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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Game Over Online (Nov 23, 2004)
This has been a memorable year in many ways, the most relevant of which is that this is the year that movie tie-in games decided to cease to suck. There were a few that still did, of course; witness Catwoman. Chronicles of Riddick, on the other hand, did a lot all by itself to change the blatant expectation of the sucking. By not merely not sucking, but actually being pretty cool, it actually reversed the suck effect caused by several other games, such as Elf on the GBA.
71
4Players.de (Dec 09, 2004)
Die Unglaublichen ist eine saubere Lizenzumsetzung – aber leider nicht mehr! Während Grafik und Akustik dem Film alle Ehre machen, bleibt das Gameplay herkömmlich und belanglos. Und trotzdem kann man den reaktivierten Superhelden einen gewissen Spielspaß nicht absprechen. Dieser würde sogar noch in höhere Bereiche abdriften, wenn die Kamera und vor allem die Steuerung optimiert worden wären. Doch angesichts zahlreicher Lizenzgurken, die im Lauf der letzten Monate veröffentlicht wurden, ist Die Unglaublichen als durchaus gelungen zu bezeichnen und dürfte allen Fans des Filmes kurzweilige Unterhaltung bieten. Wer allerdings einen anspruchsvolleren Plattformer zum Zeitvertreib möchte, sollte sich evtl. lieber Rayman 3 oder Jak 3 anschauen.
70
Next Level Gaming (Dec 12, 2004)
The Incredibles is THQ’s latest game based on a Pixar movie. THQ has brought us such great as The Spongebob Squarepants Movie, which is actually a very good little platform game based on the movie. Last year they did Finding Nemo, and the game was a success. THQ has been slapping out platforms left and right. The Incredibles is still raking in some big cash (200 million + to date) at the Box Office even as I write this review. Kids and their parents are still flocking to movie theatres to see it. Now my six year old daughter loves these kinds of films.
70
GameSpy (Nov 08, 2004)
Even with these flaws, The Incredibles is still an entertaining diversion. It's certainly a lot better than most movie-based video games have proven to be. And while the game never quite reaches "Incredible" levels, it's still a good enough game to warrant checking out if you enjoyed the movie. Just don't expect to have to spend much time with it.
66
XBox Front (Jan 09, 2005)
Wenn in den USA ein neuer Film in die Kinos kommt, gehört es mittlerweile fast schon zum guten Ton, eine gigantische Merchendising-Lawine ins Rollen zu bringen. Dazu gehört in den meisten Fällen auch eine Umsetzung für PC und Konsolen. Auch bei dem neusten Meisterwerk der Animationsschmiede Pixar - „The Incredibles: Die Unglaublichen“ - gibt es wiederum ein Machwerk für alle Konsoleros.
65
IGN (Nov 04, 2004)
The Incredibles, the latest Pixar flick to make the jump from theater screen to TV screen, has the makings of a solid action game. It features a nuclear family brimming with fantastic super powers, all sorts of maniacal contraptions and Pixar's unique brand of stylistic humor.
61
GameSpot (Nov 03, 2004)
For all the critical acclaim Pixar's many computer-animated films have received over the years, there has yet to be a great game based on any of them. Rather, nearly every game to bear the license of a Pixar film has been a fairly run-of-the-mill and problematic affair, capturing little if any of the charm and whimsy that makes the studio's characters and stories so captivating. The Incredibles is the studio's latest film effort, and even though the film itself has not yet reached theaters, the game version of the movie has. Unfortunately, the game doesn't buck the trend of mediocrity, offering a fairly unremarkable experience that puts you through the motions of the film's plot without capturing any of its essence.
60
X-Power (Nov 17, 2004)
Ouders kunnen dit zonder twijfelen in de zak van de Sint steken of onder de kerstboom deponeren om hun kroost mee te verblijden. De game is op het lijf geschreven voor deze leeftijdsklasse en voldoet op alle vlakken zeker aan hun eisen. Het is trouwens een doelgroep die de game-industrie beter te vriend houdt, het zijn immers de gamers van morgen. Alle anderen, de Disneyfanaten uitgezonderd, hebben geen boodschap aan deze titel.
55
Jeuxvideo.com (Nov 12, 2004)
Petit jeu d'action sans grande envergure, Les Indestructibles parvient tout de même à nous distraire quelques instants. Cependant, on regrette vraiment que le film d'animation n'ait pas bénéficié d'une meilleure adaptation vidéoludique. En effet, le jeu n'est qu'un enchaînement de niveaux sans véritable lien entre eux. Le scénario est quasi-inexistant. Et le gameplay n'est pas assez riche et intéressant pour relever la sauce, si bien qu'on s'ennuie ferme. Non, décidément, on est encore en présence d'une licence cinématographique mal exploitée.
50
Disney and Pixar have a cash cow phenomenon on their hands that is well deserved. This is what makes the game’s mediocrity all the more infuriating. Aside from the authentic look of the title, and perhaps also the jazzy and bombastic tunes, The Incredibles disappoints on every other level. It doesn’t disgust us, but it doesn’t impress us in the least either. The voices try to inject some of the movie’s flavour into the proceedings, but then the characters say the same things over and over and over, turning something of charm to something of annoyance. In the end, the main draw here will be that fans are able to play something that looks just as cool as their beloved film, and enjoy some interesting fisticuffs with Mrs. Incredible and some exhilarating high speed juking and jiving with Dash. C'est tout. For those not at all interested in The Incredibles franchise, there’s much better action fare out there.
50
Game Revolution (Nov, 2004)
Everyone wants a sure thing, to get all of the reward without taking any of the risk. In the gaming world that means one of two things: a sequel or a movie license. Just look at a short list of this year’s crop of top games: Halo 2, Metal Gear Solid 3, The Sims 2, GTA: San Andreas, Doom 3, Metroid Prime 2. It’s not that these aren’t high-quality games; it’s just that original, creative, innovative titles are scarce. Few publishers are willing to risk millions in development costs just to make Katamari Damacy.


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