Darkwatch (Xbox)
Published by Developed by Released Also For |
79
Critic Score
100 point score based on reviews from various critics. 3.1
User Score
5 point score based on user ratings. |
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Description
The Darkwatch is an ancient organization hell-bent on destroying evil in the world. They have just captured the vampire lord Lazarus and are transporting him back to headquarters for questioning, when an outlaw tries to rob the train and instead of finding riches releases Lazarus from his hold, but not before the outlaw is bitten by the vampire lord. As Jericho Cross, the former outlaw and now the newest member of the Darkwatch, you must find and kill Lazarus, lest you turn into a full-blown vampire yourself.Darkwatch is a first-person shooter set in the Wild West with supernatural beings. Fight your way through reapers, undead riflemen, banshees and other creatures using Darkwatch weaponry that doubles as melee weapons, such as a revolver, two-fisted pistols, a crossbow (with dynamite attached to the bolts) and a Rail Rocket. You will also find dynamite along the way to throw at the enemy and to destroy barricades. Along with conventional weapons, Cross will acquire vampire powers of good or evil nature that you must choose in the story. If you decide to be good, then you receive powers such as Silver Bullet that increases your shots with holy fire or Vindicator that calls down chain lightning on your enemies. If you choose to be evil, you will receive Blood Frenzy that makes melee attacks supernaturally powerful and Soul Stealer, which sucks the very souls from distant enemies. Regardless of good or evil, you will always have Blood Shield (protection from losing health), Vampire Jump (for those hard to reach areas) and Blood Vision (causes enemies, weapons and other important objects to glow). With every creature killed, there will be at least one Blood Cloud and sometimes more to replenish your health and restore your Vampire Powers.
In single player you can choose from story mode (follow the story of Jericho Cross one chapter at a time) or Gunslinger mode (replay any level unlocked in story mode as either evil or good). At the end of the level, you see your number of kills and accuracy percentage, which, if it is good enough, will unlock some movies and concept art.
Play on-line over Xbox Live with up to 16 players or up to 4 people in split-screen mode. Multiplayer matches include Death Match, Team Death Match, Capture the Flag, Soul Hunter (fight to collect Blood Clouds and be the first to fill your Blood Bar) and Team Soul Hunter. You can adjust the settings for each match regarding the game type, map in which you wish to play, total time play, score limit and kill limit.
In the main menu, you can choose Extras to view concept art unlocked from playing Gunslinger Mode, movies from Story Mode and your statistics from Story Mode and Gunslinger Mode.
Screenshots
Promo Images
Alternate Titles
- "Darkwatch: Curse of the West" -- Working title
Part of the Following Groups
- Games made into comics
- Graphics Engine: RenderWare
- Middleware: Net-Z
- Non-traditional Westerns
- Physics Engine: Havok
- Theme: Vampires
User Reviews
Half-dead Half-baked Half-finished | Lain Crowley (6785) | ![]() ![]() ![]() ![]() ![]() |
Critic Reviews
Defunct Games | Oct 21, 2019 | A- | 91 |
Cheat Code Central | 2005 | 4.5 out of 5 | 90 |
GameSpy | Aug 15, 2005 | ![]() ![]() ![]() ![]() ![]() |
90 |
Game industry News (GiN) | 2005 | ![]() ![]() ![]() ![]() ![]() |
90 |
Game Informer Magazine | Sep, 2005 | 8.5 out of 10 | 85 |
Gamers.at | Oct 03, 2005 | 82 out of 100 | 82 |
GameZone | Aug 24, 2005 | 8.2 out of 10 | 82 |
Extreme Gamer | Sep 29, 2005 | 8 out of 10 | 80 |
Deeko | Aug 22, 2005 | 7.5 out of 10 | 75 |
Game Revolution | Aug 24, 2005 | B- | 67 |
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Trivia
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Related Web Sites
- Darkwatch (Official European publisher's game website)
- Wikipedia: Darkwatch (Information about Darkwatch at Wikipedia)
Stillman (7622) added Darkwatch (Xbox) on Aug 28, 2005
Other platforms contributed by Sciere (597383)
Credits
Original Concept Created By:
Story & Script By:
Technical Director:
Clinton Keith (Connecticut)
Design Director:Chris Ulm (California)
Creative Director:Emmanuel Valdez (California)
Creative Visual Director:Farzad Varahramyan (Canada)
Executive Producer:
Senior Producer:
Steven B. Sargent (England)
Producer:Charles Cuevas (California)
Associate Producers:Technical Leads:
Mike Acton (FX ‑ California), Jamie Briant (AI ‑ Scotland), Charles Nicholson (MP ‑ New York), Paul Skibitzke (Audio ‑ California)
Lead Artist:
Sean Miller (New York)
Senior Artists:Ivan Power (California), Andrea Cordella (Italy)
Senior Technical Artist:Randy Stebbing (Utah)
Artists:Alvin Chung (California)