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User Reviews

Aside from the cool mini-games, this was a "FlatOut" waste of my time. Spartan_234 (460) 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 2.7
Graphics The visual quality of the game 3.0
Personal Slant A personal rating of the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 2.9
Overall User Score (13 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Next Level Gaming (Aug 24, 2005)
There is a lot of fun to be had playing Flatout. There are some draw backs to the game, but nothing major that really ruins it. There is a lot of replay value in the game, which to me is one of the most important factors in any game. Even if you don't feel like racing, the bonus tracks are quite entertaining. And most important, who doesn't love a good crash where the driver flies out the window into a tree? There is a little of something here for everyone who is just looking for a little fun. Definitely worth the purchase. Drive safely.
XBox Front (Jan 24, 2005)
FlatOut vom Entwickler Bugbear verbindet Rennaction mit Crash- und Ramm-Spaß und mit 'Puppenmord' - wie das gemeint ist, wird euch der Test erklären.
80 (Nov 08, 2004)
So richtig überzeugt hat mich Flatout leider nicht. Zwar bietet Bugbears Raser eine beeindruckende Grafik und eine gut eingebundene Physikengine, doch bei Spielmodi und Streckendesign enttäuscht das Spiel. Hat man sich erstmal an der Technik und den fünf verschiedenen Streckenumgebungen satt gesehen, verliert Flatout im Einzelspielermodus stark an Motivation. Besonders den langweiligen Karrieremodus und die sehr ähnlichen Kurse hätten die Entwickler für länger anhaltenden Spielspaß stark verbessern müssen. Die witzigen Bonusspiele wie Crast-Test-Dummy-Weitwurf sind alleine ebenfalls nur kurzzeitig interessant, zeigen aber das Potential der Physikengine. Dank des ansprechenden Fahrverhaltens und eines guten Mehrspielermodus ist Flatout immer mal wieder für eine Runde zwischendurch gut, auch wenn das Spiel letztlich mehr ein normales Rennspiel ist, als man es sich gewünscht hatte.
80 (UK) (Jan 11, 2004)
Xbox Live is supported as well, letting eight of you duke it out online. It just tops off an excellent package. Honestly, Flatout is a hairbreadth away from a 9, and legendary status. There’s just a tiny something lacking. Maybe it’s the way the handling feels just a little too light, or the way the EA-style blocks that pop up telling you who’s playing what music hint at what Bugbear would like Flatout to have been. But really, we’re picking holes. You won’t be disappointed by this at all, even if you’ve already shelled out for the likes of Burnout 3. It’s a different beast, and a highly commendable one. Thumbs up, say us.
GameSpy (Jul 25, 2005)
For many fans of the genre, truly fun arcade-style racing games are hard to come by. For every Burnout 3 that comes along, offering gamers a stunning mix of speed and vehicular carnage, there are dozens of also-rans that only bring one element or the other to the starting line. Not everyone has given up on the demolition driving subgenre, however, as evidenced by the latest release from Finnish developer Bugbear Entertainment. Although FlatOut will never be mistaken for Burnout (even with their strikingly similar names), it's an enjoyable and unique experience in its own right.
GameSpot (Jul 18, 2005)
FlatOut would be a whole lot easier to recommend if certain aspects of its package were tightened up. The merely mediocre artificial intelligence, the weirdly sporadic multiplayer features across platforms, and the repetitive driver-launching mechanic are probably going to annoy the hell out of some people. But if you can look past some of these flaws, the game's delightfully unscripted core racing mechanics can be a lot of fun, especially when played against others in a multiplayer setting. As it is, it's a very good game that falls just shy of greatness, and serious demolition racing fans would do well to check it out.
78 (Dec 05, 2004)
Das Tuning ist ziemlich rudimentär, die Wagen können nur nach dem Katze-im-Sack-Prinzip gekauft werden, die grundsätzlich in Kolonne rasenden Gegner sind in der höchsten Klasse unerhört schwer, die teureren Kisten fahren sich, als wären ihre Reifen eingeseift, der Mehrspielermodus lässt es an Bedienkomfort mangeln. Kommen wir jetzt zum guten Teil der Nachrichten: Ab zwei Spielern sind gerade die Dummysports der Multiplayerspaß schlechthin! Die Grafik ist spitze, die dreckig-coolen Fahrzeuge sind ein wundervoller Kontrast zur sonst üblichen Funkel-Autowelt. Die physikalisch großartige Einbeziehung der Umgebung macht zwar aus jedem Rennen ein Glücksspiel, steigert aber erstens die Atmosphäre und zweitens erheblich die Spannung. Schade nur, dass die Ladezeiten speziell an der PS2 so lang ausgefallen sind; auch schade, dass das Vergnügen im Einspielermodus spürbar schnell nachlässt.
75 (Nov 04, 2004)
Avec Flat Out, Bugbear est parvenu à se démarquer dans une catégorie où l'originalité est loin d'être évidente. Le jeu étonne par la gestion très poussée des déformations des véhicules, il surprend par le rôle essentiel des interactions et des collisions avec les éléments du décor, et interpelle quant à l'effet "rag doll". Au final, Flat Out constitue une bonne surprise et se révèle complémentaire aux autres titres du genre sur ce support.
Game Over Online (Jul 18, 2005)
FlatOut has hit the market at what could easily be called the worst possible time. We've just relatively recently had Need for Speed Underground 2, Gran Turismo 4, Midnight Club 3: DUB Edition, and Forza Motorsport, not to mention the die-hard classics like Burnout 3: Takedown.
IGN (Jul 15, 2005)
Destruction and death (of the hilarious variety) are occurrences we've always been big fans of and activities we've consistently excelled at. In videogames, the basic concepts of destruction and death have only recently been improved upon thanks to the use of advanced physics routines, or godsends, as they are more commonly called.
There really isn't enough to FlatOut to make it a truly great game. It can get repetitious too quickly, and is really at its best only when you have enough human players to make a full game of it. Not a bad game, but certainly not the best racer around.
FlatOut desperately wants to be the trailer park version of EA's slicker racer, but without the polish, it succeeds in being only a pale imitation.
In the end, Flatout is nowhere near the level that Burnout 3 has established. I am not saying the game is bad, but is never really rises above average in any area. And if it weren't for the minigames, then there wouldn't be any redeeming value available to distinguish it from any other racers. Having drivers ejected from their cars is not enough, and if Empire and Bugbear make another racing title, they should take that into consideration. Flatout earns three out of five GiN Gems, for being an adequate if completely average racing game.
1UP (Jul 13, 2005)
FlatOut basically feels like a slightly more frustrating successor to the original Destruction Derby series on the PlayStation 1 (well, the first two games). It does have a lot to offer, but it all feels a bit soulless somehow. It's more of a diversion than something you'll find yourself playing constantly, working towards completion.