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User Reviews

Beautiful suspense... On the edge, baby! Kain Ceverus (34) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (26 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Next Level (Oct 25, 2005)
Overall, the possibilities are seemingly immense and upon unlocking every bonus featurette, checking out all the songs and every single piece of gallery art; it's hard not to feel a bit melancholy when it's over. Sure, you can pick it up down the road and play it again, but it's that kind of feeling that makes you pray and hope that the developers make a sequel. Something bigger and more in-depth than the life of an inadvertent hero making his way from murder to saving the world.
Netjak (Oct 20, 2005)
Ultimately, Indigo Prophecy is a wonderful title and well worth a purchase. While the visuals leave much to be desired, the rest of the game is well packaged. This is adventure gaming at its finest and includes a wonderful control scheme innovation that should be used for future games. Be warned though, the game requires a lot of arm stamina to play for any length of time. Still, it is worth the exercise to play though this title.
X-Power (Sep 14, 2005)
Mijn conclusie is de volgende: Fahrenheit is een spel dat, in mijn opinie, iedereen met een Xbox (of PC of zelfs PS2) moet gespeeld hebben. Of je het spel nu gaat kopen, huren of gewoon leent van een vriend of familielid met een goede smaak, dat doet er eigenlijk niet zoveel toe. Indien je je aangesproken voelde door één van de voorwaarden in de inleiding, dan staat Fahrenheit nu hopelijk al op je winkellijstje. Voor de anderen kan ik alleen maar hopen dat ze dit spel een kans geven. Onverwachte topper!
PlayDevil (Dec 15, 2005)
"Fahrenheit" from developer Quantic Dream and publisher Atari stole my gamers heart! Really, for the first time in months, I was so excited with a game like this one that I just play on, on and on. Innovative, fresh and original are what Fahrenheit really is. Oh yeah and besides an action adventure game with a few sexual explicit scenes, you get exactly what you want ... a wonderful game with suspense to the max! Now call up your local game store to see if they still have it and just buy it.
90 (UK) (Aug 15, 2005)
Scoring Fahrenheit with your head you'd could slap a seven on it and feel confident that it sits comfortably in that zone where it did some very cool things that didn't quite come off. But if we did that it would imply that there are many other games out there today in the genre you'll enjoy more, which is obviously complete nonsense. With that in mind we had to follow our hearts and award Fahrenheit the nine it deserves for being probably the most enjoyable, forward-looking and thoughtful piece of videogaming we've played in this or in any year. We never thought we'd say this, but it's a real step forward for the adventure game genre. Now try sticking that quote on the box.
Pelit (Sep, 2005)
Paitsi paperin syttymislämpötila ja Ray Bradburyn hieno kirja, Fahrenheit 451 on nyt myös peli. Quantic Dreamin seikkailussa padista nousee savu eikä tulikaan ole kaukana.
90 (UK) (Aug 15, 2005)
It says a lot about the nature of the games business that a game as exciting as Fahrenheit can be left hung out to dry by its publisher. Less than a year into the game's development, Quantic Dream was left contemplating its options once it became clear that its publisher Vivendi-Universal Games was no longer interested in releasing it. With the personnel that originally signed the game for VUG having left the organisation, those left in charge seemingly had no clear understanding of where the project was heading or its commercial value.
Adventure Europe (Sep 24, 2005)
Fahrenheit contient tous les ingrédients d’un bon jeu, graphismes agréables, ambiance soignée, histoire intéressante et dans laquelle on se sent réellement impliquée. Mais se faisant il est peut être un peu trop facile, puisque ce dernier est réellement la vie de tous les jours, il n’y a donc pas vraiment d’énigme à résoudre, et bien que l’on ait une certaine liberté d’action, celle-ci pourrait gagner à être encore un peu étendue. Fahrenheit est donc un jeu agréable, et différent, qui promet un bon moment de jeu.
Seasoned gamers will have no problems beating Indigo Prophecy in around 8-12 hours, and will mostly likely reveal all three endings soon after. Yet the sense of victory is strange and unfamiliar. Instead of rejoicing after a hard boss battle or an intense endurance contest, you’ll find yourself wondering what will happen to the characters afterward, and what it all means. It’s an odd feeling, thinking in emotional terms invoked by videogame characters on such a personal level, but it might be time to get used to it. Indigo Prophecy didn’t do everything right the first time around, but if Mr. Cage has his way, there’s sure to be a follow-up. After all, if there’s one thing the movie business has in common with videogames, it’s the word ‘sequel’.
GamingExcellence (Nov 15, 2005)
Indigo Prophecy is a game that I did not expect to like as much as I did. I guess this is because I initially geared all of my expectations toward the norm of today’s typical game. That said, you will probably be disappointed if you expect freedom of movement and expansive levels. As I stated earlier, Indigo Prophecy plays much like a movie where the main challenge is to get from beginning to end. The fun lies in uncovering the story, not killing anything that moves. It’s a short game, easily finished in about 10 hours, but the rich story makes it worth every minute. At the end, I did wish that the conclusion was a bit more, well, conclusive. Instead of tying loose ends, the writers left it open to many possibilities, thus leaving room for a sequel. Indigo Prophecy is definitely worth playing, just for the experience in itself. In fact, I wouldn’t be surprised if I cued up this game six months from now, just to play through it all over again – the story really was that good.
GameZone (Oct 10, 2005)
Every now and then a game comes along that focuses more on the storytelling and the solving of complex puzzles rather than finding the most brutal means to solve problems that comes your way, like say, cracking a lead pipe over a door to open it. Now using brutish means is the fun way of solving a dilemma but every now and then there’s the need to solve a puzzle the cerebral way. Thankfully adventure games are no stranger to the Xbox (Shenmue II and Still Life are among the best) and now add Indigo Prophecy to the list. Trust me, this is not a game you want to miss.
86 (Sep 15, 2005)
Das Team von Quantic Dream präsentiert nicht nur eine sehr gute Story, glaubwürdige Charaktere und eine filmreife Regie, sondern auch ein vollkommen neues Spielerlebnis: das Auf und Ab der Emotionen und der Stress in Extremsituationen wird erstmals in aller Konsequenz simuliert - je nach Entscheidung warten Depression oder Glück, Selbstmord oder Sex auf euch. Aber der Spannungsbogen bricht in der Mitte etwas ein: Obwohl ich die Reaktionstests aufgrund ihrer Intensität liebe, wurden sie auf Kosten der kaum vorhandenen Rätsel etwas überstrapaziert. Und das Ende kommt nicht nur verdammt schnell, sondern wirkt auch erzählerisch etwas bemüht. Trotzdem: Viele Adventures sind einfach nur storybasierte Rätselansammlungen ohne Seele. Fahrenheit ist ein ebenso lebendiger wie dramatischer Psychotrip, der wegweisend sein kann. Es zeigt trotz einiger handwerklicher Schwächen die faszinierenden Möglichkeiten auf, die das Genre vor sich hat.
85 (Sep 30, 2005)
Fahrenheit ist wie ein guter Thriller: spannend von der ersten bis zur letzten Minute. Wohl kaum ein anderes Spiel vermag einen momentan derart zu fesseln. Quantic Dream zeigen mit ihrem Titel, wie die Zukunft von interaktiven Entertainment aussehen könnte: Film und Spiel vermischen sich immer mehr. Allerdings ist nicht alles Gold, was glänzt. So besitzt auch Fahrenheit seine Schwächen. Die Spieldauer ist schon arg kurz geraten und ein alles in den Schatten stellende Grafik-Feuerwerk bekommt man ebenfalls nicht geboten. Zudem ärgern ungünstige Kameraperspektiven und die Tastendrückorgien sind sicherlich auch nicht jedermanns Geschmack. Davon abgesehen ist Fahrenheit jedoch ein grandios inszeniertes Erlebnis und in seiner Form bislang einzigartig.
For tight storytelling, subtle chills, and gameplay that raises the stakes of each encounter, Indigo Prophecy is a thankful step in the right direction for adventure games.
84 (Sep 27, 2005)
The words ‘innovative gameplay’ get tossed around so often it’s hard to understand what is so revolutionary about some titles. In Indigo Prophecy, however, it's easy to see. With a simple and intuitive interface, Indigo Prophecy mesmerizes you from the moment you start the game until its eventual conclusion. Not since the original Metal Gear Solid has a game made you care so much about what happens, nor has one hooked you in so entirely that you find yourself unable to put down your controller. No matter what you may think of adventure games, Indigo Prophecy is a stellar example of what a great game plays like. It’s accessible to anyone who can hold a controller, and will have you hooked from beginning to end.
Adventure Europe (Oct 17, 2005)
In the end, the fun outweighs the very few shortcomings, and adventure fans will be thrilled with the myriad of paths and attitudes the characters can take despite the few (understatement) punches thrown. Thanks to Quantic Dream for the splendidness that is Fahrenheit, you have my admiration.
IGN (Sep 19, 2005)
When was the last time you actually played a game where you cared about what happened to the characters, where you actually wanted to find out what happens next? If you're sick of generic shooters and reflex based games where high scores and headshots rule supreme, you'll definitely find solace in Quantic Dream's Indigo Prophecy. If you have a favorite chair or comfortable couch, this is the perfect game to sit down and play while wrapped in a gigantic, fluffy blanket and sipping hot cocoa with mini-marshmallows.
GameSpot (Sep 21, 2005)
The term "cinematic gameplay" gets tossed around an awful lot these days. And it's often tossed around by game makers who simply throw in a few letterboxed cutscenes and minimalist heads-up displays and then just call it a day. Developer Quantic Dream's Indigo Prophecy is a game that actually gives cinematic gameplay some context, as well as some real heartfelt meaning. More movie with an interactive progression than video game pretending to be a movie, Indigo Prophecy eschews practically any modern gameplay convention in favor of a significantly more subtle mechanical interface. You take part in every action in Indigo Prophecy--from the biggest fight sequence, to the most minor of day-to-day tasks--and you do it all with simple movements of the analog sticks on your controller, or with some quick button presses that are more akin to a rhythm game than a typical third-person adventure.
As I was playing Indigo Prophecy, one thing was abundantly clear: The age of the point-and-click, inventory puzzle-laden adventure game is at an end. Discarding many cumbersome traditions that have dogged the game in recent years, this title has evolved to the point that it almost stops being an adventure game and becomes something that defies classification.
GameSpy (Sep 21, 2005)
Ugly graphics aside, this is one of the most unique games I've played all year. The controls are different and the story is fantastic. I highly recommend this game if you're look for a new experience. Quantic Dream has produced something truly special with Indigo Prophecy. Aside from the visuals, this game really has it all.
Retroage (Aug 04, 2011)
Pierwsza część gry jest znacznie ciekawsza od drugiej. Początkowo czujemy się prześladowani, gdy policja nas ściga zaczynamy się bać i wczuwamy się w rolę podejrzanego. W dalszej części jest gorzej. Gra zaczyna przypominać Matrixa, a nas zaczynają dręczyć wielkie pchły. Jednak Fahrenheit ma w sobie to coś, że zapada w pamięci. Przeszedłem go już drugi raz i dalej bawiłem się świetnie. Rozgrywkę wydłuża zbieranie kart, za które kupimy dodatkowe filmiki, sekwencję czy muzykę. Chcecie poznać kto stoi za morderstwami w NY? Dlaczego jest coraz zimniej na świecie? Kim jest dziewczynka, którą Lucas widzi w swoich wizjach? Zapraszam do gry.
Game Couch (Dec 14, 2007)
And here’s why Indigo Prophecy is hard to explain to someone who hasn’t played it. Lucas, the supernaturally-motivated murderer, Carla, the tough detective, and Tyler, the cop torn between his job and his fiancée are playable characters, but they aren’t the main character. The story is the main character in Indigo Prophecy, and the player’s actions either develop the story or bring it to an early end.
While it's definitely a mixed title as far as quality is concerned, Indigo Prophecy is a game that offers such a fresh experience, it becomes a game impossible not to recommend. If you know and understand what you're getting into and can get past the bland visuals, you'll find a great example of what video games may become in the future. Be aware that this won't be for everyone though.
As a mystery/adventure/thriller in videogame form, Indigo Prophecy has you playing both sides of a supernatural murder mystery with your analog sticks. The game focuses on individual actions instead of the broad strokes, giving you control of situations other games present as passive cut-scenes. Interrogating a witness, hiding evidence at a bloody crime scene, or pouring a glass of wine all require your deliberate touch--influencing the story moment-to-moment like this is amazing. Basic character movement can feel somewhat awkward, alas, but it's a minor annoyance.
1UP (Sep 19, 2005)
Developers have been talking for a long time about creating a cinematic experience. Their games, on the other hand, haven't exactly delivered on that promise. And even those that have feel shackled to their gameliness -- until now. Indigo Prophecy shatters that bond to achieve a blend of fiction and gameplay well beyond that of any game before it, and in so doing sets the new standard by which future attempts will be judged.
Diehard GameFan (Oct 03, 2005)
This game is a lot of fun, and is definitely something off the beaten path of the current gaming realm. David Cage deserves a lot of credit for taking this game in a different direction, and hopefully gamers will speak with their dollars and say that YES, we want different and innovative games. If you would like a movie that you control, or were one of the old school adventure game fans, then this game is for you.
75 (Sep 15, 2005)
Avec Fahrenheit, Quantic Dream réussi un double pari. Il réalise un jeu ne ressemblant à aucun autre et nous prouve dans la foulée que le succès de The Nomad Soul n'était pas un coup de bol. Original dans sa façon d'aborder son scénario, innovant dans son gameplay, doté d'une réalisation classieuse et enrobé d'un sentiment de liberté assez excitant, le titre semble presque trop parfait. Ses trop nombreuses phases d'hypnoses colorées (les fameuses séquences d'action) ainsi que la fin de l'histoire moins captivante sont là pour assurer le rôle d'éléments perturbateurs.
Gamestyle (Sep 25, 2005)
All in all, Fahrenheit tries hard to be that truly interactive story game we've always wanted, but at some point collapses under its own weight, proving that we're not at that stage just yet.
Press Start Online (Oct 11, 2005)
So a revolutionary progression and an evolutionary regression leaves Fahrenheit simmering at just about the right temperature. It's not a classic, but it could well bring us closer yet to a truer definition of an "interactive movie".