Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

atari yars

User Reviews

Although flawed, still one of the best console RPGs to date. Entorphane (375) 4.17 Stars4.17 Stars4.17 Stars4.17 Stars4.17 Stars
One Giant Ball Of Awesome Lord Dayin (11) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars
Nearly as much freedom as real life Horny-Bullant (59) unrated
They did a great thing bringing this game to xbox. Efrum TheRetartedRabbit (2) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.4
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.6
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.1
Overall User Score (48 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
A staggering epic, it almost hurts the brain to think of the effort it would have taken to produce Morrowind. Loaded to the seams with quests, characters, dialogue, dungeons, equipment and options for customization, this is the RPG player’s magnum opus. Completing Morrowind is like earning a degree in gaming, and anyone with even the slightest interest in long-term RPGs should dive into the world of the Dunmer with no reservations. True, not everyone will feel the same pull, as this title starts fairly slow and can intimidate even veteran players with its complete lack of hand holding, but once those hurdles are overcome, this is easily the best value in terms of gameplay and quality on the Xbox today. Roleplayers rejoice, your time has finally come to the console world.
Legendra (Feb 12, 2003)
Voilà, même si Morrowind n'est pas parfait (ce que je conçois, la perfection n'existe pas), il possède de nombreuses qualités qui permettent de le rendre vite incontournable. Mais ce qui est sûr, c'est que Bethesda Softworks vient d'ouvrir une nouvelle voie dans le monde des RPG que d'autres développeurs vont commencer à suivre comme Big Blue Box avec Fable.
The Next Level (USA) (Aug 26, 2002)
A bona fide must have for Xbox that might separate you from the outside world for weeks at a time. Go to your local supermarket and buy plenty of chips and beverages containing caffeine and put the answering machine on. You won't be leaving the house for quite some time. If ever.
Armchair Empire, The (Jul 06, 2002)
So I’m not exactly wordless on my opinion of Morrowind, but the above still feels inadequate. Morrowind takes gaming to new levels – not only is it a great game, it borders on a work of art. You have to play it.
100 (Nov 27, 2002)
Overall The Elder Scrolls III: Morrowind is one of the best games I have ever played, it a fantastic achievement on so many levels, and you will quickly find that the more you put in to the game, the more you will get out of it. With over four hundred different quests, and a whole continent to explore - like me, you could be playing this one for a long time to come.
I can not imagine giving anything less than a perfect 5 GiN Gem score for Morrowind. If you like RPGs at all, do yourself a favor and try this one. Even if you don't like RPGs, you might after playing this one for a few hundred hours.
GamerDad (Jul 10, 2003)
Morrowind is a deep and involving game. It requires patience, motivation, and lots and lots, (and lots) of free time. It's the perfect summer game for a fantasy fan but may be too intense for some younger players. I can imagine 10 year olds getting into it, but I placed the age at 14, because that's when I would have really dug this game. On the plus side, Morrowind is beautiful to explore and there's plenty to do without combat. Bethesda has hand crafted a compelling and unique fantasy world. One on par with the Ultimas and Might & Magics you may wax nostalgic about yourself.
GamePro (US) (Jun 12, 2002)
Morrowind is not a game for everyone the phrase "hardcore PC-style nonlinear RPG" isn’t one to be thrown around lightly, and this is one of the best ones there is. This kind of game is a rare beast on a console system strange that it’s the first RPG of any kind on the Xbox and exists in a category separate from Japanese-style affairs like the Breath of Fire series, or linear story/character/CGI-driven spectacles like Final Fantasy X. Play Morrowind for what a taste of Final Fantasy XI will be like, minus the thousands of other players typing "WTB sw0rdz w/10+ MTFR." It’s huge, daunting, rewarding, and addictive, and plays like a good, open book. Be sure to set aside a couple hundred hours of your life.
Morrowind is an unbelievably good game. I don't think I can recommend this game enough, though I must stress, if you're planning on getting this game, you had better plan on putting a TON of time into it. And when I say that, I say it because you WON'T be able to put it down. Social lives, girl friends, school, work; they'll all be damned when Morrowind's crack-laced disk of love is put into your big black box. It has consumed me, and it will consume you!
IGN (Jun 17, 2002)
Finally, I'll admit Morrowind isn't for everyone. It's a huge, sprawling, megapolis of a game that can take a couple hours just to get into and a hundred hours to complete. In an industry where most games present clear, linear paths guiding you from one pre-defined problem (a jumping puzzle, a monster, or some other dexterity test) to the next, some gamers will find Morrowind's open-endedness unfamiliar, bewildering, even perplexing. They'll sit there, waiting for someone to come along and tell them what to do. But others will find it liberating. Freedom is intoxicating. If the purpose of games is to provide absolute escapism, to immerse us deeply in another world that never was, and then to give us the ability to go through it and do what we want to do, then Morrowind accomplishes that brilliantly.
games xtreme (Jan 05, 2003)
In all the game has set a new standard for open-ended role-playing games, though if the company were to make a further game in the series (and I hope that they will) it would be nice to see an improved graphics engine, more dungeons, a greater range of environments, plus all the extras you expect from a sequel (more skills, weapons, spells etc).
Netjak (Jul 22, 2002)
Overall I really loved playing Morrowind. Its succeeded in drawing me into a gaming world like no game has ever done before. I would highly recommend Morrowind to anyone looking for a great RPG or is looking to be introduced into a PC RPGs. A word of warning though, expect to spend a good deal of time on this one. There's countless places to explore and side quest to accept. There's easily over 100 hours of gaming here if you choose. A well designed piece of software and one of the best I've played in a long time.
Game Over Online (Nov 30, 1999)
This will probably remain the magnum opus for Bethesda for many years to come. Even with the pending release of Bioware titles on the Xbox, I see very few titles that are going to approach the scope, grandeur and majesty that this one is able to exude so naturally. It has all the requisite components of an epic and when they play together, the individual instruments meld into a mesmeric symphony. Critics will assail that this title is missing a rigid plot line. Its combat is deficient and the action will tempt people to ask, where is the joie de vivre? Everything is here for those who are willing to look for it.
GameZone (Jun 26, 2002)
The game has some flaws, but still has to be seen as one of the best RPGs of the year. The game has depth, the world is huge and the plot is compelling. This is the type of game that role-playing fantasy fans will enjoy.
If you are an Xbox owner and you like RPGs you should get Morrowind. If you are a person who enjoys a great adventure, you should get Morrowind. If you own an Xbox and can recite at least 20 letters of the alphabet, you should get Morrowind. Besides, after you buy the game you can go into Sony forums and let them know your RPG doesn't have a villain named Seymour.
Game Revolution (Jul, 2002)
I can go on for days about this game. I could talk about the impressive numbers of unique items, the thrill of murdering an innocent and getting away with it, the fact that you can even make your own spells. But why spoil it? Morrowind is all about your personal experience with it, and although there are some small problems, it's the biggest, deepest, most detailed RPG yet created for the consoles, and for that reason alone is worth your time and money.
X-Power (Dec 11, 2002)
Ik vermeldde hierboven al Lord of the Rings, en fans van dat boek (en die films uiteraard) zullen veel herkenningspunten zien in de wereld van The Elder Scrolls. Morrowind is zonder enige twijfel een indrukwekkend spel, met een volledig eigen sfeer, tempo en manier van aanpakken. Zulke games zijn steeds moeilijk te beoordelen, omdat het publiek er ofwel van walgt of het op handen zal dragen. Voor mij persoonlijk, een intussen cynische ex-fantasy fan, is Morrowind een beetje als een dream come true. Ik zou iedere gamer, die het geduld dat ik hierboven beschreef kan opbrengen, dit spel van harte aanraden. In het slechtste geval eindig je met een indrukwekkend, maar overweldigende RPG. In het beste geval eindig je, zoals ik, met een tweede huis, een interactieve wereld die je fascineert, schrik aanjaagt en van jou een held maakt (zij het dan wel een ongewassen, onuitgeslapen en asociale anti-held, in de "echte" wereld).
Gaming Target (Jun 28, 2002)
While Elder Scrolls III may be lumped in the same genre with Japanese role-players like Final Fantasy, the truth is the two games couldn’t have anything less in common. Those that are expecting an FF-type experience are not going to find it in Morrowind. But that doesn’t mean they won’t like it for what it is. We don’t usually see a game like Morrowind, which could be considered the epitome of PC role-playing games, make its way to a home console. Bethesda has jumped through a lot of hoops to make this game playable on the Xbox, and for the most part they’ve pulled it off quite well. There are still some areas of the game that could use some refinements, but it’s still a near-perfect translation of the PC version. The Xbox version is notably lacking the TES Construction set packed in with the PC version, but that’s understandable considering it is a console game. If you’re ready to surrender 300 hours of your life to this game, you’ll find an immersive, rewarding experience.
Morrowind is more of an experience than a game. This is not a weekend rental or even a week rental. Players who are willing to dedicate time and patience will be rewarded with one of the best RPGs around, and (in my opinion) one of the best games available on the Xbox.
Sometimes the game will freeze (which has happened to me twice after countless hours of play) but it does not happen often. The interface can be sloppy at times and you will sell things on accident because you didn't realize what it was. Some of the shopkeepers don't carry enough money to pay for the really good shit that you have. Yes there are complaints...does it ruin the experience? Hell no! Does it keep you from playing the game for hours on end? I don't think so! The best thing I can say is that this game is defintiely not for everyone, if you are accustomed to the traditional Japanese style RPG's then stay far away. If you are one of the nerds from high school who is still a DM at his local D&D meetings then dive right in. This game is sure to keep you occupied for months and perhaps longer, with 100-200+ hours of game play Morrowind could possibly be one of the biggest games of all time so enjoy it!
Extreme Gamer (Dec 17, 2002)
As a final word, DON’T MISS OUT ON THIS GAME!!! This game is amazing! All in all this is probably one of the best games EVER made! You won’t ever get bored of it and you will never come out asking for much more! The game anticipates the level of complexity that gamers and role-players would like to see in games! So what are you waiting for? GET IT!!!
MS Xbox World (Nov 25, 2002)
True gamers will want to buy this game without a doubt. Casual gamers may want to try it first to see if they have the patience. I pity anyone who ignores this game because it has a steep learning curve or because they are anti-xbox fanboys. This game is truly an experience that should not be missed.
Game Chronicles (Aug 08, 2002)
The best part of live D&D gaming is the interaction with live people, and the unpredictability this creates. Multi-player online games attempt to simulate this by bringing live people together over the Internet. But meeting up with your buddies in person or in virtuality is not always easy. Morrowind offers an expansive and unpredictable game of D&D for the single player. It is a world with thousands of encounters. Some encounters will be helpful, some will be distracting, and some will be dangerous. All will happen because of choices you make, which is why Morrowind is such an engaging game. This is the type of game you can fire up a few evenings a week, pick up where you left off, and feel right at home.
XBox Solution (XBS) (Aug 19, 2002)
Overall, this game is a masterpiece. It can be very scary when you are low on health out in the middle of the night, being attacked from various creatures. If you are caught in this situation, and far from a friendly town to heal and rest up in, you can be a goner! The game does allow you to save where ever you are, so save often! I have been playing for weeks and barely have explored a quarter of the world. Hidden dungeons and tombs are everywhere, if you are brave enough and have enough experience to survive the horrors within.
90 (Oct 16, 2002)
Un RPG au vrai sens du terme, puisqu'il mise tout sur la liberté totale d'action, de comportement et de décision qui est offerte au joueur. La durée de vie est gigantesque et le jeu n'a pas encore son équivalent sur Xbox.
TeamXbox (Jun 15, 2002)
I have dedicated about 20 hours since I picked up my final release copy of Morrowind and sweet lord am I exhausted. Role Playing Games have finally made their debut on the Xbox, and in a literally enormous way. We have all been patiently waiting for Morrowind to hit the shelves since it’s first estimated release date in early March, and then when it was pushed back to April, and then pushed back twice in May. But finally, on June 5, 2002 gamers were able to slide their anxiousness aside and play Morrowind—console RPG’s will never be the same again.
87 (Dec 07, 2002)
Morrowind bietet ein episches Fantasy-Erlebnis, das es so bisher auf keiner Konsole gegeben hat. Die deutsche Lokalisierung ist hervorragend und vermittelt dank überzeugender Sprecher die gleiche düstere Atmosphäre wie das US-Original. Zwar kann man grafisch und technisch nicht mit der PC-Variante mithalten, und bleibt auch im Texturbereich hinter den Möglichkeiten der Xbox-Hardware zurück, aber die Dunkelelfenwelt fesselt mit herrlichen Landschaften, riesigen Städten und tollen Wetter-Effekten. Auch das offene Karrieresystem und der freie Spielverlauf werden jeden Abenteurer zufrieden stellen. Nur in Sachen spielbalance und KI muss man Toleranz mitbringen, denn zum einen steigt man recht schnell zum Monsterschreck auf und zum anderen verhalten sich die fremden Charaktere alles andere als realistisch. Für diesen Frust entschädigt aber die epische Story, die Euch langsam aber sicher in ihren Bann ziehen wird.
RPGFan (2002)
Ultimately, if you have a choice, the PC version of Morrowind is the way to go. You'll not only have access to the patches, but the mod kit adds so much more to the game after you've defeated the main quest. Now, that's not to say that the Xbox version is bad-because it's not. If you don't have a high-end PC, this version is a more than viable alternative and will allow you to experience one of the most ambitious RPGs in recent memory.
While some might get bored with the slow pace and the lack of an immediate reward, others will revel in the open-ended environment and enjoy the rare experience of actually taking on a new persona, as opposed to simply controlling an avatar around a mini map. The feel of a PC RPG on a console is one that is very rare and hopefully it's just a sign of things to come. But, for now, Xbox gamers should prepare to clear their calendars and embark on an adventure that will change their perception of gaming.
GameSpy (Jul 04, 2002)
If you are lucky enough to have a tricked out gaming computer that can handle the PC version, then by all means go out and get that version of the game. On the other hand, if you live on a budget and aren't the sort to pick up a GeForce 4 Ti 4600 and an Athlon XP just to play a single game, then the Xbox version of Morrowind is the one to get. It has nearly everything that can be found in the PC version with none of the hassles.
GameSpot (Jun 12, 2002)
Morrowind offers some of the best value for the money of any single-player game currently available, on the Xbox or on any platform. The game does have some drawbacks, but they're all generally minor enough that you should be able to look past them. You'll otherwise find that Morrowind fulfills its many ambitious intentions. It's a beautiful-looking, sprawling, and completely open-ended game that allows you to play pretty much however you like as long as you're willing to fill in a few blanks using your imagination. If that's the case, then you could easily spend a couple of hundred hours over the course of days, weeks, or months losing yourself, deliberately or not, in Morrowind's carefully detailed world. And if you're one to get hard-core into your favorite games, then that's about the highest recommendation you could hope for.
GamersMark (Jul 02, 2002)
Like I said, it’s not perfect, but give it a whirl and you might end up putting down "Level 20 theif" on your next resmue.
Bordersdown (Feb, 2004)
The overall level of detail included in this virtual world is truly amazing and to describe everything here would not only take too long but might also spoil the game somewhat. Unfortunately the sheer size and vast depth of the game may simply be too much for some people. The dodgy combat system and the fairly complex levelling system certainly don't help this either. Ultimately to get the best experience you're going to need to spend some serious time playing but if you've got the time or have always wanted something more from a console game then Morrowind simply can't be recommended enough.
GamesFirst! (Jul 13, 2002)
What Morrowind demonstrates more than anything else is the joy of interacting with a completely open world. It proves that you don’t need a lot of blood and guts to make a game appealing, especially if you give a high level of interaction. Sure, GTA3 is pretty damn interactive, but not as free and open as Morrowind. And GTA3 relies on its violent and graphic content to grab attention (then it wows gamers with the freedom of play). Morrowind is a bit of a mind-boggling game at first – you are not dropped into an existing story, but allowed to ease yourself into the world however you’d like, and the lack of direction can be disconcerting. From the moment you begin playing Morrowind you’ll imagine different ways you could play with different characters. It has its flaws, but not only is Morrowind the only choice for Xbox-owning RPG fans, it is one of the best RPGs ever made.
80 (GAF) (Apr 23, 2003)
Overall, I'd definitely say that Morrowind is well worth your time and effort, as long as you know what you're getting into. If not for the problems I discussed earlier, I would be giving this game a 10, which I'd give to maybe 15 games out of the hundreds I've played in my lifetime. I can only hope that Bethesda will address these issues in their next Elder Scrolls game, which should be out by 2010.
Morrowind has an unusually high level of depth and playability to get stuck into but the lack of polish and difficulty finding your feet in the game may put some off. Those who are desperate for a good RPG will find the little subtleties and moments that make it worth persevering with while others who don’t have the patience will no doubt be firing their copy into the bargain bin and sticking to Halo.
Just RPG (Sep 22, 2002)
In the end, however, the features that are Morrowind's greatest strengths are also its greatest weaknesses. If you want to utterly lose yourself in a huge, exotic world, you could have the time of your life. But if you like a saga with a beginning, a middle somewhere, and eventually an end, Morrowind may be too much for you.
Game Critics (Jul 31, 2002)
Nonetheless, The Elder Scrolls III: Morrowind is one of the most fascinating games Ive played in recent memory. It is an ambitious but flawed game that is exasperating at some times, captivating at others, and always engaging. The quests are well varied and the world is full of interesting things to see and do. Bethesdas efforts to create truly non-linear gameplay are as much an experiment in game design as they are a realized concept. In their attempt to create a world so massive and diverse, Bethesda made a handful of key oversights in logic that sometimes paint a contrived, unconvincing world. Nonetheless, the array of skills is so interesting and the innumerable paths through the game so varied that Morrowind impressively displays many of the strengths of non-linear gameplay. Both its successes and its flaws will serve as important landmarks in the future development of role-playing games.
Gamestyle (May 06, 2006)
Morrowind is a game that requires dedication, persistence and time from those who wish to visit and truly appreciate it. If you can rise to the challenge and wish to minimise your social life, then this is the ideal opportunity to embark on an unforgettable adventure.
Edge (Jun 19, 2002)
As a whole, the game is something of a curate’s egg, which will have you alternately grinning with satisfaction and groaning with despair. It’s certainly a consuming title, and any disappointments are a testament to the game’s many strengths, but ultimately Morrowind proves less satisfying than the sum of its parts.

atari saboteur