant en dépit de quelques aléas de gameplay et de technique. L'aspect tactique s'efface un peu plus sans disparaître (on évite la comparaison avec certains autres softs comme ça) au profit d'une action plus soutenue qu'on prend plaisir à appréhender avec différents personnages. Un bon choix pour les amateurs de shoot arcade.
Game Over Online (Feb 26, 2004)
Conflict: Desert Storm II - Back to Baghdad is a third person action game that emphasizes squad level tactics between four operatives of the U.S. or British armies. Back to Baghdad is a follow-up that uses the same graphics engine as its predecessor. It manages to eliminate some but not all of the inconsistencies and annoyances from the former title.
GameSpot (Oct 07, 2003)
Conflict: Desert Storm II isn't without problems, but it's decidedly improved over last year's game. Last year's Conflict: Desert Storm gave players squad-based tactical action with a tie-in to modern military history. As you'd gather from the name, the game was set in the Middle East during the early 1990s' Operation: Desert Storm--the famed military action against Saddam Hussein's invasion of Kuwait. Its current-events context notwithstanding, the first Conflict just wasn't very good. Scarcely a year later, we're receiving a direct sequel titled Conflict: Desert Storm II.
The original Conflict: Desert Storm laid a solid platform for what I thought could turn into the top team based franchise on the market. Unfortunately, the sequel fails to realise the potential it had. While efforts have obviously been made to make it prettier, the original's problems ran far deeper than that and as a result, we are left with yet another fun, minor game, that could have been right near the top of the heap had it addressed some game-play issues. Although the problems may seem minor in some ways, they just give the game a feeling of sloppiness. If you enjoyed the original, the sequel is basically more of the same, just a little more refined. If you hated the original continue to look elsewhere for your shooter fix.
60 (UK) (Sep 29, 2003)
In isolation, CDS II is a charming game with some baffling flaws that doesn't really justify its current No.1 billing. As a mission pack at a lower price we'd definitely recommend it on the basis of providing a quick fix to those who enjoyed the original, and be looking forward to a true sequel. But to release this as a standalone product at full price, providing too few enhancements over the original is not a policy we endorse. It's still an above average game, of that there is no doubt, but be aware of its shortcomings before you splash the £40.
GameSpy (Nov 02, 2003)
Let me just get this out of the way; it is a bit creepy to play a game like this when there are real people getting shot at with real bullets half a world away. It made this game feel a bit voyeuristic and not in a good way. That being said (and I think it does need to be said), this is a solid tactical shooter that really shines as a multiplayer game.
50 (Mar 20, 2004)
The action works well in Conflict: Desert Storm II - Back to Baghdad but the whole game is run from script. If you see something at a certain point you will always see it at that point. The problems with the simple AI, a backpack the size of a Buick and vague objectives makes this game not much fun and causes it to not have much replay value.