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User Reviews

There are no reviews for the Xbox release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.1
AI How smart (or dumb) you perceive the game's artificial intelligence to be 1.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 1.9
Graphics The quality of the art, or the quality/speed of the drawing routines 2.1
Personal Slant How much you personally like the game, regardless of other attributes 2.1
Sound / Music The quality of the sound effects and/or music composition 1.9
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (15 votes) 1.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
85 (Apr 20, 2004)
Fallout: Brotherhood Of Steel spielt sich im Prinzip wie die beiden Dark Alliance-Titel, nur das Szenario ist düsterer und abgedrehter. Statt Fantasywesen begegnet man Prostituierten, schleimigen Bürgermeistern sowie vor sich hin rottenden Zombies und lässt Gesocks wie Banditen, Mutanten und Roboter über die Klinge springen. Allein schon wegen der beachtlichen Waffenvielfalt ist der Suchtfaktor enorm hoch. Fans des Genres können somit bedenkenlos zugreifen.
XBox-Zone (Jan 08, 2004)
Ich habe die Fallout-Serie auf dem PC sehr gemocht, nie würde ich es wagen, meine Sammlung zu verkaufen. Daher freute es mich sehr, dass jetzt auch Xbox-Nutzer in den Genuss dieser außergewöhnlichen Se-rie kommen. Zwar birgt der Action-Vertreter nicht den Rollenspiel-An-teil seiner Vorbilder, versprüht aber durch witzige Missionen, abwechslungsreiche Waffen und die coolen Dialoge einen ganz eigenständigen Charme.
Game Over Online (Jan 14, 2004)
So... yeah. I wasn't really impressed with Fallout: Brotherhood of Steel. It's kind of simplistic, you know; it's a brawler-slash-shooter where you just kind of sit there and trade hits with the other guy, since it's not easy to dodge incoming attacks. While I was playing it, just now, I developed this little mental checklist of things it could do better, that other games have done, and was thinking about how I'd improve it.
GameBanshee (Jan 19, 2004)
All in all, there is much evidence the the team did what they could to translate the Fallout universe into a console action title without sacrificing too much of its flavor. The result is a game that’s enjoyable to play, especially if you like fast-paced action RPGs, but need a change from the world of sword and sorcery. It’s foul-mouthed, violent, and testosterone driven, even when you’re playing the girl.
Worth Playing (Mar 28, 2004)
In a world once filled with glory and hope, lies the sickening truth of the future. Atomic war, always believed to be preventable, has finally been leashed upon the world. All that remains of the once glamorous cities and landscape of yesterday’s Earth is a twisting labyrinth of deserts and radiation. In the shadows of death lies the small groups of humans who survived the conflict. Turning to violence to survive, these groups roam freely upon the wasteland that is Earth. Scavenging the scorched ruins of megacities for useful equipment, these people must rely on natural instinct to survive. Communities of people who were sealed underground in fallout shelters have now emerged and set out to re-populate the vast new world. While these humans must face the challenges of dealing with each other, they must also adapt to a new world full of mutants, rogue computers, and caravan raiders. This is reality. This is the wasteland.
IGN (Jan 13, 2004)
As 2003 wound to a close, Interplay axed its Black Isle division due to financial difficulties. Presumably, this puts an end to Fallout 3, a PC title that had been in development and was to follow up the popular Fallout and Fallout 2 that had come out in 1997 and 1998, respectively. Keeping their focus on the console market, Interplay is instead continuing to come out with Fallout: Brotherhood of Steel, an action title with some RPG elements that was developed by Interplay and takes place in the Fallout universe. What then takes place is a classic hackfest that's set in a post-apocalyptic world. While it won't make you think too much, it's got enough action for a Saturday afternoon.
Diehard GameFan (Jan 21, 2004)
Two headed cows, machine guns, playable undead, and more four letters words than a drunken sailor convention. And yet the game still manages to be fun and witty. A game I’d recommend to just about anyone. Sure it’s ugly. But ugly babies need the most love.
Gaming Target (May 04, 2004)
The latest title in the Fallout universe, while a definite departure from the previous games in the series, provides a nostalgic feeling of being in an all too well known world yet is presented in an entirely new and rather drastically different fashion. While it does still hold RPG elements, the gameplay isn’t half as open ended as the previous instalments and really is a lot more of a shooter than anything else. Having said that, different isn’t necessarily bad, but isn’t necessarily good either.
GameSpot (Jan 16, 2004)
It's basically a simple, mildly entertaining, and somewhat uneven quasi-futuristic dungeon crawl for one or two players. Ask just about anyone that's tried it, and they'll tell you that Fallout is one of the best games they've ever played. Interplay's 1997 computer role-playing game featured truly open-ended gameplay but without compromising the quality of its excellent storyline. It also featured a memorable cast of characters, a unique premise, enjoyable turn-based combat, and lots of replay value. In particular, Fallout's quirky postapocalyptic setting--which is kind of like The Road Warrior with a self-conscious dash of Leave It to Beaver--left a lasting impression on many players.
TeamXbox (Jan 12, 2004)
Overall, Fallout: Brotherhood of Steel is a solid RPG/action title worthy of accolades. The argument over this title will surely center on if this title is still advanced enough with a two plus year old game engine to hold up to other games within its genre. I feel that the answer is yes, but there are surely some improvements that could have been made. Since the game engine is directly taken from the Baldur’s Gate title it is hard for me to score this one high in the next-gen category or recommend it to those who have already been there and done that in Dark Alliance. Those encountering BoS without ever playing BG will definitely find some sweet RPG style gameplay and some nifty real-time action to boot. Whether Brotherhood of Steel seems dated or not is pretty much a moot point until something much better in the genre is released. Until then, pick your RPG/action flavor; medieval or post-apocalyptic.
Retroage (Mar 09, 2012)
Podsumujmy zatem. Przy Fallout: Brotherhood of Steel bawiłem się naprawdę nieźle. Gra nie ma za grosz oryginalności i nie wyznacza nowych standardów elektronicznej rozrywki. Ale czy można to uznać za wadę? Moim zdaniem nie. Jest to pozycja solidna, wciągająca i oferuje dużą porcję niezobowiązującej zabawy.
70 (Apr 26, 2004)
Un peu moins profond que Baldur's Gate : Dark Alliance, Fallout : Brotherhood Of Steel n'en est pas moins un bon hack and slash qui a pour lui un intéressant background apocalyptique. Ca nous changera de l'heroic fantasy, tiens !
Extreme Gamer (Mar 11, 2004)
It might not be Fallout3, but if you're a Fallout fan then you will enjoy this title enough to look past the shallow action and checkpoint gameplay. Fallout: BHOS will appeal to any who likes violent hack em' up games, and I'm sure they will enjoy the harsh language, beer and hookers too. After all it's only a game, good shootin'.
Next Level Gaming (Jan 16, 2004)
The United Nations failed in 2052 as the planet's natural resources dried up, causing many smaller nations to go financially bankrupt and fail. Europe and the Middle East were cast into a long, drawn-out war over the few remaining productive oil fields. As war moved its way through the rest of the world, in the winter of 2066 China attacked Alaska over what were most likely the last drops of oil in the world. The U.S. responded with force, but it would be ten years before the conflict would end. In a desperate maneuver, both superpowers invaded neighboring countries in an effort to bolster their dwindling resources. The U.S. annexation of Canada was concluded by 2076. Canadian timber provided fuel for U.S. military needs, and Alaska was reclaimed by early 2077.
Netjak (Feb 23, 2004)
Overall, Fallout: Brotherhood of Steel suffers from basic timing issues. After rolling through other games like D&D Heroes, the whole genre feels stale. With the current glut of this type of game in the likes of Baldur’s Gate: Dark Alliance 2, Final Fantasy: Crystal Chronicles, and Champions of Norrath, there is nothing that sets apart Brotherhood of Steel to give it an advantage over the competition. The fact that the game is only about sixhours long doesn’t help, either. Fallout: BoS is but a sheep in a large flock. It looks, smells, and acts just like the rest. Perhaps BoS would have fared better had it not been released when many other similar games were also being released. It does, apart from the lack of options and jumping puzzles, have solid gameplay, decent graphics, and excellent sound, but the lack of originality and poor story keeps it from being really worth anything more than a casual rental.
RPGFan (May 12, 2011)
Brotherhood of Steel is an awful game and an insult to the Fallout series.
GameSpy (Jan 12, 2004)
Fallout: Brotherhood of Steel is a competent and occasionally compelling hack-and-slash, but fans of the PC games will continue to dream of the true RPG they'll never get, and fans of Dark Alliance would presumably rather play Dark Alliance II.
45 (Jul 29, 2004)
Fallout: Brotherhood of Steel suffers from some basic timing issues and dumb AI. The enemies just keep coming one after another and you keep mowing them down. There is really nothing that sets Fallout: Brotherhood of Steel apart from the rest of the games that are out like it. As a matter of fact there are better games out there. I think they could use a lot less profane language and crudeness and better game play and smarter AI. Rental only! Maybe!
40 (Apr 23, 2004)
Alors que la série des Baldur´s Gate était une vraie réussite, on ne peut pas dire que Fallout soit de la même trempe. La violence gratuite ne peut être la qualité première d´un jeu, il faut autre chose : une ambiance, de l´originalité. Or Fallout n´est rien de plus qu´un titre bourrin qui tombera immédiatement dans les limbes de la nullité. Je terminerai donc par cette phrase mythique sortie tout droit d´un western de John Wayne : "ce n´est pas une balle dans le coude qui va me faire plier du genou". A méditer.
Det är synd och skam att Interplay våldför sig så på Fallout. Och det är synd och skam att Black Isle Studios, som gett oss så många fantastiska rollspel, tvingas lägga ned. Någonstans i spelet springer min karaktär förbi en Fallout-plansch som satts upp som en rolig vink till alla som spelat de riktiga Fallout-spelen. Jag blir inte glad när jag ser planschen. Bara ledsen för att den inte borde få existera här. Jag stänger av Brotherhood of Steel och skapar mig en ny karaktär i det första Fallout i stället.
30 (UK) (Aug 04, 2004)
Brotherhood Of Steel is to Fallout what Dark Alliance is to Baldur's Gate - or at least that appeared to be Interplay's intention when it commissioned a "gritty and darkly humorous" (their words not ours...) third-person action-adventure take on its successful PC-derived RPG series from the late 90s. While DA and its recently released sequel are largely entertaining action-adventure approximations with a smattering of RPG, BOS (as it shall be referred to from now on) isn't far off being a travesty for those who enjoyed the post apocalyptic series a few years back.