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User Reviews

You'll want to eat some pasta after this one!! lado (28) 4.29 Stars4.29 Stars4.29 Stars4.29 Stars4.29 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 2.9
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.9
Gameplay How well the game mechanics work and the game plays. 2.8
Graphics The visual quality of the game 2.7
Personal Slant A personal rating of the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 2.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.1
Overall User Score (9 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Freaks 365 (Mar 28, 2006)
The Godfather: The Game is one of those games that will unfortunately live under a lot of pressure and criticism due to its similarities to Rockstar's open world behemoth, but those of you who accept it for its own feats will get to the core of the game and enjoy every second of it. Fans of the movie or novel should consider this an offer they absolutely can't refuse.
87 (May 15, 2006)
So how do I rate a game I knew I was going to love? It’s like knowing you’re going to see Elizabeth Hurley and Franka Potente get naked and get it on and then someone asking how it was. It was great, you dolt! Great I say! That’s it; I’m spent.
80 (Apr 09, 2006)
Obwohl ich EAs Paten bis zu Ende eher skeptisch gegenüber gestanden bin, hat mich das fertige Spiel doch positiv überrascht. Okay, es ist kein Meilenstein der Videospielgeschichte. Es bietet weder ein einzigartiges Spielerlebnis, noch erreicht es die spielerische Vielfalt des unverkennbar Pate gestandenen Genre-Dons GTA. Aber die erstklassige Präsentation, die authentische Kulisse und die originelle „Blackhand"-Steuerung sorgen dennoch dafür, dass man während seiner kurzen, aber prägnanten Gangsterkarriere sehr ordentlich unterhalten wird. Natürlich kann man sich auch über die gekonnt mit Schlüsselszenen des Films verwobene Haupthandlung hinaus mit dem Paten beschäftigen, um am Ende über ganz New York zu herrschen. Aber aufgrund immer gleicher Gebäude, Gesichter und Aktionen glaubt man schon bald eher eine Rolle in „Und ewig grüßt das Murmeltier" zu spielen als ein bis dato geheimer Held aus Coppolas Leinwandepos zu sein...
X-Power (Mar 29, 2006)
Deze tekortkomingen beletten EA echter niet om opnieuw een prima game te produceren dat voor de grote massa erg toegankelijk is, en zeker gesmaakt zal worden.
XBox Front (Apr 03, 2006)
Was Filmumsetzungen bei Spielen angeht, sind diese ja in vielen Fällen nicht das Gelbe vom Ei. Wie es bei der Umsetzung des 30 Jahre alten Filmklassikers „Der Pate“ aussieht, ob der Titel quasi nur ein simples Nachspielen des Filmes ist oder ob EA mehr daraus gemacht hat, lest ihr in unserem Review.
Much like someone who pays their respects to the Don, Electronic Arts has paid its respects to director Francis Ford Coppola by preserving the look of his classic film, The Godfather. The camerawork and performances that the actors deliver makes you believe that Coppola was behind the lens yelling “action” through the entire development process. The game also delves heavily into director’s cut territory by lacing new content beautifully with classic scenes. For instance, you’ll now see how the gun was planted in the bathroom for Michael Corleone and who was behind the delivery of the horse head.
GameSpy (Mar 27, 2006)
So, after all of the hubbub surrounding the game's announcement and development, what we're left with is an ultimately entertaining sandbox game that doesn't really do much to help or hurt the license. While it features an innovative, easy-to-use melee combat system and some interesting campaigns, it's ultimately hurt by boringly repetitive side missions and some underwhelming environments. Still, if you're a big fan of the movie or book, you'll likely get a kick out of taking part in your favorite moments, even if it's just in support of the main characters. That alone is an offer you can't refuse. (Oh man, and I thought I could make it through without saying that.)
All of this might be fine if the core gameplay were better, but the all-analog fighting is shallow and the gunplay is mostly just frustrating. It just doesn't have the sense of discovery and fun that marks the best of this genre.
69 (Mar 27, 2006)
Mafia bleibt für mich das bessere Pate-Spiel. EAs Lizenztitel macht zwar nichts wirklich richtig verkehrt, aber es mangelt allerorts an Details. Die Stadtviertel sind absolut lieblos durch Straßenschläuche miteinander verbunden, zu keinem Zeitpunkt hat man das Gefühl sich wirklich im historischen New York zu bewegen. Aber nicht nur in diesem Bereich ist Mafia um Welten besser, selbst die Grafik von Der Pate hinkt dem Meisterwerk von Illusion Softworks trotz des Technikvorsprungs deutlich hinterher. Da auch bei der Story und den Missionen selbst lediglich Standardkost ohne echte Highlights geboten wird, macht das Spiel allenfalls kurzzeitig Spaß. Ärgerlich ist für die PC-Version zudem die schwache Konsolenportierung. Die Steuerung ist total (sinnlos) überladen und die Animationen sind beim Laufen für ein solches Spiel erschreckend unrund. Aus diesen Gründen bleibe ich lieber der Don von Lost Heaven (Schauplatz von Mafia) und zeige dem offiziellen Spiel zum Film die kalte Schulter.
Even though EA spent a ton of money and plenty of time making The Godfather, the business-extortion gameplay, which is initially interesting, gets stale within a couple of hours and the game just doesn't connect with the movie very well. I love the free-roaming, no-loading New York as well as the brutal executions, but when we're talking about licensing one of the best movies ever made, I am not going to be as forgiving about issues like major characters that are all but missing, bad end-game design decisions, or the overall bland and repetitive art style. While The Godfather tries a few new things and winds up being a decent game in its own right, EA just didn't put the amount of effort in to do the film any real justice.
65 (Mar 24, 2006)
Malgré le désintérêt de Francis Ford Coppola, ce Parrain de pixels est loin d'être mauvais. D'une utilisation plus ou moins habile du scénario à une variété de missions plutôt surprenante en passant par un gameplay qui ne souffre pas de gros problèmes, Electronic Arts nous offre un jeu réussi qui se montre parfois bancal et décevant. L'ambition affichée n'est pas toujours à la hauteur mais la délicieuse ambiance du New York des années 50 couplée à quelques bonnes idées suffiront à vous convaincre du bien-fondé de cette adaptation. On attend donc de voir si EA réitérera l'expérience mais pour un premier essai dans l'univers du GTA-like, la réalisation est soignée et le plaisir de la découverte est au rendez-vous. Ne reste plus qu'à épingler une rose à votre smoking et à faire un peu de business. La Famille vous le rendra au centuple.
60 (UK) (Mar 22, 2006)
Regardless of whether you're a Godfather aficionado, EA at least succeeds in making the game an entertaining one, but that feels like a backhanded compliment when the result deserved to be leagues above merely 'above average'. What we've ended up with is game that offers a decent amount of fun, with great combat, occasionally inspired set-pieces, but sub-par driving and a half-baked story mode with barely enough variety to fill a long evening. Beyond a few hours with the game it's abundantly clear that what's left is so repetitive and so lacking incentive to finish off, it's like you're playing a game that was some way off being finished. Whatever the truth of the matter, it's painfully evident that EA has much to learn from its first steps in this most lucrative of genres, but has done just about enough to paper over some of the cracks. Worth a rental, for sure, but more than that is questionable.
The Next Level (USA) (May 02, 2006)
The adage plays itself true in this game, where the anticipation is much better than the actual receiving. For the first couple of hours (naturally, being a game of such open-ended size, you can make it last as long as you like), you're promised and described the perks of being a made man. And when you finally achieve it, you realize how much fun you had just trying to get there. As the game progresses further, the missions become a bit redundant, most consist of leaving your crappy and violent neighborhood to go to another crappy, violent neighborhood and take over their warehouses. It becomes less hands-on and more weapons assault, lacking the nitty-gritty of the being a thug, when you were in touch with the common man and driving him through a storefront window.
Lawrence (Apr 04, 2006)
Often movie-to-game conversions have turned out to be pretty poor; however, EA decided to convert one of the most beloved movies of all time, The Godfather, into a game. Thankfully the game turns out to be one of the better conversions, but does not escape its fair share of issues. Though this game is flawed, it does many things right it stays true to the source, adds relevant new story elements, has a fairly large amount of content and most importantly is generally fun to play. Too bad EA didn't choose a less constricting source because future iterations could easily improve on this start.
Gamezine (Apr 07, 2006)
Le constat est simple : le gameplay est trop monotone. Les décors sont pauvres et se ressemblent tous. De ce fait, on a vite l’impression de faire toujours les mêmes actions dans les mêmes lieux. De même, le concept ne va pas au bout de ses idées et reste un brin trop simpliste. Le Parrain déçoit également par son manque de punch et de variété, en deçà de ce qu’on pouvait espérer. Très vite lassant, le soft perd donc vite de son intérêt. La Mafia n’est décidément plus ce qu’elle était.