User Reviews

An absolute killer of a game!!! M.Allen (88) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.1
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.1
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall User Score (9 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameSpot (Sep 19, 2003)
It must take a lot of work to make a squad-based action game. On top of having to deliver all the core aspects that any shooter should have--things like responsive gameplay and great graphics and sound--a game designer working with squad-style gameplay also has to worry a lot about artificial intelligence. All it takes is a smattering of instances where a player's AI squadmates get stuck on a wall or take an inefficient path around a few obstacles to really shatter the illusion of working with a team and turn the game into a drone-babysitting simulation. Freedom Fighters, the new game from the developers of last year's great Hitman 2: Silent Assassin, deftly avoids the many pitfalls of AI squad tactics, and this, combined with great control, mission design, and presentation, makes for a truly fantastic game.
Pelit (Sep, 2002)
Freedom Fighters kertoo vaihtoehtoisesta nykypäivästä, jossa Neuvostoliitto ei kaatunutkaan omaan mahdottomuuteensa. Sen sijaan punakone on jyrännyt lähes koko maailman, omiin oloihinsa sulkeutunutta Yhdysvaltoja lukuun ottamatta. Lopulta puna-aalto saapuu New Yorkiin, joka jää etenevän neuvostoarmeijan jalkoihin. Miehitystä vastaan nousee taistelemaan joukko tavallisia amerikkalaisia.
91 (Sep 24, 2003)
Imagine if much of the history for the last sixty or so years didn’t happen the way it actually did. Imagine if the nuclear bomb was dropped on Berlin, and the UK reluctantly joined Soviets. Imagine if Soviets managed to put medium-range missiles on Cuba, and invade the entire South America. Imagine if the President was assassinated two years ago, and that the entire North America is in for a big surprise.
GamePro (US) (Sep 25, 2003)
Sometimes a game almost slips under the radar and surprises you, popping up at the last minute and blasting you with fun gameplay and an uber-cool story line. Freedom Fighters is one of those games'a sleeper hit that proves that a game doesn't have to be a sequel to be great.
Lawrence (Oct 07, 2003)
The overall feel is great, although not as deep as one would hope. Regardless, EA has another winner on its roster that warrants a better sequel.
IGN (Sep 22, 2003)
For a game that's undergone so many name changes during its short marketing life, Freedom Fighters turned out surprisingly well. Whether you remember it as Freedom: Battle for Liberty Island or Freedom: Soldiers of Liberty, the third person action shooter blends squad-based tactics with a well presented story. The whole package comes off like an entry level tactical action game for those who can't get their minds around the all-too authentic realism of games like Rainbow Six or Conflict Desert Storm. It also deftly avoids the identity crisis that undermined Digital Anvil's Brute Force by keeping the basic game systems easy to understand and easy to execute.
81 (Oct 11, 2003)
Die Action ist unkompliziert, der Taktikeinschlag reicht genau aus und zusammen mit dem angenehmen und stets schaffbaren Schwierigkeitsgrad bietet das neue Werk von Io Interactive unter dem Strich angenehme Unterhaltung. Dass die Story dabei genau so an den Haaren herbeigezogen wie unrealistisch ist, dürfte einige abschrecken, doch innerhalb des Gameplays hat man die sich bietenden Möglichkeiten gut ausgenutzt, so dass die Geschichte in diesem fast schon wieder plausibel wirkt. Grafisch auf allen Konsolen gut, ohne wirklich glänzen zu können (mit Ausnahme der klasse Spezialeffekte) wird die Xbox am wenigsten ausgenutzt, obwohl auch PS2 und GameCube nicht wirklich an ihre Grenzen gebracht werden. Zwar lässt einen das Gefühl nicht los, dass Freedom Fighters in Ego-Perspektive noch etwas mehr Spaß machen würde, doch die Entscheidung, einen Taktik-Shooter in der dritten Person zu präsentieren, geht letzten Endes wenigstens nicht nach hinten los.
Freedom Fighters outdoes most other action titles with an impressive coupling of terrific gameplay mechanics and a strong presentation. Even with a somewhat weak split-screen multiplayer mode, the challenging gameplay and engrossing plot will satisfy players on their first run through, while the superb AI and outstanding level design will keep them coming back for more.
75 (Oct 01, 2003)
Un très bon jeu qui sort malheureusement un peu vite. Si de bonnes idées sont en effet présentes (le recrutement d'hommes étant la meilleure) et que l'ambiance est exquise, le gameplay n'a pas bénéficié d'assez de soins et l'IA des personnages se montre aussi bien très fine que défaillante suivant les passages. Mais au final Freedom Fighters est un titre accessible, qu'on lâche difficilement une fois le pad en mains et ce malgré les défauts évoqués plus avant.
Player1 (Oct, 2003)
Spelet bromsas något av ett halkigt menysystem. I svåra stunder är det väldigt irriterande att behöva bläddra i menyer. Möjlighet till kontroll av diverse fordon är också saknad. Freedom Fighters sticker onekligen ut från allt befintligt skräp i actiongenren, även om det inte direkt är någon jättesensation. Den apokalyptiska stämningen och omväxlingen bidrar till ett välkommet spel till samlingen.
Freedom fighters is a hard game to access. It takes so many things from other genres, while not really doing anything original except maybe incorporating them into one game. It offers exciting gameplay, there is little multi-player excitement, and the game has little replay value. The multi-player, which allows players to act as teams on mission to “steal the bacon” basically little different than the game, its raise your flag and hold the fort. The AI is good, but can get in the way at times, especially for your remedial minded troops. The controls and graphics are good, but not excellent. While this game has many good aspects, we will wait to see what other companies offer with Full Spectrum Warrior and Kill.Switch on the horizon.
GMR (May 09, 2004)
When godless Soviets drop the vodka bottle of oppression on New York City, plumber-turned-hero Christopher Stone must set things right. As a leader of an anti-Communist squad, Stone uses the sewers as a base from which to free the Big Apple.
Netjak (Apr 21, 2004)
Freedom Fighters is a solid enough effort from EA Games. The squad-based AI is definitely worth a look, and despite all the flag-waving, the game manages to tell an involving story. It’s a shame that more effort wasn’t put into the graphics, or more variation wasn’t put into the gameplay – I would have enjoyed cruising around in a “borrowed” Soviet tank, for instance. I picked my copy up in the bargain bin, so if you can find a used copy or can rent it, then by all means do so – after all, where will you be when the revolution comes?
GameSpy (Oct 05, 2003)
In a sewer shaft deep under the streets, a makeshift raft floats towards a lean camp. Those aboard are soldiers, wounded from recent skirmishes with forces occupying their city -- these Freedom Fighters are what remains of the old America. It seems laughable that America was once as afraid of guys in fur hats as we are now of those in turbans, but it's true enough. But in this alternate future that fear never abated, as the Soviet Union threw its Iron Curtain over Europe, and now America. EA's Freedom Fighters is a squad-based action game that's as much Grand Theft Auto as Philip K Dick, and while it's fun, you'll wish for a deeper set of options by the time the war is over.
X-Power (Oct 20, 2003)
Al met al is de game heel aardig te noemen, maar lang niet zo goed als de makers hadden gelet op een paar praktische punten. Als je geen probleem hebt met de aparte besturing, veel wapperende Amerikaanse vlaggen en een aantal kleine schoonheidsfoutjes dan zal je een goede tijd hebben met Freedom Fighters. Waar de squad-based conculega Brute Force het moet hebben van zijn looks en conflict Desert Storm 2 van zijn gameplay, daar moet Freedom Fighters het vooral hebben van de AI. Freedom Fighters is geen absolute topper, maar hoeft zich ook niet te schamen tussen de andere shooters die momenteel worden aangeboden.