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User Reviews

This follow-up to FlatOut still sucks. Spartan_234 (460) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.3
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.4
Sound / Music The quality of the sound effects and/or music composition 2.6
Story / Presentation The main creative ideas in the game and how well they're executed
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Overall User Score (5 votes) 2.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Aside from the nearly impossible single player difficulty level, FlatOut 2 has finally given Criterion's Burnout franchise a challenge. While still a little low on the production values end of things, FlatOut 2 stands out on its own without being a blatant copy. It's definitely comfortable in its personal spot on the racing video game roster, and if the third title can beat this, we won't need another Burnout.
85 (Jul 02, 2006)
Flatout 2 rockt! Und das nicht nur in Bezug auf den rocklastigen Soundtrack mit Nickelback & Co! Ich hatte riesigen Spaß dabei, über die gut designten Strecken mit ihren Abkürzungen sowie zerstörbaren Objekten zu brettern und dabei meine Gegner gegen die nächste Hauswand oder in den nächsten Graben zu rempeln. Schade nur, dass sich die Pisten trotz mehrerer Szenarien zu schnell wiederholen und man bald alle Kniffe und Abkürzungen kennt. Doch gerade, wenn man sich an den grafisch überzeugenden Kulissen der kurzen Karriere langsam satt gesehen hat und Langeweile einkehrt, halten das Destruction Derby und die Minispiele die Motivationskurve oben: Vor allem mit mehreren Mitspielern sorgen die Dummy-Aktionen für Partyspaß pur und man hat fast schon ein wenig Mitleid mit den leblosen Puppen, wenn sie mal wieder in die Lüfte katapultiert oder als Basketball missbraucht werden.
83 (Jul 06, 2006)
Flatout 2 merzt viele Mängel des eher langweiligen Vorgängers aus und macht einen guten Sprung in Richtung eines adrenalinfördernden Actionracer im Stile der Burnout-Reihe. Im Gegensatz zum ersten Teil wurde die Zahl der Strecken deutlich erhöht und auch deren Design mit verschiedenen Alternativrouten kann überzeugen. Glanzstück ist abermals die Physik-Engine, in keinem anderen Rennspiel sehen Crashs und deren Folgen derart realistisch aus, auch das in dieser Hinsicht ähnliche Crashday kann dort nicht mithalten. Richtig viel Laune machen daher die an Destruction Derby angelehnten Arenakämpfe, die in einer Zerstörungsorgie sondergleichen enden. Abzüge erhält Flatout 2 trotz einer Steigerung für den auf Dauer immer noch eher langweiligen Karrieremodus, die wechselhafte Gegner-KI und das ungenaue Fahrverhalten bei Sprüngen.
IGN (Jul 31, 2006)
Bugbear Entertainment's first foray into the world of console games was quite a solid effort, and more importantly, something rather unique. The original FlatOut was released just over a year ago and featured a driving and simulation system that heavily relied on physics. This meant that nearly every object in the world was destructible, including real-time deformation of your car, though the not-quite-perfected physics-based gameplay meant that the actual driving mechanics were a little touchy and unforgiving at times.
games xtreme (Jul 03, 2006)
I wanted to dislike the game and I came out of playing it with a smile on my face, the game delivers a solid and fun experience that’s probably one of the best arcade current gen racers next to the Burnout series. I had to give the developers extra credit here for assembling a kick-ass selection of tunes and putting in at least 12 Mini-games which are varied and just as fun as racing, if not more.
GamingExcellence (Aug 26, 2006)
Overall, FlatOut 2 is a very enjoyable racer. It's not a game you'll still be playing in a few years, but in the meantime its destructible racing at its best.
The Next Level (Sep 08, 2006)
The overall presentation of FlatOut 2 - the gorgeous environments, array of vehicles, even the killer soundtrack (Audioslave? Fall Out Boy? Papa Roach? Sweet!) - is top notch. Super-serious gearheads may lament that the cars don't all feel or drive that differently or that there aren't real, licenses vehicles. While that all may be true, that's simply not what FlatOut 2 is about - a rollicking good time with a complete disregard for seriousness and sanity.
80 (UK) (Aug 06, 2006)
The wild physics system can still be a hindrance as much as a source of amusement as well. Pretty much everything can be shunted or shattered with your car, and the debris remains to litter the track throughout the race in a satisfying way. However, the physics of the game - which nestle in that sweet spot between impressive reality and fantastic exaggeration 99 per cent of the time - can also mean that your car can be fatally knocked off course, or spun out of control entirely, by a can of paint, a broken plank or an old tyre.
X-Power (Jul 08, 2006)
Flatout 2 lijkt in het begin op een zoveelste arcaderacer, maar na een paar races begin je te beseffen dat deze game toch wel leuk en verslavend is. Je moet je hoofd er wel bijhouden om als eerste over de finish te komen, en, wat nog belangrijker is; nooit opgeven. Eens je dit doorhebt, kan je met volle teugen genieten van Bugbear’s coole redneckracegame.
75 (Jul 06, 2006)
Flat Out 2 n'est pas une révolution ni la référence des jeux de courses. Pourtant, si l'on accroche au style, on trouve en lui un très bon titre, plein d'humour et de variété. Que ce soit pour faire des courses, pour s'affronter dans des arènes ou pour faire joujou avec le corps du pilote, on s'amuse forcément, seul ou à plusieurs. Mission accomplie.
Extreme Gamer (Aug 26, 2006)
Flatout 2 is better then the original in everyway, which basically means it's awesome. If you still haven't made that leap onto the next generation, or want a good game to kick it with your old friend the original Xbox, Flatout 2 is one game that will keep you busy for a while. Check this one out.
GameSpot (Aug 01, 2006)
FlatOut 2, while not a major improvement over the first game, is still a quality demolition racer. The addition of more content in each and every mode is certainly a plus, and the driving still has a satisfyingly destructive vibe to it. It's just too bad that it doesn't have the same quirky, filthy vibe as the first game. Fortunately, there are still plenty of lovable qualities to be found in FlatOut 2, especially if all you want is the same basic racing gameplay as in the first FlatOut, but with a lot more of it.
GameDaily (Aug 14, 2006)
FlatOut 2 doesn't have what it takes to topple the champion in this area, Burnout 3: Takedown. EA and Criterion's two year old game still has the wreck-and-racing brilliance that this series slightly fails to match, especially with its AI and control flaws. However, Bugbear's latest still deserves a rental, if only to take part in the delectable chaos that is car wrecking and human launching. And I'll tell you, if a game can make an insurance agent yell for more vehicular destruction, it can't be all bad. He just won't tell his boss, that's all.
GameSpy (Aug 08, 2006)
Despite all of these drawbacks, FlatOut 2 usually manages to be fun enough to stick with. The crashes are delightful and the racing challenges are addictive -- when they're not enraging. FlatOut 2 drives a fine line, but manages to come out on the good side more often than not. It might be a good idea to tether that controller to your wrist, though, because it's possible you'll send it flying just as much as your driver.
GamePro (US) (Aug 01, 2006)
The biggest complaint we had with FlatOut 2 is that it fails to address the flaws of the original. The first FlatOut suffered from poor driving physics and a discernible lack of speed, problems which continue to plague the sequel: cars careen wildly out of control, fishtail when they receive even the slightest tap from behind, and suffer disproportionately from roadside impacts. This, coupled with the stuck-in-first gear pace, result in races that feel more like a Sunday drive than a spirited sprint to the finish line.