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User Reviews

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
What then is my recommendation? It will probably take you at least fifteen to twenty minutes at least to beat each level, assuming you win, and there are nineteen levels. Couple that with the fact that you can play through the game again under the individual rules rather than team rules and you've got a single-player mode that will last you a decent amount of time. If you have a friend who likes the game as well, the multiplayer could potentially also have a fair share of time put into it. I would say that if you have any interest in strategy games, you owe it to yourself and to the makers of this game to give it a chance. In my opinion, it could have been a reasonable choice at full-price, so it is well worth what you are likely to pay for it.
Adventure Lantern (May, 2006)
Considering the bargain price of this title, I would put it into the “Must Have” category. Whether you buy it new or used, you’ll get your money’s worth – assuming you like the kind of game I’ve just described.
Gamerz-Edge (Jun 30, 2004)
Crave Entertainment revisits the real-time strategy formula with their comical title Future Tactics: The Uprising for Xbox. The game requires less brains than Square's Final Fantasy Tactics but delivers far more 'BOOM!' The basic strategy for each level is as follows: if it moves or is standing in your way or is the sort of thing that can be blown up, then blow it up. The game provides immediate gratification for gamers who prefer spectacle to complex tactics in their real time strategy games. And that's exactly what you get ø a largely shallow festival of destruction.
Worth Playing (Jun 20, 2004)
If you’re the type of guy that would love to get into series like Fire Emblem or Disgaea/La Pucelle but you can’t seem to get used to all of the inherent “braininess” of those types of games, Zed Two has developed a game just for you. The U.K. based developer has taken the basic concepts of console strategy RPGs and thrown them through an action/platform based filter, which ended up spitting out Future Tactics: The Uprising, an extremely creative concept that is barred down by obviously low production values and a somewhat flawed sense of design on Zed Two’s part. With a bit more time spent in development polishing and streamlining, I’m convinced Future Tactics could have been something special instead of being the rough, uncharming, yet unique little thing it is.
IGN (May 06, 2004)
If you happen to like the basic premise of tactical RPGs but aren't so keen on shifting through complicated math formulas to learn how much damage a certain attack will cause, don't like having to plot out movements in advance because you can't properly calculate movement costs, or simply dislike gridded environments, Crave Entertainment might have the perfect solution for you. Developer ZedTwo's Future Tactics: The Uprising blends tactical planning with action elements -- revolutionizing the way you view strategy games. With the right ideas in place -- turn based action -- is ZedTwo able to back Uprising with solid gameplay? Read on.
GameZone (Jun 24, 2004)
The tactical RPG . . . you’re either a fan of this turn-based role-playing strategy genre or don’t care for it at all but the fact that this genre still has a following says a lot. Thanks to the PS2’s entertaining La Pucelle Tactics and the excellent Gladius for the Xbox there’s a new gaming alternative for hardcore gamers to try out. Joining the ranks is Future Tactics: The Uprising, a game that offers a little something unique. Will this be the game that will win tactical RPG fans over? Let’s take a closer look, shall we?
GameSpot (May 06, 2004)
It's an intriguing experiment that ultimately suffers from shallow, simplistic gameplay and an uninvolving story mode rife with bland characters. Future Tactics: The Uprising is a genre-bending title that takes both turn-based strategy and action-oriented gameplay elements, combines them with RPG-style character advancement, and then throws everything into a world with highly destructible and deformable environments. It's an intriguing experiment that ultimately suffers from shallow, simplistic gameplay and an uninvolving story mode rife with bland characters.
TeamXbox (Jun 08, 2004)
One could argue that there aren’t enough turn-based tactical RPG titles available for the Xbox. With less than ten titles available (and some of these fall in that grey area - further toward a shooter, RPG, etc.) tac gamers will have a tough time getting their jollies from the big black box. Future Tactics: The Uprising doesn’t stop for a second to beat around the bush, using the description of its gameplay style for part of the game’s title. Crave Entertainment is known for trying to bring the best games they can to the Xbox at the twenty buck price point; not an easy task to say the least. Not only is Future Tactics: The Uprising an economical entry, it was also developed by a company looking to make their first splash on the Xbox. El cheapo price plus newbie Xbox developer sounds like a recipe for disaster and, for the most part, it is, even though the gameplay format is quite intriguing.
GameSpy (May 08, 2004)
We're finally getting into the life cycle of the current generation of consoles where budget games are starting to flourish. You'll typically find racing and puzzle games releasing at low prices, but Future Tactics proves even the strategy genre gets bargain-bin alternatives. I wouldn't advise you to pay more than $20 for this game, but it packs a decent amount of bang for that many bucks.
However, it does have a $20 price tag, so if you really enjoy turn-based strategy and want to see an interesting new take on the genre, this could be worth a look.
Games TM (Aug 12, 2004)
Indeed, Future Tactics constantly confounds expectations but not always in a good way. For all its jaunty music, interesting visuals and low price, nothing can stop this from being more than a decidedly average game that's unable to deliver its obvious potential.
The enemy AI is terrible, as is the fact that losing one unit can end the game. Other than the price, Future Tactics has nothing to offer.
40 (Nov 26, 2004)
Future Tactics aurait pu s'en tirer honorablement si sa maniabilité n'avait pas été sujette à tant de problèmes. Ces soucis seront autant de raisons pour bouder ce titre puisqu'à aucun moment le joueur ne sera véritablement à l'aise. Dommage, d'autant que l'idée de départ qui était de proposer un jeu d'action tactique accessible à tous, était excellente.