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Critic Reviews

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Game Chronicles (Feb 07, 2003)
Muto offers up an amazing mix of just about every 2D and 3D platform gaming convention you can imagine and wraps it up with some original gameplay ideas and a quality audio and visual presentation that will have people talking for years to come. I can only hope we see more of the Doc in an upcoming sequel.
GameZone (Dec 02, 2002)
Dr. Muto offers something that more and more developers are adding to their games: DVD like extras. It offers a behind the scenes interview with the development team and a feature on the evolution of Dr. Muto. These extras might seem small, but it actually proves that the developers care for the people that purchase their game, and they are willing to put these things in.
IGN (Nov 11, 2002)
Dr. Muto is certainly a platformer, but it's definitely unique. For one thing you don't have a fuzzy Sonic rip-off. Instead, Midway has created an original mascot, a refreshing change from the standard pander to children most companies try and push off. Muto has sly humor, difficult challenges, and some fantastic gameplay elements and comes out as the second best platformer on Xbox. Fans of the platform genre who've grown sick of Sonic and Crash clones can rejoice, Dr. Muto isn't biting at all -- he's fresh, new, and worth your time.
Gaming Target (Dec 17, 2002)
Dr. Muto is an unlikely hero for such a game. He’s not cute and fuzzy, or even physically appealing in any such way. He’s your stereotypical mad scientist, donning a white lab coat and green tie. He also has somewhat of a penchant for wacky inventions, even if they tend to get him into a bit of trouble every now and then. He speaks in mostly mumbled, incoherent gibberish, and with a very quirky, overly-confident demeanor. But at the same time, he’s oddly likeable.
PGNx Media (Dec 03, 2002)
The game's visuals go with the game play very well. The levels are excellently laid out. Your enemies are animated nicely and are made of good textures. The world itself has crisp textures as well. Dr. Muto is one of the best designed characters ever. The game's visuals, as a whole, are very colorful and full of emotion. Sound wise, the game is solid as well. The background music fits the game perfectly and the sound effects are awesome. Character morphing is particularly enjoyable.
65 (Apr 22, 2003)
Sans tapage ni grosse publicité, Dr. Muto arrive sur consoles et nous révèle un jeu de plates-formes vraiment sympa mais endeuillé par de gros soucis de caméra. Vraiment dommage.
GameSpot (Nov 22, 2002)
Dr. Muto isn't exactly the most inspiring platforming character to be created--this mad scientist of small stature relies on a remote control device to attack enemies and wears a pair of small rocket shoes to jump around within the environment. Indeed, the game Dr. Muto is least exciting and shows most of its weaknesses when playing as its main character, but as you progress through the game, the doctor will gain the ability to change into different types of animals. It's these animal transformations that instill life into Dr. Muto's otherwise irritating combination of platforming with very strong collection elements and it does so by simply making the gameplay experience for each creature different. However, the game still has quite a few other problems, namely a horrible camera and a general lack of polish.