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User Reviews

Be a bald mass murderer!!! lado (28) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.4
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 3.5
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.2
Overall User Score (15 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (May 24, 2004)
The third time's the charm as Hitman irons out the flaws of his past contracts in this riveting game. In this captivating outing, 47 revisits the past while modernizing the nagging flaws of his previous games, making for his best trail of assassinations yet.
After playing Contracts, I can easily say that looking into Silent Assassin is worth it. I tend to play series backwards, which might seem strange to many, but reviewing so many games, well, it happens that way sometimes. Timing in at about ten hours isn't much for a game that isn't budget, but for a rent, your money won't be missed, but instead Contracts will, once you return it.
XBox Front (Jan 10, 2005)
Der skrupelose Auftragsmörder „Nummer 47“ ist zurück. Mit dem neuesten Teil der Hitman-Serie „Hitman: Contracts“ macht der Haarlose Killer zum dritten Mal Jagd auf seine Opfer. Die Entwickler versprechen bessere Grafik, mehr Waffen und eine düstere Story. In unserem Test geben wir euch Einblick in die Psyche des Hitmans und verraten euch, ob die Entwickler ihre Versprechungen einhalten konnten.
IGN (Apr 16, 2004)
With everyone's focus on implementing online functionality and making games bigger and more movie-like, the once-burgeoning stealth sub-genre has become a little more than a footnote in today's games. Sure, it's mentioned, as in, "Uh yes, we have stealth, yes we do. You can um, sneak around stuff. Just after the flame-thrower and rocket launcher levels you can tip-toe out of the nuclear reactor-hailstorm nail-gun-cyborg monster boss throwdown. …You got the part about flame-throwers, right?"
80 (May 02, 2004)
Auf den ersten Blick vermutet man ein etwas spät kommendes Hitman 2-Add-On – optisch hat sich oberflächlich nichts getan, der Missionsumfang ist derselbe, die Bewaffnung bis auf wenige Ausnahmen durch die Bank bekannt, die Karte leider unverändert unübersichtlich. Auch dass Nummer 47 immer noch nicht springen kann, und so selbst kleinere Vorsprünge, die der ungelenke Killer nicht automatisch erklettert, zum unüberwindlichen Hindernis werden, ist weder logisch noch dem Spielfluss förderlich. Doch unter der Decke des Bekannten lauert neben generalüberholter Optik auch wieder der gewohnt fiese Spielspaß, der sowohl Schleichern als auch Ballerfreunden viele Lösungswege offen hält. Atmosphärisch ist der Hitman also wieder auf der Höhe der Zeit, akustisch sowieso – nur das Spielerische setzt langsam Staub an.
X-Power (May 15, 2004)
De formule van Hitman 3: Contracts blijft z'n roots trouw en dat is voor de fans zeker een pluspunt. Sommige levels van de eerste Hitman (die enkel op PC verscheen) hebben in dit derde deel een remake gekregen en kunnen voor degenen die op PC al actief waren met agent 47 een deja-vu gevoel oproepen. Alle anderen (waaronder mezelf) hebben hier natuurlijk geen last van. Voor de rest is Hitman 3 een steengoede game met leuke en gevarieerde opdrachten die je kan voltooien op allerlei manieren. Grafisch geen meesterwerk, maar het haalt toch nog degelijk niveau. Sound, moeilijkheidsgraad en levensduur zit goed op voorwaarde dat je de game wel speelt zoals het hoort, want anders gaan deze laatste 2 factoren drastisch naar beneden.
Daily Game (May 26, 2004)
In the end, Hitman: Contracts is a good game. It’s no award winner, but it’s still a good bit of fun, especially for guys like me, who find Sam Fisher’s constant creeping around a little too wimpy for our tastes. Every now and then, you need to draw some blood, a lot of it, and that’s just what Hitman: Contracts gives you, buckets of blood and fun. A few questionable issues with AI and replay aside, it’s a good purchase for stealth-action fans who want to see some action in with their stealth.
GameZone (May 05, 2004)
While the Hitman series has always been pretty dark, Hitman: Contracts, the latest title in the series, pushes that even further by upping the ante in terms of a dark and desolate aesthetic and atmosphere. In terms of presentation and visual style, Contracts is certainly the most disturbing entry to the series. However, fans of the series will find that the gameplay is simply more of the same. However, for many, this won’t be a bad thing, and if you are new to the series, then this is the one to check out.
GameSpy (Apr 24, 2004)
Hitman: Contracts is a damn good game. It's probably not going to win any awards, especially in a genre with Ninja Gaiden and Splinter Cell: Pandora Tomorrow. However, I enjoyed it just as much as those two games. It's got a nice open-ended style, a character that fits the gimmick, and plenty of violence. I see this series taking the best elements of Tomb Raider, minus the platforming. It requires a thoughtful gamer to get the most out of it. Putting Hitman: Contracts in front of your kid brother is probably not the best idea. If you have a free weekend and don't want to spend it as a vegetable, pick up this game. You'll get some great gaming memories and kill a lot of people. IO made another hit, man.
77 (May 12, 2004)
Hitman: Contracts doesn’t bring much in the way of innovation to the table; if you’ve played the first two games in the series, chances are you’ll find little new to pique your interest. However, to fans of Hitman 2: Silent Assassin, this can be an endearing quality, as the gameplay stays true to form. The game doesn’t last long, particularly on normal difficulty where you can blow through all would-be opponents, but while it lasts it is nothing short of a brutal action game that’s more intelligent than most. The clunky controls and underpowered graphics are reasonably counterbalanced by the impressive soundtrack and dark, captivating nature of the game. If the previous games in the series met your favor, then by all means pick Hitman: Contracts up. At any rate, it deserves no less than a rental.
GameSpot (Apr 20, 2004)
Hitman: Contracts delivers some time-tested and sometimes highly entertaining stealth action, which any fan of the genre might as well check out.
75 (Apr 28, 2004)
Contracts repose sur les bases de Hitman 2, voilà ce qui lui procure excellentes qualités, à savoir le trip tueur à gage, la très grande liberté d'action et les multiples méthodes d'assassinat de chaque cible etc. Malheureusement, nous étions en droit d'attendre de réelles améliorations de la part de IO, tant au niveau du moteur 3D que (et surtout) de l'IA. A bien y regarder, Contracts fait partie de ces suites qui font trop penser à des extensions. Il reste malgré tout un très bon titre, mais qui sera fortement concurrencé par Dark Project : Deadly Shadows (Thief 3).
In this sequel, Hitman feels less like a great stealth title than a mediocre shooter with a few cool gadgets and abilities.
ActionTrip (May 06, 2004)
To sum up, Hitman Contracts does a good job on extending the series, even if it does not bring a whole lot new to the party - which is basically why we opted for a 75 mark. With its graphic violence the game is rated M for mature. This means that children should not be in the same room as the game disc, even if there is no console or computer present to play it on.
Without being coerced into using a specific technique, you just feel lost in Contracts’ massive levels. You’ll often find yourself wandering aimlessly looking for the needle in the haystack that will complete the next objective. There really are'nt any tense situations, calculated hits, or elements of surprise this time around. Making the gameplay less linear really threw a kink in the chemistry that worked so well in the first two games. All told, Contracts is an ambitious release for IO, but the end result is a garbled mess of a game that has lost its way.
Games TM (May 20, 2004)
(...) the annoying thing is that Contracts is an enjoyable game; that IO had the cheek to crib from its previous work almost doesn't matter when the result is still worth playing. Yes, so we'd like to bring the score down as a result but the fact remains that a good game is a good game regardless. But this does make us slightly wary of how the next game will turn out. Could we have a bit more effort next time?
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