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It can certainly be fun to blast your way through dozens of thugs like a true action hero. However, Dead to Rights II simply does not have the level of depth offered in the first game of the series. The interesting plot has been replaced with a shallow backdrop for heavy action sequences. The unique mini-games are gone and there is less exploration required. The game is extremely linear and on the short side. Players can expect to easily get through it in seven to eight hours. If you are looking for a game that will challenge you intellectually or offer any kind of true depth, Dead to Rights II is certainly not your best option. But if you want some solid action gaming to blow off some steam, Jack Slate and Shadow will be happy to oblige.
Basically, this is your everyday shoot and kill game. Your mission is the same, run in this room, kill these guys, flip a switch and continue. Simple idea that could have had a lot more added to it to make it worth a purchase. I highly recommend that you don't buy this game until you at least rent it. It's not worth $49.95 and you will get tired of it just by playing it a little bit at a friends house. I did have fun playing this game... the first hour or two that is. After that, you will probably not have a drive to play it much longer.
The developers promised a number of innovations to the series when Dead to Rights II was first announced. Somehow, all of that fell by the wayside, and what remains is essentially a marginally refined mirror of the original. While this would make it a worthwhile budget title for fans of the first, full price is asking a lot when offering so little improvement.
The game's got some unlockable weapons and difficulty modes, plus an instant action mode that just keeps throwing bad guys at you, as if the main story mode was anything different. It's not necessarily something you'll be compelled to keep playing, though, since all the blasting nearly overstays its welcome on the first time through. So Dead to Rights II isn't worth full price, and on top of that, it's a pretty disappointing follow-up to an action game that tried to do more than what most all the other action games were doing at the time. But on the other hand, what the game lacks in cohesion or presentation quality, it makes up for--at least partly--with its raw, angry energy. Through all the nonstop senseless violence that's on the docket here, you'll have to admit the game's got a lot of spirit. So if you like playing video games to release tension, and you don't care about good stories or online multiplayer modes or any of that stuff, definitely rent this one or something.
Back when the Xbox was no more than a fledgling, Microsoft bolstered its exclusive software releases with a title known as Dead to Rights. The third-person action game was something of a guilty pleasure. The gameplay was easy to grasp, the kills were brutally violent, and the storyline was ripped directly from a Charles Bronson film. Dead to Rights II tries to accentuate the best elements from the first game while shedding some of the features gamers took issue with. The result is a stripped-down actioner that lacks complexity, but delivers some very simple point-and-shoot fun.
I’ve been looking forward to Dead to Rights II since I played it at E3 in 2004, but after finishing up the final release I felt a bit cheated. So much of what I loved about the first game has been stripped away leaving me with only a mindless arcade-shooter and there are plenty of those out there. Everything that made Jack and Shadow special is gone. If you’re hard up for an action-shooter then you might want to check this out when it hits the $20 bargain bin, but otherwise I’d have to recommend you skip this latest installment in the Jack Slate saga.
Steven Seagal and Jean Claude Van Damme have made big bank on movies like this: A renegade cop goes on a rampage against a brutal gang, and, in the course of righting whatever wrong has been committed, he brutally (and in myriad ways) dispatches a few hundred thugs for their crimes. No one will nominate the actors' performances for an Academy Award, but they provide some mindless entertainment--the film equivalent of cotton candy.
Dead to Rights II is the sequel to a mediocre game. And the sequel to a mediocre game is most of the time an even worse game. And indeed, Namco didn't disappoint us! Even better: this sequel is completely redundant and will by no means give you an experience worth checking out.
Dead to Rights 2 is a lesson in what happens when there is an unwillingness to evolve or risk new ideas. Jack Slate and his world are carved from such a recognizable cookie cutter that nothing feels impressive and every aspect of the game is quietly forgettable. If you like the series, do yourself a favor and go replay the first one rather than justify its sequel with your attention.
DtR II er en af den slags efterfølgere, der aldrig skulle være endt på tegnebrættet. Spillets tempofyldte action giver god gameplaymæssig underholdning den første halve time, men herefter går det stejlt ned ad bakke. Selv ikke det ellers nogenlunde semi-strategiske element med hunden Shadow kan redde spillets monotone skydesektioner og frygtelige nævekampe fra at ramme bunden af digital underholdning. Mens nutidens spilefterfølgere disker op med nye tiltag og bedre grafik, gør Namco det stik modsatte ved at følge et godt spil op med en på alle leder og kanter fornærmende dårlig toer. Hvorfor Dead to Rights skulle forfladiges og latterliggøres på denne måde, er mig komplet uforståeligt.
While offering much of the same entertainment as before, Dead To Rights II is a visual improvement on the first game, with some fun destructible environments and an enhanced bullet-time mode. Regardless, this doesn't hide the fact that this is as generic as they come and way too expensive considering its lacklustre subject matter and execution. For all that, though, it provides a limited amount of mindless fun that's worthy of only a rental.
Si le premier épisode n'était pas bien original, il avait cependant une identité propre grâce à plusieurs petites idées fort sympathiques. Le deuxième épisode oublie tout ceci vu qu'il laisse de côté le scénario, les mini-jeux du premier opus ainsi que la diversité environnementale. Au final, Dead To Rights II n'est qu'un beat'em all lambda avec de gros problèmes de caméra, une difficulté mal pensée (finir le jeu en Normal ou en Dur relève de l'exploit) et un manque d'ambition.
I don't know how this is even possible, but Namco managed to strip away all of the noteworthy material, leaving players with nothing more than shoddy controls, horrible graphics, and a mentally-challenged dog at their side. I've seen famed video game franchises plummet from grace before, but Dead to Rights falls faster than them all.
In the end, Dead to Rights II is average at best. It is a repetitive shooter with virtually no long term replay value whatsoever, and with the removal of the bomb defusing mini-games, there really isn't much left for me to enjoy.
When we last saw Jack Slate, he was taking his revenge against the criminals of Grant City. Dead To Rights might have been cribbing from Max Payne, but as simple, violent tales go, it wasn't all bad. For this sequel, Namco has actually gone back in time to tell a story which occurs earlier on the timeline. And it's perfectly fitting that Dead To Rights II is a prequel, because from a gameplay perspective, it's a big step back.
Dead to Rights 2 really isn't, though. It manages to stumble all over itself from the second you turn it on and never manages to recover. Simple control functions are handled clumsily, changing weapons is a chore and someone actually thought the dumb melee-exclusive levels would be a good idea. Like the rest of this stinker, it is not.